3,754 research outputs found

    Opto-fluidic third order distributed feed-back dye laser

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    This letter describes the design and operation of a polymer-based third order distributed feed-back (DFB) microfluidic dye laser. The device relies on light-confinement in a nano-structured polymer film where an array of nanofluidic channels is filled by capillary action with a liquid dye solution which has a refractive index lower than that of the polymer. In combination with a third order DFB grating, formed by the array of nanofluidic channels, this yields a low threshold for lasing. The laser is straight-forward to integrate on Lab-on-a-Chip micro-systems where coherent, tunable light in the visible range is desired.Comment: 4 pages, 3 figure

    Approximate Inference for Wireless Communications

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    Modal dynamics of structures with bladed isotropic rotors and its complexity for 2-bladed rotors

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    Abstract. The modal dynamics of structures with bladed isotropic rotors is analyzed using Hill's method. First, analytical derivation of the periodic system matrix shows that isotropic rotors with more than two blades can be represented by an exact Fourier series with 3/rev as the highest order. For 2-bladed rotors, the inverse mass matrix has an infinite Fourier series with harmonic components of decreasing norm, thus the system matrix can be approximated by a truncated Fourier series of predictable accuracy. Second, a novel method for automatically identifying the principal solutions of Hill's eigenvalue problem is introduced. The corresponding periodic eigenvectors can be used to compute symmetric and anti-symmetric components of the 2-bladed rotor motion, and the additional forward and backward whirling components for rotors with more than two blades. Finally, the generic methods are used on a simple wind turbine model consisting of three degrees of freedom for each blade and seven degrees of freedom for the nacelle and drivetrain. The modal dynamics of a 3-bladed 10MW turbine from previous studies is recaptured. Removing one blade, the larger and higher harmonic terms in the system matrix lead to resonant modal couplings for the 2-bladed turbine that do not exist for the 3-bladed turbine, and that excitation of a single mode of a 2-bladed turbine leads to responses at several frequencies in both the ground-fixed and rotating blade frames of reference which complicates the interpretation of simulated or measured turbine responses. </jats:p

    Near-Optimal Detection in MIMO Systems using Gibbs Sampling

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    In this paper we study a Markov Chain Monte Carlo (MCMC) Gibbs sampler for solving the integer least-squares problem. In digital communication the problem is equivalent to performing Maximum Likelihood (ML) detection in Multiple-Input Multiple-Output (MIMO) systems. While the use of MCMC methods for such problems has already been proposed, our method is novel in that we optimize the "temperature" parameter so that in steady state, i.e. after the Markov chain has mixed, there is only polynomially (rather than exponentially) small probability of encountering the optimal solution. More precisely, we obtain the largest value of the temperature parameter for this to occur, since the higher the temperature, the faster the mixing. This is in contrast to simulated annealing techniques where, rather than being held fixed, the temperature parameter is tended to zero. Simulations suggest that the resulting Gibbs sampler provides a computationally efficient way of achieving approximative ML detection in MIMO systems having a huge number of transmit and receive dimensions. In fact, they further suggest that the Markov chain is rapidly mixing. Thus, it has been observed that even in cases were ML detection using, e.g. sphere decoding becomes infeasible, the Gibbs sampler can still offer a near-optimal solution using much less computations.Comment: To appear in Globecom 200

    Optofluidic dye Lasers

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    IST Austria Thesis

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    Computer graphics is an extremely exciting field for two reasons. On the one hand, there is a healthy injection of pragmatism coming from the visual effects industry that want robust algorithms that work so they can produce results at an increasingly frantic pace. On the other hand, they must always try to push the envelope and achieve the impossible to wow their audiences in the next blockbuster, which means that the industry has not succumb to conservatism, and there is plenty of room to try out new and crazy ideas if there is a chance that it will pan into something useful. Water simulation has been in visual effects for decades, however it still remains extremely challenging because of its high computational cost and difficult artdirectability. The work in this thesis tries to address some of these difficulties. Specifically, we make the following three novel contributions to the state-of-the-art in water simulation for visual effects. First, we develop the first algorithm that can convert any sequence of closed surfaces in time into a moving triangle mesh. State-of-the-art methods at the time could only handle surfaces with fixed connectivity, but we are the first to be able to handle surfaces that merge and split apart. This is important for water simulation practitioners, because it allows them to convert splashy water surfaces extracted from particles or simulated using grid-based level sets into triangle meshes that can be either textured and enhanced with extra surface dynamics as a post-process. We also apply our algorithm to other phenomena that merge and split apart, such as morphs and noisy reconstructions of human performances. Second, we formulate a surface-based energy that measures the deviation of a water surface froma physically valid state. Such discrepancies arise when there is a mismatch in the degrees of freedom between the water surface and the underlying physics solver. This commonly happens when practitioners use a moving triangle mesh with a grid-based physics solver, or when high-resolution grid-based surfaces are combined with low-resolution physics. Following the direction of steepest descent on our surface-based energy, we can either smooth these artifacts or turn them into high-resolution waves by interpreting the energy as a physical potential. Third, we extend state-of-the-art techniques in non-reflecting boundaries to handle spatially and time-varying background flows. This allows a novel new workflow where practitioners can re-simulate part of an existing simulation, such as removing a solid obstacle, adding a new splash or locally changing the resolution. Such changes can easily lead to new waves in the re-simulated region that would reflect off of the new simulation boundary, effectively ruining the illusion of a seamless simulation boundary between the existing and new simulations. Our non-reflecting boundaries makes sure that such waves are absorbed

    The Evolution and Challenges of the Danish Civil Service System

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