15 research outputs found

    A Comparative Study on Neural Network Based Soccer Result Prediction

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    7th International Conference on Intelligent Systems Design and Applications, ISDA'07; Rio de Janeiro; Brazil; 22 October 2007 through 24 October 2007This study mainly remarks the efficiency of black-box modeling capacity of neural networks in the case of forecasting soccer match results, and opens up several debates on the nature of prediction and selection of input parameters. The selection of input parameters is a serious problem in soccer match prediction systems based on neural networks or statistical methods. Several input vector suggestions are implemented in literature which is mostly based on direct data from weekly charts. Here in this paper, two different input vector parameters have been tested via learning vector quantization networks in order to emphasize the importance of input parameter selection. The input vector parameters introduced in this study are plain and also meaningful when compared to other studies. The results of different approaches presented in this study are compared to each other, and also compared with the results of other neural network approaches and statistical methods in order to give an idea about the successful prediction performance. The paper is concluded with discussions about the nature of soccer match forecasting concept that may draw the interests of researchers willing to work in this area

    Exploiting Agents and Artifacts Metamodel to Provide Abstraction of E-Learning Resources

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    17th IEEE International Conference on Advanced Learning Technologies (ICALT) -- JUL 03-07, 2017 -- Politehnica Univ Timisoara, Timisoara, ROMANIAWOS: 000427129000022Even though multi agent systems (MAS) based e-learning applications are common in the literature, most of them are standalone applications containing a single type of agent responsible for accessing learning resources. Considering the highly distributed nature of learning resources, this approach is not feasible for large-scale e-learning systems. Agents and Artifacts (A&A) Metamodel focuses on environment modeling in multi agent system design and models entities in agents' environments with artifacts as first class entities like the agents. In e-learning systems, learning resources are part of the environment of the agents and agents interact with them constantly. Therefore, abstraction of learning resources from different MAS based e-learning applications can be achieved by exploiting A&A Metamodel. In this paper, an e-learning environment model based on A&A Metamodel has been proposed and implemented as a prototype with CArtAgO framework. The proposed model supports dynamically changing nature of learning materials that can be available at different sources.IEEE, IEEE Comp Soc, IEEE Tech Comm Learning Techno

