5 research outputs found

    SHREC 2019 Track: Online Gesture Recognition

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    This paper presents the results of the Eurographics 2019 SHape Retrieval Contest track on online gesture recognition. The goal of this contest was to test state-of-the-art methods that can be used to online detect command gestures from hands' movements tracking on a basic benchmark where simple gestures are performed interleaving them with other actions. Unlike previous contests and benchmarks on trajectory-based gesture recognition, we proposed an online gesture recognition task, not providing pre-segmented gestures, but asking the participants to find gestures within recorded trajectories. The results submitted by the participants show that an online detection and recognition of sets of very simple gestures from 3D trajectories captured with a cheap sensor can be effectively performed. The best methods proposed could be, therefore, directly exploited to design effective gesture-based interfaces to be used in different contexts, from Virtual and Mixed reality applications to the remote control of home devices

    Enhancing 3D Mesh Topological Skeletons with Discrete Contour Constrictions

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    International audienceThis paper describes a unified and fully automatic algorithm for Reeb graph construction and simplification as well as constriction approximation on triangulated surfaces. The key idea of the algorithm is that discrete contours - curves carried by the edges of the mesh and approximating the continuous contours of a mapping function - encode both topological and geometrical shape characteristics. Therefore, a new concise shape representation, enhanced topological skeletons, is proposed, encoding contours' topological and geometrical evolution. Firstly, mesh feature points are computed. Then they are used as geodesic origins for the computation of an invariant mapping function that reveals the shape most significant features. Secondly, for each vertex in the mesh, its discrete contour is computed. As the set of discrete contours recovers the whole surface, each of them can be analyzed, both to detect topological changes and constrictions. Constriction approximations enable Reeb graphs refinement into more visually meaningful skeletons, that we refer as enhanced topological skeletons. Extensive experiments showed that, without preprocessing stage, proposed algorithms are fast in practice, affine-invariant and robust to a variety of surface degradations (surface noise, mesh sampling and model pose variations). These properties make enhanced topological skeletons interesting shape abstractions for many computer graphics applications
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