138 research outputs found
Pengembangan Video Pembelajaran Keterampilan Bercerita
This research aims to :1) describe the condition and beginning potential of kindergarten teacher’s ability to tell stories in Bandar Lampung, 2) produce learning video to increase knowledge and story-telling skill of kindergarten teachers, 3) analyze the effectiveness of video learning increase knowledge and story-telling skill of kindergarten teachers, 4) analyze the efficiency of video learning increase knowledge and story-telling skill of kindergarten teachers. The place of research was in Islamic Integrated Kindergarten Rabbani,  Kartika II-27 Kindergarten and  Kuntum Mekar-2 Kindergarten.The research result arrived to the conclusions as follows : 1) the beginning condition of story-telling ability of today’s kindergarten teachers is categorized good enough but it still needs video learning, 2) the learning video produced must be validated by media, design, and content experts, 3) the learning video produced is very effective that it is proved by the score gaining 0,85, 4) the learning video produced is very interesting with mean score 3,31.Tujuan penelitian ini adalah :1) mendeskripsikan kondisi dan potensi awal kemampuan guru TK bercerita di Bandar Lampung, 2) menghasilkan produk video pembelajaran untuk peningkatan pengetahuan dan keterampilan bercerita guru TK, 3) menganalisis efektifitas video pembelajaran untuk peningkatan pengetahuan dan keterampilan bercerita guru TK, 4) menganalisis efisiensi video pembelajaran untuk peningkatan pengetahuan dan keterampilan bercerita guru TK. Tempat penelitian di TKIT Rabbani, TK Kartika II-27 dan TK Kuntum Mekar-2.Hasil penelitian diperoleh kesimpulan : 1) kondisi awal kemampuan bercerita guru TK selama ini sudah cukup baik tapi masih memerlukan video pembelajaran, 2) Video pembelajaran yang dihasilkan di validasi oleh ahli media, ahli desain dan ahli konten, 3) Video pembelajaran sangat efektif dibuktikan dengan nilai gain 0,85, 4) video pembelajaran yang dihasilkan sangat efesien dengan rata-rata skor 24, dan 5) video pembelajaran yang dihasilkan sangat menarik dengan skor rata-rata 3,31
Perbedaan Prestasi Belajar dan Keterampilan Proses Sains Materi Fisika
The purpose of this research is to analyze and find (1) the differences of academic achievement based on laboratory techniques, (2) the performance of academic achievement based on entry behavior, (3) the interaction between the practice and entry behavior on student achievement. The study was conducted in junior high school SMP Ma’arif 12 Terbanggi Besar, Lampung Tengah.Data collecting technique used observation technique and questionnaires, also all data being analyzed factorial design. The results showed that (1) there was difference in academic achievement of sciences based on practice technique because value sig,000 0,05 so Ho received.Tujuan penelitian ini adalah untuk menganalisis dan menemukan (1) perbedaan prestasi belajar yang disebabkan perbedaan teknik praktikum, (2) perbedaan prestasi belajar yang disebabkan perbedaan kemampuan awal (3) interaksi praktikum dan kemampuan awal terhadap prestasi belajar siswa. Penelitian dilakukan di SMP Ma’arif 12 Terbanggi Besar Lampung Tengah. Teknik pengumpulan data menggunakan tes, observasi dan angket serta dianalisis menggunakan desain faktorial. Hasil penelitian diperoleh (1) ada perbedaan prestasi belajar IPA yang disebabkan teknik praktikum karena nilai sig,000 0,05 sehingga Ho diterima
Influence Online Game Point Blank for Language Skills Polite Incommunicating Between Peer Student
