121 research outputs found

    DIFFERENCES IN ONLINE PRIVACY & SECURITY ATTITUDES BASED ON ECONOMIC LIVING STANDARDS: A GLOBAL STUDY OF 24 COUNTRIES

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    This work explores online privacy and security attitudes from 24,143 individuals across 24 countries with diverse economic living standards. By using k-mode analysis, we identified three distinct profiles based on similarity in Internet security and privacy attitudes measured by 83 items. By comparing the aggregated dissimilarity measures between each respondent and the centroid values of the three profiles at the country level, we assigned each country to their best-fitting privacy profile. We found significant differences in GDP per capita between profiles 1 (highest GDP) to 3 (lowest). People in profiles with higher GDP per capita have significantly greater privacy concerns in relation to information being monitored or bought and sold. These individuals are also more reluctant towards government surveillance of online communication as well as less likely to agree that governments should work with other public and private entities to develop online security laws. As economic living standards improve, the proportion of individuals increases in profile 1, decreases in profile 2, and most rapidly drops in profile 3. To the best of our knowledge, it is the first research that systematically examines country-level privacy in relation to a national economic variable using GDP per capita

    User-centred design of flexible hypermedia for a mobile guide: Reflections on the hyperaudio experience

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    A user-centred design approach involves end-users from the very beginning. Considering users at the early stages compels designers to think in terms of utility and usability and helps develop the system on what is actually needed. This paper discusses the case of HyperAudio, a context-sensitive adaptive and mobile guide to museums developed in the late 90s. User requirements were collected via a survey to understand visitors’ profiles and visit styles in Natural Science museums. The knowledge acquired supported the specification of system requirements, helping defining user model, data structure and adaptive behaviour of the system. User requirements guided the design decisions on what could be implemented by using simple adaptable triggers and what instead needed more sophisticated adaptive techniques, a fundamental choice when all the computation must be done on a PDA. Graphical and interactive environments for developing and testing complex adaptive systems are discussed as a further step towards an iterative design that considers the user interaction a central point. The paper discusses how such an environment allows designers and developers to experiment with different system’s behaviours and to widely test it under realistic conditions by simulation of the actual context evolving over time. The understanding gained in HyperAudio is then considered in the perspective of the developments that followed that first experience: our findings seem still valid despite the passed time
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