19,147 research outputs found
RURAL NONFARM EMPLOYMENT UNDER TRADE REFORM EVIDENCE FROM VIETNAM, 1993-2002
Vietnam’s rural economy has substantially diversified over the past two decades. The rural nonfarm sector has grown rapidly and became an important source of employment and income for rural households. This growing nonfarm employment was associated with radical changes in the trade policy reform that has put the country to the top two or three performers in the developing world. This paper examines the potential effect of the trade policy reform on nonfarm employment in rural Vietnam during the period 1993-2002. It proposes two trade openness indices that allow changes in the trade policy at the macro level to be transmitted to rural households. The results reveal that the trade policy reform does have a material impact on rural nonfarm employment. While a more liberalized agricultural sector encourages nonfarm diversification, a lower protection level in the nonfarm sector discourages individual participation in nonfarm income-generating activities.Trade liberalization, trade policy reform, rural nonfarm employment, Vietnam
Second-order accurate nonoscillatory schemes for scalar conservation laws
Explicit finite difference schemes for the computation of weak solutions of nonlinear scalar conservation laws is presented and analyzed. These schemes are uniformly second-order accurate and nonoscillatory in the sense that the number of extrema of the discrete solution is not increasing in time
Phase Transition in Dimer Liquids
We study the phase transition in a system composed of dimers interacting with
each other via a nearest-neighbor (NN) exchange and competing interactions
taken from a truncated dipolar coupling. Each dimer occupies a link between two
nearest sites of a simple cubic lattice. We suppose that dimers are
self-avoiding and can have only three orientations which coincide with the ,
or direction. The interaction is attractive if the two dimers are
parallel with each other at the NN distance, zero otherwise. The truncated
dipolar interaction is characterized by two parameters: its amplitude and
the cutoff distance . Using the steepest-descent method, we determine the
ground-state (GS) configuration as functions of and . We then use
Monte Carlo simulations to investigate the nature of the low-temperature phase
and to determine characteristics of the phase transition from the ordered phase
to the disordered phase at high temperatures at a given dimer concentration. We
show that as the temperature increases, dimers remain in the compact state and
the transition from the low- compact phase to the disordered phase where
dimers occupy the whole space is of second order when is small, but it
becomes of first order for large enough , for both polarized and non
polarized dimers. This transition has a resemblance with the unfolding polymer
transition. The effect of is discussed
Users' performance of accessible sound-only computer games
This work is conducted at two levels to meet the requirements of this research. The first objective is to develop a better understanding of how to design better sound-only games for a wide range of users. A new theoretical framework has been crafted to achieve this objective (Human Understanding Theory of Novel Games with Simplex, or the HUNGS theory). Such a theory aims to capture the current consensus about user requirements (as far as it is possible to do so) whilst understanding the principles and practices of interactive systems, namely the design of accessible sound-only games. The second objective is to understand better the psychology of intended users
of such games. The importance of the present work is to test psychological concepts in the very different and very popular context of computer games. Implications found for users at work or working on serious tasks may not generalize to game players. To achieve the second requirement, a number of existing games were explored before a new game was designed (namely the Totally Lost game), using a range of methods. The Totally Lost game and different versions of the same game have been designed and evaluated based on user experiences
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