5 research outputs found
Strategic Differences in Visual Scanning between Field Dependent and Field Independent individuals on the basis of Eye Tracking Measures
Introduction: According to previous findings, visual scanning approaches may play a main role in cognitive styles, which is also important in learning processes. This study aimed at comparing field dependent (FD) and field independent (FI) groups in their visual scanning indicators during performance on a set of stimuli.Methods: 68 undergraduate students of Shahid Beheshti University participated in this study through purposive sampling method. Participants were assigned into FD and FI groups through the scores of Group Embedded Figures Test (GEFT). Participants’ eye movements, including fixation details, were tracked by a binocular remote eye-tracking system (SMI-RED120Hz) during their performance on the GEFT.Results: Mixed MANCOVA analyzing was used in this study. Comparing to FD group, FI group fixated their eyes more on the stimuli in shorter time. Revisits were less in FI group and they had longer fixations. Moreover, there were some significant interactive effects among groups and different areas of GEFT.Conclusions: It seems that FI individuals use some practical strategies in their visual scanning which enables them to succeed in differentiating components of a whole picture. These strategies are related to time management and taking new perspectives from which, they can probe the stimuli in more effective methods.Declaration of Interest: Non
Inclusion of gaming disorder in the diagnostic classifications and promotion of public health response
There are ongoing controversies regarding the upcoming ICD-11 concept of gaming disorder. Recently, Aarseth et al. have put this diagnostic entity into scrutiny. Although we, a group of Iranian researchers and clinicians, acknowledge some of Aarseth et al.’s concerns, believe that the inclusion of gaming disorder in the upcoming ICD-11 would facilitate necessary steps to raise public awareness, enhance development of proper diagnostic approaches and treatment interventions, and improve health and non-health policies
Ambiguities in existing Iranian national policies addressing excessive gaming : Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)
Considering the scarcity of available science and controversies around effective policies addressing gaming disorder and its health-related consequences, Király et al. have conducted a systematic review on current evidence regarding this issue. We, a group of researchers in this field, would like to express our perspective from Iran. With rapid growth of gaming, Iran seems to be facing some specific policy issues and challenges, which are going to be reviewed in this short commentary
Evidence for an increase in cannabis use in Iran – A systematic review and trend analysis
BACKGROUND AND AIMS: Cannabis is the most widely used illicit substance globally. In this systematic review, we examined the prevalence and trends of cannabis use and cannabis use disorder in Iran. METHODS: We searched International and Iranian databases up to March 2021. Pooled prevalence of use among sex subgroups of the general population, university and high school students, combined youth groups, and high-risk groups was estimated through random-effects model. Trends of various use indicators and national seizures were examined. RESULTS: Ninety studies were included. The prevalence estimates of last 12-month cannabis use were 1.3% (95%CI: 0.1–3.6) and 0.2% (95%CI: 0.1–0.3) among the male and female Iranian general population, respectively. The prevalence of cannabis use disorder among general population in national studies rose from 0% in 2001 to 0.5% in 2011. In the 2016–2020 period, the pooled prevalence estimates of last 12-month cannabis use were 4.9% (95% CI: 3.4–6.7) and 0.3% (95% CI: 0.0–1.3) among males and females of “combined youth groups”, respectively. The linear trend of last 12-month cannabis use among males of "combined youth groups" and among female university students increased significantly from 2000 to 2020. CONCLUSIONS: Prevalence of cannabis use in Iran is low compared to many countries. However, there is strong evidence of an increase in cannabis use among the youth and some evidence for an increase in cannabis use disorder