53 research outputs found

    Digital game elements, user experience and learning

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    The primary aim of this paper is to identify and theoretically validate the relationships between core game design elements and mechanics, user motivation and engagement and consequently learning. Additionally, it tries to highlight the moderating role of player personality traits on learning outcomes and acceptance and suggest ways to incorporate them in the game design process. To that end, it outlines the role of narrative, aesthetics and core game mechanics in facilitating higher learning outcomes through intrinsic motivation and engagement. At the same time, it discusses how player goal orientation, openness to experience, conscientiousness, sensation seeking and need for cognition influence the translation of the gameplay experience into valuable learning outcomes and user acceptance of the technology

    The figured worlds of teaching: Finding coherence in teachers' identities

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    This paper considers the ways that teachers identities for teaching shape the ways that they engage with and plan to implement new curricula in the context of sustained professional development. Findings from a five-year long intensive professional development suggest that teachers identities are constructed through their engagement in particular figured worlds, and more importantly, that their experiences within these figured worlds come to shape the ways they think about specific aspects of their teaching

    Games for Learning

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