192 research outputs found
Developing computer software applications for use in Design and Technology Education
There is little doubt that design work provides a natural focus for Information Technology (IT) activities
and that both profile components of National Curriculum Technology are intended to be centred upon
real applications and real situations.
Despite a plethora of computer software applications which might be considered relevant in the context
of Design and Technology work, few are rarely designed to meet the needs of pupil learners and so it is
not surprising that few are used effectively. If IT is to become an effective tool in education, there is an
urgent need to consider how pupils and students learn through interaction with computer media, and
ways in which the teacherâs role might be developed. These issues are quite different from, but no less
important than, those considered by the software engineer, who is predominantly concerned with
providing elegant program code and sophisticated program facilities.
This paper discusses how these two sets of, often contradictory, matters may be corporately considered
to provide more effective software design. In particular, it considers how research, development and
evaluation, concerned with computer applications, might take more effective account of educationalistsâ
views, teachersâ requirements and pupilsâ needs
Developing links between computer aided learning and design and technology teaching
This paper discusses the potential for using Computer Aided Learning (CAL) as a means of developing
design and technology capability. CAL is seen to be particularly attractive as a means of providing
learning at the point of need, to simulate technological activity and to bring design contexts into the
classroom. Although CAL has not always enjoyed a good reputation, recent developments in multimedia
technology and âflexible learning methodsâ suggest a clear role for its use in design and technology
teaching. In order to make effective use of flexible learning materials which aim to provide alternative
learning routes it is usual, if not necessary, to link some assessment of learner capability with the
management and use of the learning materials. The paper suggests how computer based assessment of
previous learning and computer aided learning materials would contribute towards developing design
and technology teaching.
Finally, a case study of conventional diagnostic testing is described, followed by a proposed computer
based model which aims to enhance the more conventional approach by:
determining a clearer indication of capability, suggesting a âlevelâ or âmodelâ of understanding
when knowledge is applied to design situations.
providing immediate student feedback and suggested learning routes through âflexible learning
materialsâ.
providing collated student data to tutors for the purposes of informing their teaching, thus
enabling the provision of appropriate teaching which will focus on real, rather than perceived,
student need
An examination of the potential of interactive video for supporting teaching and learning in design and technology
Design and technology in schools highlights the need for pupils to identify with the needs and opportunities
in a (design) context and to consider the attributes of a well designed product which might meet those
needs. It is generally apparent that whilst this element of design capability characterises the move from
âmakingâ to âdesigning and makingâ in schools it has not yet been fully developed.
This paper describes the development of a prototype interactive video (IV) application which helps pupils
to understand how design criteria may be specified by considering the design context. This IV application
will be used to evaluate the feasibility of using flexible learning approaches to support students
investigating design contexts and specifying design criteria.
The IV disc makes use of conventional video material developed for use in National Curriculum
Technology. The evaluation of this original material was reported at DATER 90
Digital design - the potential of Computer Aided Designing in design learning environments
Many, if not most, schools in England and
Wales now include the use of 3-dimensional
CAD modelling skills in their design and
technology curriculum. The impact of the CAD
in Schools programme has been significant, at
least in terms of the large numbers of trained
teachers and the improved quality of student
output in the form of visual images and
product realisation. There remains, however,
the question of its impact on the
quality of design, not just in terms of âdesign
outputâ but also in terms of âdesign
developmentâ and âdesign qualityâ. This keynote
presentation is concerned with the need to
develop a studentâs ability to design and the
use of computer-based tools to effectively
enhance that development. In this context it
considers the potential of CAD activities as a
part of design and technology work; the
development of appropriate CAD modelling
capability and implications for the nature of
design and technology curricula
Computer Aided Design : implications for pupil attainment and assessment
Previous research has established that, at the very least, the
introduction of CAD into design practice led to the better
communication and presentation of ideas in the form of high
quality outcomes. It recognised that the predominant use of
CAD as a means of output is likely to be encouraged by its
ability to directly support separate points of assessment rather
than focusing on the act of designing itself.
This paper develops on the previous research undertaken by
means of a web administered survey and highlights a strong
relationship between CAD implementation and an increase in
pupil attainment. The paper suggests CAD allows pupils to
consistently meet a level of quality, manufacture and accuracy
that is well rewarded by some specific points of assessment.
