17 research outputs found

    SALL - ToolBox

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    <p>This easy-to-use collection of visually designed summaries showcase the results of the SALL project.</p><p>The modular set of materials provide access to valuable information, inspiring success stories, and innovative best practices for readers to implement or sustain a living-lab-based open schooling activities.</p><p>The Toolbox provide guidance through the necessary references, making it easy to search and find exactly what is needed.</p&gt

    SALL - Roadmap For Living Labs In Education

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    <p>The <strong>Roadmap For Living Labs in Education</strong> is made to inspire and help you transform the way you plan and implement education projects using the Living Lab methodology. It takes its roots in <strong>Open Schooling</strong>.<br><br>The goal is to empower students to become actors in their educational journey and provide meaning to what they learn at school by building sustainable solutions with their community.</p><p>This hands-on manual will provide you with an easy and flexible methodology, some inspiring examples of existing Living Labs projects in Education, and practical tools that have been tested and approved by educators across Europe. It contains, among other things, icebreaking, practical activities to create a supportive and caring community and the recording of masterclasses exploring what the approach can bring to culture and education.</p><p>The Living Lab approach holds the potential to benefit students, teachers, schools and the local community It has yielded numerous benefits for all participants, among them a positive impact on science attitudes, civic engagement and motivation. This methodology can require a stronger motivation than more traditional approaches, but it's so rewarding! Dont' be too ambitious in the beginning and start small. A project can always grow later. There are also many rewarding possibilities to build around existing projects that you have already implemented.</p><p>This roadmap for Living Lab in education will help you gather a strong community around your initiatives and build new relationships inside and outside your institution.</p&gt

    Fifth Graders as App Designers

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    Instructional designers are increasingly considering how to include students as participants in the design of instructional technologies. This study provides a lens into participatory design with students by examining how students conceptualized learning applications in science, technology, engineering, and mathematics (STEM) by designing paper prototypes of a learning application related to circuits and electricity. Eighty-nine fifth grade students, including students with learning disabilities and English language learners, participated in this study. Findings of this study indicated that all students conceptualized learning applications as a game and built scaffolds into the gameplay to encourage both content mastery and advancement in the game. Each of the paper prototypes that the students developed provided opportunities for progressive complexity of gameplay related to electricity and circuits as well as options for customization and building background knowledge. Finally, this article identifies implications of these results and considerations for future research. © 2013 ISTE
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