The purpose of this study was to determine the effect of Point Blank Games Online Courtesy Of Language Skills In Communication Between Students of SMP YP 17 Baradatu Kab. Way Kanan in 2012.The method used in this research is descriptive method, and using the basic techniques of data collection using questionnaires. In this study there were 25 respondents. And techniques of data analysis using interval and chi squared formula. Based on the results of this research, the influence of Online Game Point Blank on student explains that when they playing Online Game Point Blank they often used a languages are not polite to fellow friends, students are enjoying and feel satisfied when using bad language which is not polite to use between peers of students when Point Blank Online Game play. Based on the above explanation shows that the influence of Point Blank Online Game play is very close to the habits of polite language in communicating among fellow friends
Analisis Kesiapan Guru dalam Mengimplementasikan Kurikulum 2013
This research aims to explain and analyze the teacher readiness on implementing 2013 curriculum. The research question in this research is, how is the readiness of teacher in implementing 2013 curriculum. This research use quantitative descriptive method. The data collection technique used are questionaire, interview and documentation. The data analysis technique used are interval/ratio and percentage. The population in this research was 25 respondents. Based on the research findings, it was found that the teacher readiness in preparing RPP(Lesson Plan) of 2013 curriculum is considered to be quite ready fulfiling for 48%. Teacher readiness on the application of ICT is also considered to be quite ready fulfiling for 52%. Teacher readiness on the application of scientific approach is considered to be quite ready fulfiling for 68%. Teacher readiness on autheentic assessment is considered to be quite ready fulfiling for 44%. Teacher readiness on the implementation of 2013 curriculum based learning is considered to be quite ready fulfiling for 52%.Penelitian ini bertujuan untuk menjelaskan dan menganalisis kesiapan guru dalam mengimplementasikan Kurikulum 2013. Rumusan masalah dalam penelitian ini yaitu bagaimanakah kesiapan guru dalam mengimplementasikan kurikulum 2013. Metode penelitian ini adalah metode deskriptif kuantitatif. Teknik pengumpulan data yang digunakan adalah angket, wawancara dan dokumentasi. Teknik analisis data yang digunakan adalah interval dan persentase. Populasi dalam penelitian ini sebanyak 25 responden. Berdasarkan hasil penelitian yang telah dilakukan dapat diketahui bahwa kesiapan guru dalam menyusun RPP kurikulum 2013 dinyatakan cukup siap yaitu sebanyak 48%. Kesiapan guru dalam pemanfaatan media ICT dinyatakan cukup siap yaitu sebanyak 52%. Kesiapan guru dalam penerapan pendekatan saintifik dinyatakan cukup siap yaitu sebanyak 68%. Kesiapan guru dalam penilaian autentik dinyatakan cukup siap yaitu sebanyak 44%. Kesiapan guru dalam melaksanakan pembelajaran berbasis Kurikulum 2013 dinyatakan cukup siap yaitu sebanyak 52%
Peningkatan Kemampuan Stakeholder Pengelola Dana Bos melalui Pelatihan Berbantuan Komputer
This study aimed to: 1) describe the planning of computer-assisted training program, 2) describe the implementation process of training, 3) describe the assessment of training activities for managing BOS, 4) describe the ability of the manager of BOS independently. School action research method was conducted in SD Negeri 3 Banjar State Way Five Pesawaran. Data were collected via tail observation and documentation, as well as analyzed by qualitative descriptive. The conclusions of this research are: 1) planning is done based on the results of the analysis of training needs, because the subject of the action requires increased ability to use Software alpeka BOS TS-11b in Microsoft Excel, because there are many errors in the manufacture BOS budget report, and this is done manually, a needs analysis was designed training school action-based systems, processes and resource utilization, 2) the training process is done with material development, optimization media and, evaluation, 3) assessment conducted with comprehension tests, and observations.Penelitian ini bertujuan untuk: 1) mendeskripsikan perencanaan program pelatihan berbantuan computer, 2) mendeskripsikan proses pelaksanaan pelatihan, 3)mendeskripsikan asesmen kegiatan pelatihan bagi pengelola BOS, 4) mendeskripsikan kemampuan pengelola BOS secara mandiri. Penelitian