270 research outputs found

    Calculating the inherent visual structure of a landscape (inherent viewshed) using high-throughput computing

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    This paper describes a method of calculating the inherent visibility at all locations in a landscape (‘total viewshed’) by making use of redundant computer cycles. This approach uses a simplified viewshed program that is suitable for use within a distributed environment, in this case managed by the Condor system. Distributing the calculation in this way reduced the calculation time of our example from an estimated 34 days to slightly over 25 hours using a cluster of 43 workstations. Finally, we discuss the example ‘total viewshed’ raster for the Avebury region, and briefly highlight some of its implications

    The Subjective Sensation of Synchrony: an Experimental Study

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    People performing actions together have a natural tendency to synchronize their behavior. Consistently, people doing a task together build internal representations not only of their actions and goals, but also of the other people performing the task. However, little is known about which are the behavioral mechanisms and the psychological factors affecting the subjective sensation of synchrony, or "connecting" with someone else. In this work, we sought to find which factors induce the subjective sensation of synchrony, combining motion capture data and psychological measures. Our results show that the subjective sensation of synchrony is affected by performance quality together with task category, and time. Psychological factors such as empathy and negative subjective affects also correlate with the subjective sensation of synchrony. However, when people estimate synchrony as seen from a third person perspective, their psychological factors do not affect the accuracy of the estimation. We suggest that to feel this sensation it is necessary to, first, have a good joint performance and, second, to assume the existence of an attention monitoring mechanism that reports that the attention of both participants (self and other) is focused on the task

    "Self pop-out”: agency enhances self-recognition in visual search

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    In real-life situations, we are often required to recognize our own movements among movements originating from other people. In social situations, these movements are often correlated (for example, when dancing or walking with others) adding considerable difficulty to self-recognition. Studies from visual search have shown that visual attention can selectively highlight specific features to make them more salient. Here, we used a novel visual search task employing virtual reality and motion tracking to test whether visual attention can use efferent information to enhance self-recognition of one's movements among four or six moving avatars. Active movements compared to passive movements allowed faster recognition of the avatar moving like the subject. Critically, search slopes were flat for the active condition but increased for passive movements, suggesting efficient search for active movements. In a second experiment, we tested the effects of using the participants' own movements temporally delayed as distractors in a self-recognition discrimination task. We replicated the results of the first experiment with more rapid self-recognition during active trials. Importantly, temporally delayed distractors increased reaction times despite being more perceptually different than the spatial distractors. The findings demonstrate the importance of agency in self-recognition and self-other discrimination from movement in social setting

    Proxemics with multiple dynamic characters in an immersive virtual environment

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    An experiment was carried out to examine the impact on electrodermal activity of people when approached by groups of one or four virtual characters at varying distances. It was premised on the basis of proxemics theory that the closer the approach of the virtual characters to the participant, the greater the level of physiological arousal. Physiological arousal was measured by the number of skin conductance responses within a short time period after the approach, and the maximum change in skin conductance level 5 s after the approach. The virtual characters were each either female or a cylinder of human size, and one or four characters approached each subject a total of 12 times. Twelve male subjects were recruited for the experiment. The results suggest that the number of skin conductance responses after the approach and the change in skin conductance level increased the closer the virtual characters approached toward the participants. Moreover, these response variables were inversely correlated with the number of visits, showing a typical adaptation effect. There was some evidence to suggest that the number of characters who simultaneously approached (one or four) was positively associated with the responses. Surprisingly there was no evidence of a difference in response between the humanoid characters and cylinders on the basis of this physiological data. It is suggested that the similarity in this quantitative arousal response to virtual characters and virtual objects might mask a profound difference in qualitative response, an interpretation supported by questionnaire and interview results. Overall the experiment supported the premise that people exhibit heightened physiological arousal the closer they are approached by virtual characters

    A motion capture study to measure the feeling of synchrony in romantic couples and in professional musicians

