6 research outputs found
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Comparison of view-based and reconstruction-based models of human navigational strategy
There is good evidence that simple animals such as bees use view-based strategies to return to a familiar location but humans could use a 3D reconstruction to achieve the same goal. Assuming some noise in the storage and retrieval process, these two types of strategy give rise to different patterns of predicted errors in homing. We describe an experiment that can help distinguish between these models. Participants wore a head mounted display to carry out a homing task in immersive virtual reality. They viewed three long thin vertical poles and had to remember where they were in relation to the poles before being transported (virtually) to a new location in the scene from where they had to walk back to the original location. The experiment was conducted in both a rich-cue scene (a furnished room) and a sparse scene (no background and no floor or ceiling). As one would expect, in a rich-cue environment the overall error was smaller and in this case the ability to separate the models was reduced. However, for the sparse-cue environment the view-based model outperforms the reconstruction-based model. Specifically, the likelihood of the experimental data is similar to the likelihood of samples drawn from the view-based model (but assessed under both models) while this is not true for samples drawn from the reconstruction-based model
Is the "McConaissance" real? (IMDB - Coursera Assignment)
Peer-graded Assignment: Assignment 7: Open Science
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https://osf.io/79f2f/register/5771ca429ad5a1020de2872
Awareness & Perception in Rapid Serial Visual Presentation
This thesis explores the subjective experience of targets in rapid serial visual presentation (RSVP), an experimental paradigm where visual stimuli are displayed in rapid succession. In RSVP, items appear on the screen so briefly that not every item in the stream can be encoded reliably. Thus, it allows observation of conscious experience at the fringe of perception. The Attentional Blink (AB) - an effect in which an RSVP target is likely to be missed if it follows a fully processed first target - has been used in order to manipulate the accuracy of item identification by varying the target separation and presentation speed.
The main focus of studies using RSVP presentation to make inferences about conscious perception has been the question of whether conscious perception is all-or-none or gradual. We initially present some thoughts on the suitability of the AB paradigm for answering this question. Not much is known about the effect of different variables in the paradigm on subjective experience, and it is possible that AB mechanisms affect experience quite differently from other paradigms, limiting the generalisability of findings derived from work within the AB paradigm.
Based on this, we follow two lines of evidence: First, we explore the possibility of finding gradations in subjective visibility of targets measured on ratings scales and in the response of the electroencephalogram using a simple single target RSVP. Second, we investigate the effect of target separation and perceived order on this subjective experience in the AB paradigm.
Our results indicate that items in single-target RSVP can be perceived in a graded manner, with possible indications of a non-linear jump in brain activity between not-seen and seen items. Regarding subjective experience when separation of two targets is varied, we find a disconnect between accuracy and visibility of the second target when in close proximity to the first, showing relatively low subjective experience considering the high report accuracy. Target separation also affects the number of order confusions, which we find to reduce target visibility under specific conditions. These results add to our understanding of how targets are perceived in RSVP and have implications for research into conscious perception