47 research outputs found

    Quantized Dissensus in Networks of Agents subject to Death and Duplication

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    Dissensus is a modeling framework for networks of dynamic agents in competition for scarce resources. Originally inspired by biological cells behaviors, it fits also marketing, finance and many other application areas. Competition is often unstable in the sense that strong agents, those having access to large resources, gain more and more resources at the expense of weak agents. Thus, strong agents duplicate when reaching a critical amount of resources, whereas weak agents die when loosing all their resources. To capture all these phenomena we introduce systems with a discrete time gossip and unstable state dynamics interrupted by discrete events affecting the network topology. Invariancy of states and topologies and network connectivity are explored

    Privacy-preserving overgrid: Secure data collection for the smart grid

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    In this paper, we present a privacy-preserving scheme for Overgrid, a fully distributed peer-to-peer (P2P) architecture designed to automatically control and implement distributed Demand Response (DR) schemes in a community of smart buildings with energy generation and storage capabilities. To monitor the power consumption of the buildings, while respecting the privacy of the users, we extend our previous Overgrid algorithms to provide privacy preserving data aggregation (PP-Overgrid). This new technique combines a distributed data aggregation scheme with the Secure Multi-Party Computation paradigm. First, we use the energy profiles of hundreds of buildings, classifying the amount of “flexible” energy consumption, i.e., the quota which could be potentially exploited for DR programs. Second, we consider renewable energy sources and apply the DR scheme to match the flexible consumption with the available energy. Finally, to show the feasibility of our approach, we validate the PP-Overgrid algorithm in simulation for a large network of smart buildings

    A cultural heritage experience for visually impaired people

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    In recent years, we have assisted to an impressive advance of computer vision algorithms, based on image processing and artificial intelligence. Among the many applications of computer vision, in this paper we investigate on the potential impact for enhancing the cultural and physical accessibility of cultural heritage sites. By using a common smartphone as a mediation instrument with the environment, we demonstrate how convolutional networks can be trained for recognizing monuments in the surroundings of the users, thus enabling the possibility of accessing contents associated to the monument itself, or new forms of fruition for visually impaired people. Moreover, computer vision can also support autonomous mobility of people with visual disabilities, for identifying pre-defined paths in the cultural heritage sites, and reducing the distance between digital and real world

    A Navigation and Augmented Reality System for Visually Impaired People

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    In recent years, we have assisted with an impressive advance in augmented reality systems and computer vision algorithms, based on image processing and artificial intelligence. Thanks to these technologies, mainstream smartphones are able to estimate their own motion in 3D space with high accuracy. In this paper, we exploit such technologies to support the autonomous mobility of people with visual disabilities, identifying pre-defined virtual paths and providing context information, reducing the distance between the digital and real worlds. In particular, we present ARIANNA+, an extension of ARIANNA, a system explicitly designed for visually impaired people for indoor and outdoor localization and navigation. While ARIANNA is based on the assumption that landmarks, such as QR codes, and physical paths (composed of colored tapes, painted lines, or tactile pavings) are deployed in the environment and recognized by the camera of a common smartphone, ARIANNA+ eliminates the need for any physical support thanks to the ARKit library, which we exploit to build a completely virtual path. Moreover, ARIANNA+ adds the possibility for the users to have enhanced interactions with the surrounding environment, through convolutional neural networks (CNNs) trained to recognize objects or buildings and enabling the possibility of accessing contents associated with them. By using a common smartphone as a mediation instrument with the environment, ARIANNA+ leverages augmented reality and machine learning for enhancing physical accessibility. The proposed system allows visually impaired people to easily navigate in indoor and outdoor scenarios simply by loading a previously recorded virtual path and providing automatic guidance along the route, through haptic, speech, and sound feedback
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