10,068 research outputs found
ARTSCENE: A Neural System for Natural Scene Classification
How do humans rapidly recognize a scene? How can neural models capture this biological competence to achieve state-of-the-art scene classification? The ARTSCENE neural system classifies natural scene photographs by using multiple spatial scales to efficiently accumulate evidence for gist and texture. ARTSCENE embodies a coarse-to-fine Texture Size Ranking Principle whereby spatial attention processes multiple scales of scenic information, ranging from global gist to local properties of textures. The model can incrementally learn and predict scene identity by gist information alone and can improve performance through selective attention to scenic textures of progressively smaller size. ARTSCENE discriminates 4 landscape scene categories (coast, forest, mountain and countryside) with up to 91.58% correct on a test set, outperforms alternative models in the literature which use biologically implausible computations, and outperforms component systems that use either gist or texture information alone. Model simulations also show that adjacent textures form higher-order features that are also informative for scene recognition.National Science Foundation (NSF SBE-0354378); Office of Naval Research (N00014-01-1-0624
Cortical Dynamics of Contextually-Cued Attentive Visual Learning and Search: Spatial and Object Evidence Accumulation
How do humans use predictive contextual information to facilitate visual search? How are consistently paired scenic objects and positions learned and used to more efficiently guide search in familiar scenes? For example, a certain combination of objects can define a context for a kitchen and trigger a more efficient search for a typical object, such as a sink, in that context. A neural model, ARTSCENE Search, is developed to illustrate the neural mechanisms of such memory-based contextual learning and guidance, and to explain challenging behavioral data on positive/negative, spatial/object, and local/distant global cueing effects during visual search. The model proposes how global scene layout at a first glance rapidly forms a hypothesis about the target location. This hypothesis is then incrementally refined by enhancing target-like objects in space as a scene is scanned with saccadic eye movements. The model clarifies the functional roles of neuroanatomical, neurophysiological, and neuroimaging data in visual search for a desired goal object. In particular, the model simulates the interactive dynamics of spatial and object contextual cueing in the cortical What and Where streams starting from early visual areas through medial temporal lobe to prefrontal cortex. After learning, model dorsolateral prefrontal cortical cells (area 46) prime possible target locations in posterior parietal cortex based on goalmodulated percepts of spatial scene gist represented in parahippocampal cortex, whereas model ventral prefrontal cortical cells (area 47/12) prime possible target object representations in inferior temporal cortex based on the history of viewed objects represented in perirhinal cortex. The model hereby predicts how the cortical What and Where streams cooperate during scene perception, learning, and memory to accumulate evidence over time to drive efficient visual search of familiar scenes.CELEST, an NSF Science of Learning Center (SBE-0354378); SyNAPSE program of Defense Advanced Research Projects Agency (HR0011-09-3-0001, HR0011-09-C-0011
Database interfaces on NASA's heterogeneous distributed database system
The purpose of Distributed Access View Integrated Database (DAVID) interface module (Module 9: Resident Primitive Processing Package) is to provide data transfer between local DAVID systems and resident Data Base Management Systems (DBMSs). The result of current research is summarized. A detailed description of the interface module is provided. Several Pascal templates were constructed. The Resident Processor program was also developed. Even though it is designed for the Pascal templates, it can be modified for templates in other languages, such as C, without much difficulty. The Resident Processor itself can be written in any programming language. Since Module 5 routines are not ready yet, there is no way to test the interface module. However, simulation shows that the data base access programs produced by the Resident Processor do work according to the specifications
Database interfaces on NASA's heterogeneous distributed database system
The syntax and semantics of all commands used in the template are described. Template builders should consult this document for proper commands in the template. Previous documents (Semiannual reports) described other aspects of this project. Appendix 1 contains all substituting commands used in the system. Appendix 2 includes all repeating commands. Appendix 3 is a collection of DEFINE templates from eight different DBMS's
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A normative approach to multi-agent systems for intelligent buildings
Building Management Systems (BMS) are widely adopted in modern buildings around the world in order to
provide high-quality building services, and reduce the running cost of the building. However, most BMS are
functionality-oriented and do not consider user personalization. The aim of this research is to capture and
represent building management rules using organizational semiotics methods. We implement Semantic
Analysis, which determines semantic units in building management and their relationship patterns of
behaviour, and Norm Analysis, which extracts and specifies the norms that establish how and when these
management actions occur. Finally, we propose a multi-agent framework for norm based building
management. This framework contributes to the design domain of intelligent building management system
by defining a set of behaviour patterns, and the norms that govern the real-time behaviour in a building
Colourful Simplicial Depth
Inspired by Barany's colourful Caratheodory theorem, we introduce a colourful
generalization of Liu's simplicial depth. We prove a parity property and
conjecture that the minimum colourful simplicial depth of any core point in any
d-dimensional configuration is d^2+1 and that the maximum is d^(d+1)+1. We
exhibit configurations attaining each of these depths and apply our results to
the problem of bounding monochrome (non-colourful) simplicial depth.Comment: 18 pages, 5 figues. Minor polishin
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