136 research outputs found

    Fault tolerant graphs, perfect hash functions and disjoint paths

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    Given a graph G on n nodes the authors say that a graph T on n + k nodes is a k-fault tolerant version of G, if one can embed G in any n node induced subgraph of T. Thus T can sustain k faults and still emulate G without any performance degradation. They show that for a wide range of values of n, k and d, for any graph on n nodes with maximum degree d there is a k-fault tolerant graph with maximum degree O(kd). They provide lower bounds as well: there are graphs G with maximum degree d such that any k-fault tolerant version of them has maximum degree at least Ω(d√k

    Five Lenses on Team Tutor Challenges: A Multidisciplinary Approach

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    This chapter describes five disciplinary domains of research or lenses that contribute to the design of a team tutor. We focus on four significant challenges in developing Intelligent Team Tutoring Systems (ITTSs), and explore how the five lenses can offer guidance for these challenges. The four challenges arise in the design of team member interactions, performance metrics and skill development, feedback, and tutor authoring. The five lenses or research domains that we apply to these four challenges are Tutor Engineering, Learning Sciences, Science of Teams, Data Analyst, and Human–Computer Interaction. This matrix of applications from each perspective offers a framework to guide designers in creating ITTSs

    Percepção de estudantes de psicologia sobre a informática em sua formação profissional

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    Neste artigo analisa-se uma pesquisa de natureza qualitativa, cujo objetivo era explorar a percepção de 45 alunos de psicologia de diferentes universidades da cidade de Santiago do Chile, sobre a incorporação da informática como apoio para a aprendizagem em sua formação profissional. A informação foi coletada através de entrevistas semiestruturadas e analisou-se mediante o processo de codificação da Teoría Fundamentada. Os resultados mostram como categorias principais, o conhecimento da informática, a valoração da informática, e os fatores que obstaculizam o uso desta. Da codificação seletiva se desprende uma alta valoração da informática como ferramenta econômica e cômoda, mas também se observa uma alta reticência dos alunos diante de sua utilização no trabalho profissional tradicional do psicólogo. Encontraram-se fatores pessoais e institucionais nos que se baseia a valoração, a motivação e o nível de conhecimento dos estudantes diante do uso de ferramentas informáticas.This paper analyses a qualitative research aimed to exploring the perception of 45 psychology students from different universities in Santiago de Chile, about incorporating information systems to support learning in their professional training. Data were collected through semi structured interviews and their analysis was based on Grounded Theory's coding process. Results show that the major categories are computer knowledge, appreciation of computers and factors that hinder their use. From the selective coding a positive evaluation emerges of information systems as an economic and useful tool. However, there is also a high reluctance on the part of the students regarding the use of such tools in the psychologist' traditional professional work. Personal and organizational factors were found as bases for students' assessment, motivation and level of knowledge facing the use of these tools.En este artículo se analiza una investigación de naturaleza cualitativa, cuyo objetivo era explorar la percepción de 45 alumnos de psicología de diferentes universidades de la ciudad de Santiago de Chile, sobre la incorporación de la informática como apoyo para el aprendizaje en su formación profesional. La información se recolectó a través de entrevistas semiestructuradas y se analizó mediante el proceso de codificación de la Teoría Fundamentada. Los resultados muestran como categorías principales, el conocimiento de la informática, la valoración de la informática, y los factores que obstaculizan el uso de ésta. De la codificación selectiva se desprende una alta valoración de la informática como herramienta económica y cómoda, pero también se observa una alta reticencia de los alumnos frente a su utilización en el trabajo profesional tradicional del psicólogo. Se encontraron factores personales e institucionales en los cuales se fundamenta la valoración, la motivación y el nivel de conocimiento de los estudiantes frente al uso de herramientas informáticas

    CRITICAL MASSES: Augmented virtual experiences and the xenoplastic at Australia's Cold War and nuclear heritage sites

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    CRITICAL MASSES is a multidisciplinary pilot project that seeks to graphically represent and mediate the histories, spaces and narratives informing former nuclear installations within central Australia. These include the abandoned British atomic test sites at Emu Field and Maralinga, the ICBM/IRBM rocket launchers at Woomera, and the decommissioned US National Security Agency early-warning satellite base at Nurrungar. Significantly, each of these Cold War sites are situated in either hazardous, remote, secure and/or culturally sensitive areas and require sophisticated analysis and negotiation in order to best render their complexity for both online access and on-site tourism. A multi-tiered approach (re)creating these locations is being modeled across platforms for diverse audiences. Digital materials are being authored and designed for stand-alone DVDs, online interactive sites and archives, an immersive/simulated space for interpretation centres, and augmented/enhanced reality interfaces via GPS and mobile/handheld devices in-situ at key sites. In this presentation Murdoch University team members will demonstrate strategies for presenting audio-visual archives, remote topographies and oral histories for both virtual and physical tourists accessing these 'compromised' locales

    Critical masses: Augmented virtual experiences and the xenoplastic at Australia's cold war and nuclear heritage sites

    No full text
    Critical Masses is a multidisciplinary pilot project that aims to graphically represent and mediate the histories, spaces and narratives concerning former nuclear installations within central Australia. These include the abandoned British atomic test sites at Emu Field and Maralinga, the Intercontinental Ballistic Missile (ICBM)/Intermediate Range Ballistic Missile (IRBM) rocket launchers at Woomera, and the decommissioned US National Security Agency early warning satellite base at Nurrungar. Significantly, each of these Cold War sites are situated in either hazardous, remote, secure and/or culturally sensitive areas and require sophisticated analysis and negotiation in order to best render their complexity for both online access and on-site tourism. In association with the Maralinga-Pilling Trust and traditional indigenous landowners a multi-tiered approach (re)creating these locations is being modelled across platforms for diverse audiences. Digital materials are being authored and designed for stand-alone DVD, online interactive sites and archives, an immersive/simulated space for interpretation centres, and augmented/enhanced reality interfaces via GPS and mobile/handheld devices used in situ at key sites
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