9 research outputs found

    Space and time in the parietal cortex: fMRI Evidence for a meural asymmetry

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    How are space and time related in the brain? This study contrasts two proposals that make different predictions about the interaction between spatial and temporal magnitudes. Whereas ATOM implies that space and time are symmetrically related, Metaphor Theory claims they are asymmetrically related. Here we investigated whether space and time activate the same neural structures in the inferior parietal cortex (IPC) and whether the activation is symmetric or asymmetric across domains. We measured participants’ neural activity while they made temporal and spatial judgments on the same visual stimuli. The behavioral results replicated earlier observations of a space-time asymmetry: Temporal judgments were more strongly influenced by irrelevant spatial information than vice versa. The BOLD fMRI data indicated that space and time activated overlapping clusters in the IPC and that, consistent with Metaphor Theory, this activation was asymmetric: The shared region of IPC was activated more strongly during temporal judgments than during spatial judgments. We consider three possible interpretations of this neural asymmetry, based on 3 possible functions of IPC

    The Reverse Chameleon Effect: Negative social consequences of anatomical mimicry

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    Bodily mimicry often makes the mimickee have more positive feelings about the mimicker. Yet, little is known about the causes of mimicry’s social effects. When people mimic each other’s bodily movements face to face, they can either adopt a mirrorwise perspective (moving in the same absolute direction) or an anatomical perspective (moving in the same direction relative to their own bodies). Mirrorwise mimicry maximizes visuo-spatial similarity between the mimicker and mimickee, whereas anatomical mimicry maximizes the similarity in the states of their motor systems. To compare the social consequences of visuo-spatial and motoric similarity, we asked participants to converse with an embodied virtual agent (VIRTUO), who mimicked their head movements either mirrorwise, anatomically, or not at all. Compared to participants who were not mimicked, those who were mimicked mirrorwise tended to rate VIRTUO more positively, but those who were mimicked anatomically rated him more negatively. During face-to-face conversation, mirrorwise and anatomical mimicry have opposite social consequences. Results suggest that visuo-spatial similarity between mimicker and mimickee, not similarity in motor system activity, gives rise to the positive social effects of bodily mimicry

    The Reverse-Chameleon Effect: Negative social consequences of anatomical mimicry.[Abstract]

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    Mirror mimicry has well-known consequences for the person being mimicked: it increases how positively they feel about the mimicker (the Chameleon Effect). Here we show that anatomical mimicry has the opposite social consequences: a Reverse-Chameleon Effect. To equate mirror and anatomical mimicry, we asked participants to have a face-to-face conversation with a digital human (VIRTUO), in a fully-immersive virtual environment. Participants’ spontaneous head movements were tracked, and VIRTUO mimicked them at a 2-second delay, either mirror-wise, anatomically, or not at all (instead enacting another participant’s movements). Participants who were mimicked mirror-wise rated their social interaction with VIRTUO to be significantly more positive than those who were mimicked anatomically. Participants who were not mimicked gave intermediate ratings. Beyond its practical implications, the Reverse-Chameleon Effect constrains theoretical accounts of how mimicry affects social perceptio

    L' EPS, entre programme et expérimentation : un espace potentiel d'accès à la scolarisation pour l'enfant troublé

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    People often accommodate to each other's speech by aligning their linguistic production with their partner's. According to an influential theory, the Interactive Alignment Model (Pickering & Garrod, 2004), alignment is the result of priming. When people perceive an utterance, the corresponding linguistic representations are primed, and become easier to produce. Here we tested this theory by investigating whether pitch (F0) alignment shows two characteristic signatures of priming: dose dependence and persistence. In a virtual reality experiment, we manipulated the pitch of a virtual interlocutor's speech to find out (a.) whether participants accommodated to the agent's F0, (b.) whether the amount of accommodation increased with increasing exposure to the agent's speech, and (c.) whether changes to participants' F0 persisted beyond the conversation. Participants accommodated to the virtual interlocutor, but accommodation did not increase in strength over the conversation, and it disappeared immediately after the conversation ended. Results argue against a priming-based account of F0 accommodation, and indicate that an alternative mechanism is needed to explain alignment along continuous dimensions of language such as speech rate and pitch
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