dengan metode Tindakan Sekolah dilaksanakan di SD Negeri 3 Banjar Negeri Way Lima Pesawaran.Data dikumpulkan melalaui observasi dan dokumentasi, serta dianalisis dengan diskriptif kualitatif. Simpulan dari penelitian ini adalah : 1) perencanaan dilakukan berdasarkan hasil analisis kebutuhan pelatihan, dikarenakan subjek tindakan memerlukan peningkatan kemampuan menggunakan Software alpeka_BOS_TS-11b pada Microsoft Excel, karena masih banyak kesalahan dalam pembuatan loporan anggaran BOS, dan hal ini dilakukan secara manual, analisis kebutuhan dirancang pelatihan tindakan sekolah berbasis sistem, proses dan pemanfaatan sumber, 2) proses pelatihan dilakukan dengan pengembangan materi, optimalisasi media dan, evaluasi, 3) asesmen dilakukan dengan tes pemahaman,dan observasi
Discipline School's Influence to Do Not Bring Cam Handphone Towards Freshment Learns of Student in Junior High School 7 at Kotabumi
DISCIPLINE SCHOOL'S INFLUENCE TO DO NOT BRING CAM HANDPHONE TOWARDS FRESHMENT LEARNS OF STUDENT IN JUNIOR HIGH SCHOOL 7 AT KOTABUMI Alex Lendro Juniarto, Adelina Hasyim, Zulyaden Abdulhay ABSTRACT The aimed of this research was to explain how the influence of upright discipline school to do not bring cam handphone toward freshmen learns of student class VII-VIII in Junior High School 7 at Kotabumi on 2011/2012. Method used descriptive method with sample as many as 35 respondents. The main data collecting technique used inquiry. Based on data analyses got result that there upright discipline school to do not bring cam handphone toward freshmen learns of student class VII-VIII in Junior High School 7 at Kotabumi. It proved by Chi Quadrate formulation x2 account was higher than x2 table (x2 account ≥ x2 table) as big as 15,96 ≥ 9,94. Then did comparison between C and Cmax, with result 0,69 and it belonged to high categories based on Sugiyono
Peningkatan Kompetensi Menulis Teks Argumentasi melalui Penggunaan Model Debat sebagai Media
This research was done to analyze: (1) the improvement of student\u27s competence in writing argumentative text through a learning design that used debate as media, (2) the learning process that used debate as media to help students increase their ability in expressing idea and opinion and developing vocabulary, (3) system of evaluation that used debate as media to increase student\u27s competence in writing argumentative text, and (4) the using of debate as media to increase student\u27s ability in writing argumentative text. The conclusions of this research were (1) the learning process that used debate as media was designed by giving assignment and discussion method, (2) the learning process that used debate as media could activate students, (3) system of evaluation that used test of writing, and (4) the using of debate as media could increase student\u27s competence in writing argumentative text.Penelitian ini dilakukan untuk menganalisa (1) peningkatan kompetensi siswa dalam menulis teks argumentasi melalui sebuah desain pembelajaran yang menggunakan debat sebagai media, (2) proses pembelajaran yang menggunakan debat sebagai media untuk membantu siswa dalam meningkatkan kemampuan mereka dalam mengungkapkan gagasan dan opiniserta mengembangkan kosakata (3) sistem evaluasi yang menggunakan debat sebagai media untuk meningkatkan kompetensi siswa dalam menulis teks argumentasi, dan (4) penggunaan debat sebagai media untuk meningkatkan kemampuan siswa dalam menulis teks argumentasi.Kesimpulan dari penelitian ini adalah (1) desain pembelajaran yang menggunakan debat sebagai media dapat meningkatkan kompetensi siswa dalam menulis teks argumentasi, (2) proses pembelajaran yang menggunakan debat sebagai media dapat membantu siswa dalam meningkatkan kemampuan mereka dalam menulis teks argumentasi, (3) sistem evaluasi yang menggunakan debat sebagai media dapat meningkatkan kompetensi siswa dalam menulis teks argumentasi, dan (4) penggunaan debat sebagai media dapat meningkatkan kemampuan siswa dalam menulis teks argumentas
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