    DEVELOPING ACADEMIC ACHIEVEMENT TEST FOR DYNED MOBILE EDUCATION SOFTWARE

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    10th International Conference on Education and New Learning Technologies (EDULEARN) -- JUL 02-04, 2018 -- Palma, SPAINWOS:000530893703106In recent years, especially the rapid development of information technologies has given a new dimension to education. The first use of portable IT tools in foreign language learning began in the 1980s, and learning with this technique was called Computer Assisted Language Learning (CALL). Subsequently, with the rapid expansion of portable IT devices, a new model has emerged that is a subset of the CALL structure, and the learning carried out with this model is called Mobile Assisted Language Learning (MALL). Mobile devices are considered as the most widely used information and communication technologies. They have provided great advantages in language learning. With mobile devices, users can do different tasks. They can make audio or video recording, take pictures, watch videos, send and receive audio, video or text messages and browse the Internet. Dyned, which is a combination of Dynamic and Education words, is an effective English language training software applied in several countries of the world. Dyned's courses cover all proficiency levels and include a range of age-appropriate courses, from kids in school to adults in university, corporate, aviation or other vocational settings. Dyned courses have been approved by Ministries of Education in several countries. With the aim of developing an effective training process, it has been developed to allow students to work on computers or portable devices on their own, as well as to provide instructor-led work in the classroom. Dyned is a modular system. It is composed of two levels, and each level includes 8 chapters. The teacher can allow access to each level manually or making students to attend proficiency test. According to the percentage of completion of chapters, the teacher can allow access to next chapter. Dyned is applied in all official 4 12th grade level in Turkey since the 2008 - 2009 academic year. Since 2014 - 2015 academic year, it has been offered to the use of Turkish students by mobile support. Students can practice the application from anywhere on the tablet or on their mobile phone when and where they want. The aim of this study is to develop a valid and reliable measurement tool that demonstrates the achievements of 10th grade students in "Dyned Mobile" educational software, taking the test development steps into account. For this purpose, Dyned software has been examined in detail by field experts. The benefits of the module coincide with the objectives of the Secondary English training program in Turkey. Subject analysis studies have been made for the test to be developed. After the completion of content analysis, determination of critical behaviors has begun. Behaviors expected to be earned through education should be included in the test. Expert opinions were consulted when decision was made on critical behaviors in order to ensure high coverage validity of the test. Target behaviors are presented in the specification table. The specification table was created with experts from the field of ELT (English Language Teaching). When the specification table was made, the Ministry of Education 10th grade English course framework and Dyned software were compared. The result is that the content of the Dyned software is suitable for the frame program. A total of 50 multiple choice questions, 5 of which are multiple choice questions that measure each target behavior, were prepared by four field experts (Each of the field experts are English teachers of Anatolian High School with at least 7 years of experience). in addition, it was confirmed that the questions were directed towards the target behavior by taking different expert opinions during the preparation of the questions. The questions were distributed appropriately within the test and a 50-question trial form was prepared. The trial form was applied to 369 11th grade students studying at Anatolian High School in Cigli, Izmir. in the analysis of the items tested, the answers given by all the students to each item were scored. Item analyzes were made using points and the appropriate items were decided. The views of the surveying experts have been consulted in the course of which questions will be put into the academic achievement test. Selected questions have been added to the final test. As a result, a valid and reliable measuring instrument consisting of 40 questions for Dyned software has been developed

    User Modeling for Adaptive E-Learning Systems

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    12th International Conference on Computational Science and Its Applications (ICCSA) -- JUN 18-21, 2012 -- Salvador de Bahia, BRAZILWOS: 000308288600042Adaptive systems have been a hot topic in various areas like hypermedia systems, e-commerce systems, e-learning environments and information retrieval. In order to provide adaptivity, these systems need to keep track of different types of information about their users. Therefore, user modeling is at the heart of the adaptation process. In this paper, different user modeling techniques will be reviewed with the focus on what needs to be modeled and how it will be modeled, i.e., the demographic information of the users are collected in most of these systems, however, how it will be used in the adaptation process depends on the methodology being followed. The evaluation of different user modeling approaches and examination of some recent adaptive e-learning systems' architectures will also be provided.Univ Fed Bahia (UFBA), Univ Fed Reconcavo Bahia (UFRB), Univ Estadual Feira Santana (UEFS), Univ Perugia, Univ Basilicata (UB), Monash Univ, Kyushu Sangyo Univ (KSU), Brazilian Comp Soc, Coordenacao Aperfeicoamento Pessoal Nivel Super (CAPES), Natl Council Sci & Technol Dev (CNPq), Fundacao Amparo Pesquisa Estado Bahia (FAPESB), Bahia Governo, Secretaria Ciencia, Tecnologia & Inovaca

    Materializing learning objects with SCORM specifications

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    International Conference on Computational Science and Its Applications (ICCSA 2008) -- JUN 30-JUL 03, 2008 -- Perugia, ITALYWOS: 000257310900039New ideas and tools facilitate our lives. The usage of computer and Internet technology in education has become one of the important issue these days. Learning mentality is changing with the help of technology and networks. Using digital materials makes our presentation more successful, but finding materials is a big problem. What specifications does a learning material have? How do we promote a learning object specialty? These are the questions firstly considered. We prepare a number of learning objects with SCORM specifications. Materials were prepared with Adobe Captivate 3.0 program. They were used in a lecture named Instructional Technology in Education. 23 students took part in both test groups and control groups. An experimental investigation was done with quantitative and qualitative data. A practice quiz made at the beginning and at the end of the experiment. Also students did an evaluation scale every lesson. In the end, an interview was carried out with the test group.Univ Perugia, Univ Calgary, Innovat Computat Sci Applicat, MAXSTER UP, Univ Calgary, SPARCS Lab, OptimaNumeric