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    The feeling of synchrony is fundamental for most social activities and prosocial behaviors. However, little is known about the behavioral correlates of this feeling and its modulation by intergroup differences. We previously showed that the subjective feeling of synchrony in subjects involved in a mirror imitation task was modulated by objective behavioral measures, as well as contextual factors such as task difficulty and duration of the task performance. In the present study, we extended our methodology to investigate possible interindividual differences. We hypothesized that being in a romantic relationship or being a professional musician can modulate both implicit and explicit synchronization and the feeling of synchrony as well as the ability to detect synchrony from a third person perspective. Contrary to our hypothesis, we did not find significant differences between people in a romantic relationship and control subjects. However, we observed differences between musicians and control subjects. For the implicit synchrony (spontaneous synchronization during walking), the results revealed that musicians that had never met before spontaneously synchronized their movements earlier among themselves than control subjects, but not better than people sharing a romantic relationship. Moreover, in explicit behavioral synchronization tasks (mirror game), musicians reported earlier feeling of synchrony and had less speed errors than control subjects. This was in interaction with tasks difficulty as these differences appeared only in tasks with intermediate difficulty. Finally, when subjects had to judge synchrony from a third person perspective, musicians had a better performance to identify if they were present or not in the videos. Taken together, our results suggest that being a professional musician can play a role in the feeling of synchrony and its underlying mechanisms

    Palliative care program of the Balearic Islands

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    Los cuidados paliativos (CP) mejoran la calidad de vida de los pacientes en la última etapa de la enfermedad terminal y disponemos de evidencia de su eficiencia al dar respuesta a las necesidades integrales de atención de las personas -pacientes y familiares- en el periodo de final de vida. En las Islas hay experiencia consolidada de equipos expertos, aunque con una insuficiente cobertura de atención. Ante esta situación, la Consejería de Salud, a través de la Estrategia de Cuidados Paliativos de las Islas Baleares, ha diseñado este programa cuyo objetivo principal es proporcionar a los pacientes con enfermedad avanzada/terminal y a sus familiares, una valoración y atención integrales, adaptadas a cada situación y en cualquiera de los niveles asistenciales. Partiendo del supuesto de que, si las personas con necesidades de atención paliativa y sus familias recibiesen atención desde el modelo de los cuidados paliativos, obtendrían una mayor calidad de vida, mayor satisfacción y una reducción de carga en los cuidadores y menores costes en el sistema, se ha elaborado el programa con una metodología participativa, basándose en la opinión de más de 100 profesionales, gestores, representantes de la Administración y usuarios así como en las referencias, y estándares nacionales y europeos. El programa se fundamenta en acercar los cuidados al entorno familiar y social del paciente; para ello el equipo de atención primaria y el Equipo de soporte de atención domiciliaria (ESAD) son el eje de atención. Según la complejidad del proceso se distinguen dos niveles de atención: básico y especializado. Partiendo de los recursos existentes y las necesidades sanitarias se planifican una serie de actuaciones para cada uno de los sectores de salud.Palliative care (PC) improves patients’ quality of life in the last stage of the terminal disease and we have evidence of its efficiency in responding to comprehensive care needs of people –patients and families– at the end-of-life period. There is a consolidated experience of expert teams in the Balearic Islands, although with inadequate care coverage. In view of this situation, the Balearic Department of Health, through the Palliative Care Strategy of the Balearic Islands, has designed this program, whose main purpose is to provide patients with advanced/terminal disease and their families, a whole assessment and care, adapted to each situation and at any level of care. Based on the assumption that, if the people with palliative care needs and their families received attention from the palliative care model, they would obtain a greater quality of life and satisfaction, a reduced burden in caregivers, and lower costs in the system. The program has been developed with a participative methodology, based on the views of more than 100 professionals, managers, Administration representatives, and users, as well as on national and European references and standards. This program is based on approaching care to the familial and social environment of the patient, for which the primary care team and the Homecare support team (ESAD) are the focus of attention. Depending on the complexity of the process, there are two levels of care: basic and specialized. Building on the existing resources and health needs, a series of actions for each health sector are planned

