3,765 research outputs found

    Photobombing: Mobility, Humour and Culture

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    The photobomb, in name and practice, is a phenomenon of Web2.0 – in the sense of being a participatory and read/write Web. This paper contributes to the academic discourse concerning the anthropology of the Internet. Photobombing exploits the ready availability of channels for individual expression created with writability, the importance of user-generated humour for the Web and theubiquity of digital photography devices. The issues of the visual and of humour\ud are both problematic territory for academic research and, despite their significance\ud within the context of digital culture, have received little focused attention in this\ud context (Gillispie, 2003). By drawing upon an observational methodology we\ud construct a typology of photobombs drawn from a variety of sources to understand\ud the simplicity and subtlety of humour being employed as well as the way in which\ud the photobomb – as a discrete artefact - is embedded and interlinked with other\ud (digital) cultural practices. The approach employed here for photobombs offers insight into the potential for the wider application of typological methods in the search and retrieval of (digital) visual object

    Gay men, Gaydar and the commodification of difference

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    Purpose To investigate ICT mediated inclusion and exclusion in terms of sexuality through a study of a commercial social networking website for gay men Design/methodology/approach The paper uses an approach based on technological inscription and the commodification of difference to study Gaydar, a commercial social networking site. Findings Through the activities, events and interactions offered by Gaydar, we identify a series of contrasting identity constructions and market segmentations which are constructed through the cyclic commodification of difference. These are fuelled by a particular series of meanings attached to gay male sexualities which serve to keep gay men positioned as a niche market. Research limitations/implications The research centres on the study of one, albeit widely used, website with a very specific set of purposes. The study offers a model for future research on sexuality and ICTs. Originality/value This study places sexuality centre stage in an ICT mediated environment and provides insights into the contemporary phenomenon of social networking. As a sexualized object, Gaydar presents a semiosis of politicized messages that question heteronormativity while simultaneously contributing to the definition of an increasingly globalized, commercialized and monolithic form of gay male sexuality defined against ICT

    Evaluation of 3 and 6-hour courses

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    Myth-making as social exchange: Organizing a web-based community

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    In this paper we make a contribution to the theoretical and empirical discourses regarding Web-based communities and online social interaction. The significance of myth-making within a web-based community is the primary consideration for this paper. This phenomenon provides the critical framework for deconstructing and understanding the interaction and identification of participants within Web-based communities. In order to do this we have utilized empirical evidence drawn from the complete archive of a well-established Web community that has been in operation since 1997. The paper draws upon an interdisciplinary analysis incorporating information systems research, anthropological, sociological and management studies to argue that myth-making is integral to the organizational practices of web-based communities. This work contributes to knowledge regarding the organization of web-based communities by recognizing the significance of activities that maintain long-term social solidarity. Examination of longitudinal data from the online community also reveals the dominance of a small number of participants who construct a negotiated but dominant identity for the group. Myth-making is consequently shown to be an activity that assists in the creation of a participatory community that maintains a social hierarchy and ensures order through tacit forms of governance

    Avast: Social Networking and Complex Economies On the High Seas

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    INTERPRETING DIGITAL GAMING PRACTICES: SINGSTAR AS A TECHNOLOGY OF WORK

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    Embedded within discourses of the enactment of information and communications technologies (ICTs) at work is often a tightly constrained range of legitimate application areas of study, a rather thin concept of user-developer relations and a context of use that precludes simultaneity, multiplicity and informality. This situation persists despite the increasing relocation of work to informal settings beyond the traditional boundaries of the work organization. In this paper we argue for the consideration of digital games as premier and hallmark examples of socially rich ICTs and demanding the attention of researchers concerned with work orgainzations. Through two intersecting ethnographies of the use of the Sony PlayStation console game, SingStar, we provide an account of ICT mediated experiences associated with playing the game. We consider SingStar in particular as socially rich as it invites us to think about: the wider capabilities of ICTs beyond work-orientated organisations; the expansion of conditions of ICT appropriation, extended collaboration practices and the co-production of sociotechnical arrangements in situ. We argue that SingStar can be thought of as glue technology that assists in crafting and strengthening social linkages amongst players. Our examination of the play and experience of this game provides a fuller account of the interrelationships of people to socialising technologies that reaches beyond traditional discourses regarding technology, organizations and work

    Tribalism, Conflict and Shape-Shifting Identities in an Online Community

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    In this paper we progress a model that describes and explicates the systematic techniques of hostility and aggression that take the form of contemporary tribalism in technology- enabled communities. We argue that these practices are not mere artefacts of dysfunctional communication, but embody important rituals essential for maintaining and defining the boundaries between the contradictory social roles that are frequently found in online communities. Conflict therefore provides an alternative set of unifying principles and rationales for understanding social interaction within technologically enabled communities. We illustrate the importance of conflict through the analysis of dialogue from an Australian- based stock market forum concerning identity shape-shifting

    Surveillance: Are We Being Watched, Who By, And Does It Matter? A Study To Capture An Individual’s Digital Footprint Over A 24-Hour Period

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    We are living in exponential times: technology is ubiquitous, the boundaries of on-line off-line are becoming undistinguishable, and geographical distances no longer constrict our activities. What will be, and what are, the consequences of existing in a technologically saturated environment? From the moment of conception, the data trail begins, our personas recorded on databases, social networking sites and CCTV as we go about our everyday lives. What impact does such amassment of data have on society, communities and personal identities within the UK? The reality is that the personal totality of exposure to technology development is a significant research challenge to quantify. There is a critical need to capture these activities in some sort of holistic and interconnected manner. This research will provide an ethnographic snapshot of individual exposure to database and surveillance technologies over a 24-hour period, in the process establishing a repeatable methodology to enable quantification of an individual’s 21st century digital footprint

    Creative Problem Solving: A visual provocations book

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    Visual provocations relating to problem solving and decision-making. Covers a range topics with visually provocative imagery generated by AI. This book provides indicative prompts for visualising abstract concepts (i.e. many concepts found in business and management studies and practice)
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