    A web based tool for novice programmers: Interaction in use

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    International Conference on Computational Science and Its Applications (ICCSA 2008) -- JUN 30-JUL 03, 2008 -- Perugia, ITALYWOS: 000257310900038This paper represents a web based tool model for novice programmers. It is a well known fact that, because of its abstract nature, programming is perceived to be hard amongst novice learners. Aim of this web based tool is to make students feel more comfortable with programming and overcome the abstractness. While designing this software we took the results of recent studies' into consideration to promote the effectiveness, such as getting learner inputs as code and variable values and giving representations of code and variables as learning aids. What is new to this software is placing learners into a more effective role. With this software learners are no more passive viewers of floating graphics, but active "simulators" of their very own code and inputs. With this software, learners simulate the "notional machine" behind the screen. In this paper we will be giving details about the model along with its potential uses.Univ Perugia, Univ Calgary, Innovat Computat Sci Applicat, MAXSTER UP, Univ Calgary, SPARCS Lab, OptimaNumeric

    INVESTIGATION OF RESEARCH IN THE FIELD OF INFORMATION SECURITY IN TURKEY

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    10th International Conference on Education and New Learning Technologies (EDULEARN) -- JUL 02-04, 2018 -- Palma, SPAINWOS:000530893704022Information security is defined as the prevention of unauthorized access, use, alteration, disclosure, removal, manipulation and damage of information. The concept of information security comes from three basic elements called privacy, integrity and accessibility. The main objective of information security is to ensure access to information ensuring that the right person is as accurate as possible. in recent years, rapid developments in information technology have made it easier to meet the need for direct, secure and rapid access and have demonstrated the importance of human life. The purpose of this research done in the field of information security in Turkey is to investigate with the meta-analysis method. Within the scope of the research, articles and dissertations published in 2012 and after the scientific researches on information security in the field of education have been determined as documents by screening literature. The identified documents consist of 28 dissertations and 24 articles and their general trends of these researches have been examined by evaluating the subjects, methods and results of the researches carried out in these documents. As a result of the examinations made, it has been seen that the research topics are generally shaped by "information security awareness/pperception " and "attitudes and behaviors on information security". The universe and the sample determined in the researches were mainly concentrated on the students, the school administrators and the parents were mostly not included in the universe and sampled. Three dissertations and one article (parents), one article (school administrators) and one dissertation (both parents and school administrators) were received. Qualitative methods or mixed patterns were preferred in 9 dissertations and 3 articles, whereas quantitative methods were preferred in other researches. While the results of the studies are varied, it has been concluded that there are shortcomings / deficiencies in the strategies to be implemented when a negative aspect of information security and in general, awareness of information security needs to be increased. in the direction of these results, the studies are suggested to be done in the field of information security access to a wide range of findings supported by qualitative methods as well as numerical data, to be reached by quantitative methods and evaluated in different dimensions with sample to be selected from student, teacher, parent and school administrations

    Machine learning based learner modeling for adaptive web-based learning

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    International Conference on Computational Science and Its Applications (ICCSA 2007) -- AUG 26-29, 2007 -- Kuala Lumpur, MALAYSIAWOS: 000250429300094Especially in the first decade of this century, learner adapted interaction and learner modeling are becoming more important in the area of web-based learning systems. The complicated nature of the problem is a serious challenge with vast amount of data available about the learners. Machine learning approaches have been used effectively in both user modeling, and learner modeling implementations. Recent studies on the challenges and solutions about learner modeling are explained in this paper with the proposal of a learner modeling framework to be used in a web-based learning system. The proposed system adopts a hybrid approach combining three machine learning techniques in three stages.Univ Perugia, Univ Calgary, Optima Numerics, Spark Planner Pte Ltd, Univ Calgary, SPARCS Lab, MASTER U
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