13 research outputs found

    A process model of the formation of spatial presence experiences

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    In order to bridge interdisciplinary differences in Presence research and to establish connections between Presence and “older” concepts of psychology and communication, a theoretical model of the formation of Spatial Presence is proposed. It is applicable to the exposure to different media and intended to unify the existing efforts to develop a theory of Presence. The model includes assumptions about attention allocation, mental models, and involvement, and considers the role of media factors and user characteristics as well, thus incorporating much previous work. It is argued that a commonly accepted model of Spatial Presence is the only solution to secure further progress within the international, interdisciplinary and multiple-paradigm community of Presence research

    Phenomenology of the Virtual Body: An Introduction

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    Aesthetic Experience in Virtual Environmen

    Hypercomputation, unconsciousness and entertainment technology

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    Recent developments in computer science introduce and discuss new concepts for computation beyond universal Turing machines. Quantum computing relates to new insights in quantum physics as interference and entanglement based on nonlocality. Several ideas about a new kind of field are presented and discussed. Human unconscious can be interpreted as tapping in these fields for resonating and spreading information. Assuming that culture is based on collective unconscious I propose designing entertainment technology for a new kind of user experience that can influence the individual unconscious and therefore the collective unconscious as well. Our ALICE project can be seen as a first attempt in this direction
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