4 research outputs found

    Mapping Innovation: A Playbook for Navigating a Disruptive Age

    No full text

    Cascades: How to Create a Movement that Drives Transformational Change

    No full text

    Technology for Situated and Emergent Play : A Bridging Concept and Design Agenda

    No full text
    Despite the capacity of play to spontaneously emerge in our daily life, the scope of application of play design in HCI is generally narrower, specifically targeting areas of pure leisure, or wholly utilitarian and productive play. Here we focus on the value of play design to respond to and support our natural gravitation towards emergent play that helps to meet our social and emotional needs. We present a bridging concept: Technology for Situated and Emergent Play, i.e. technology design that supports playful engagement that emerges interwoven with our everyday activities outside leisure, and that enriches these activities with socio-emotional value. Our intermediate-level contribution has value as a synthesis piece: it weaves together theories of play and play design and bridges them with concrete design examples. As a bridging concept, it contributes: i) theoretical grounding; ii) inspiring design exemplars that illustrate the theory and foreground its value; and iii) design articulations in the form of valuable experiential qualities and design features. Our work can help to focus design agendas for playful technology and inspire future designs in this space

    Deregulating Collection: Must Privacy Give Way to Use Regulation?

    No full text
    corecore