Teachers observed an increase in the percentage average A*-C
grades of around 10%.
The paper reflects on a number of specific case studies which
illustrate that despite the emphasis on final outcome it was
apparent that CAD was contributing to not only the general
quality of pupilsâ design work (in terms of presentation etc) but
additionally the quality of design development
The impact of Computer Aided Design and Manufacture (CAD/CAM) on school-based design work
This paper reports the findings of a national
survey distributed to Heads of Design and
Technology departments, with the aim of
identifying the level of CAD capability that
currently exists, and the nature of its
implementation, within UK schools. It draws on
teacher perceptions and conclusions from the
study to identify further research that might be
undertaken to help clarify the impact CAD/CAM
has had on the activity of âdesigningâ within an
educational context.
The role and impact that CAD may have on other
aspects of Design and Technology education is
described and provides for a more informed
discussion on the studentsâ learning experience,
particularly where this might be promoted by CAD
The development of a âflexible learningâ strategy for design and technology
Traditional approaches towards the teaching and learning of design and technology are becoming more
difficult to sustain and the need to consider alternative strategies is becoming more urgent. A number
of factors have contributed to the need to consider strategies intended to be more flexible and
accommodating :
worsening staff / student ratios;
the need to provide an increasingly wide range of technological information at the relevant point
of design development;
a belief that design students and teachers are entitled to relevant technological knowledge in a
form which is appropriate to their needs.
This paper describes the selection, development and evaluation of trial materials which aim to support
individual student learning in design and technology. The initial student groups were identified as first
year industrial design and technology undergraduates and A/AS-level design and technology students.
This target is continually widening, however, and might also include teachers who wish to develop their
own technological capability through INSET
CAD as a ârecordingâ or âdesigningâ tool: evidence from user behaviours
Previously published research has explored the implications of
using CAD for the quality of design development, and the
quality of design outcomes (Fraser & Hodgson, 2007; Hodgson
& Fraser, 2006; Hodgson & Fraser, 2005; Kimbell et al, 2002).
Prior study has also revealed, that usersâ perceptions affect
how CAD is applied, and reflect the benefits received from
such use (Robertson & Allen, 1991).
In order to link creativity to the use of CAD, a literature review
concerning behaviours associated with creativity was
conducted. This was discussed in a PowerPoint presentation
presented at the 2007 Design and Technology Association
International Research Conference. A framework of seven
groups of creative behaviour were identified, particularly
âNoveltyâ, âAppropriatenessâ, âMotivationâ, âFluencyâ, âFlexibilityâ,
âSensitivityâ, and âInsightfulnessâ.
Evidence for these behaviours when using CAD was sought by
a number of research methods such as interviews, protocol
analysis, observations, and design diaries. This paper is
reporting part of an initial study undertaken to research the
implications of using CAD for creativity in designing. A smallscale
case study exploration based on the masters projects by
four postgraduate students from the Design and Technology
Department at Loughborough University has been carried out.
The results from the current research showed that the use of
CAD in designing was linked to design behaviours associated
with creativity in the literature
Observing creative behaviours
Sketching and 3D modelling have been long recognised as
creative designing tools, but the role that CAD should play
remains contested. Research by Charlesworth (2007) has
suggested that CAD does not support creativity whereas findings
by Robertson and Radcliffe (2008) imply that CAD when used
with other design tools does enable creativity to be fostered.
Prior research by the authors has shown evidence of creative
behaviours whilst designing with CAD (Mustaâamal
et al, 2008a and 2008b). Potentially useful by-products of this
research have been literature reviews concerning creative
behaviours that have been reported by cognitive psychologists
(Mustaâamal et al, 2009 in-press) and also behaviours that have
been reported by design researchers as being observed when
2D and 3D sketch modelling have been used.
The results of these literature reviews have been placed into
categories. Seven categories of creative behaviours were adopted
for the creative behaviours reported by cognitive psychologists.
The 2D sketching behaviours have been placed in 8 categories
and 3D sketch modelling reported into 3 categories. Data
concerning these behaviours has been gathered using protocol
analysis, interviews and diary methods on 4 design projects,
including a project carried out by one of the authors.
This paper will describe the outcomes of the literature reviews
and provide examples from design projects of the categories of
reported creative behaviours. The potential usefulness of these
categories for the observation of creative behaviours in
classrooms and studios is discussed
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