    Implementation of the eira 3 intervention by targeting primary health care practitioners: Effectiveness in increasing physical activity

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    The World Health Organization (WHO) estimated that physical inactivity (PI) is responsible for 20 to 30% of all non-communicable diseases. We aimed to analyze the effectiveness of a multiple health behavior change (MHBC) intervention to increase physical activity (PA) in patients 45 to 75 years old who had at least 2 of 3 unhealthy behaviors (tobacco use, reduced fruit and vegetable consumption, and insufficient PA). The MHBC intervention is based on the Transtheoretical Model and the conceptual framework of the “5 A’s” and includes an individually tailored intervention, group sessions, and the use of community resources. We included 3062 participants, 1481 in the intervention group and 1581 in the control group. After 12 months, there were no differences in PA intensity measured by metabolic_equivalent_of_task_minutes/week (adjusted mean difference: 284.093, 95% CI: -298.24, 866.42) nor in the proportion of participants who increased PA levels to moderate or high (OR: 1.02, 95% CI: 0.85, 1.23; p = 0.822), and no differences in blood pressure, weight loss, or waist circumference. We found an increased proportion of patients in the intervention group who followed the WHO recommendations for PA (OR: 1.29; 95% CI: 1.04, 1.60; p = 0.02). We concluded that the intervention did not lead to a significant increase in PA. © 2021 by the authors. Licensee MDPI, Basel, Switzerland

    Characterization of Ferrofluid-Based Stimuli-Responsive Elastomers

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    Stimuli-responsive materials undergo physicochemical and/or structural changes when a specific actuation is applied. They are heterogeneous composites, consisting of a non-responsive matrix where functionality is provided by the filler. Surprisingly, the synthesis of polydimethylsiloxane (PDMS)-based stimuli-responsive elastomers (SRE) has seldomly been presented. Here, we present the structural, biological, optical, magnetic, and mechanical properties of several magnetic SRE (M-SRE) obtained by combining PDMS and isoparafin-based ferrofluid (FF). Independently of the FF concentration, results have shown a similar aggregation level, with the nanoparticles mostly isolated (>60%). In addition to the superparamagnetic behavior, the samples show no cytotoxicity except the sample with the highest FF concentration. Spectral response shows FF concentrations where both optical readout and magnetic actuation can simultaneously be used. The Young’s modulus increases with the FF concentration until the highest FF concentration is used. Our results demonstrate that PDMS can host up to 24.6% FF (corresponding to 2.8% weight of Fe3O4 nanoparticles concentration). Such M-SRE are used to define microsystems – also called soft microsystems due to the use of soft materials as main mechanical structures. In that scenario, a large displacement for relatively low magnetic fields (<0.3 T) is achieved. The herein presented M-SRE characterization can be used for a large number of disciplines where magnetic actuation can be combined with optical detection, mechanical elements, and biological sample

    Mechanically tuneable microoptical structure based on PDMS

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    A system of two solid microlenses with uncoupled optical properties is presented. This structure has been designed in order to have one lens as a reference, while the other one can be mechanically tuneable. The reference lens presents a diameter of 2 mu m and it is placed in the optical axis of the mechanically tuneable lens, which has a diameter of 10 mu m. The proposed microoptical structure has been fabricated in poly(dimethilsiloxane) (PDMS) merging deep reactive ion etching, SU-8 and soft lithography, with a low-cost (mass-production), simple and highly repetitive technology. This device was numerically simulated prior to its fabrication, to optimize its design and improve its behaviour. In addition, an optical characterization of the fabricated devices was carried out. Both simulation and experimental results shows a good agreement, under mechanical actuation behaviour of the reference lens is invariable, while the tuneable lens become an elliptic lens and the interval of Sturm can be observed. These results provide a proof of concept of the proposed devices and validate both the design and the fabrication technology. (C) 2010 Elsevier B.V. All rights reserved
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