16 research outputs found
ΠΡΠΎΠ±Π»Π΅ΠΌΠΈ ΠΏΡΠ΄Π³ΠΎΡΠΎΠ²ΠΊΠΈ ΠΌΠ°ΠΉΠ±ΡΡΠ½ΡΡ ΡΡΠΈΡΠ΅Π»ΡΠ² Π΄ΠΎ ΡΠΎΠ·Π²ΠΈΡΠΊΡ ΠΌΠ°ΡΠ΅ΠΌΠ°ΡΠΈΡΠ½ΠΈΡ Π·Π΄ΡΠ±Π½ΠΎΡΡΠ΅ΠΉ Ρ ΡΡΠ°ΡΡΠΎΠΊΠ»Π°ΡΠ½ΠΈΠΊΡΠ²
For elders who remain independent in their homes, the home becomes more than just a place to eat and sleep. The home becomes a place where people care for each other, and it gradually subsumes all activities. This article reports on an ethnographic study of aging adults who live independently in their homes. Seventeen elders aged 60 through 90 were interviewed and observed in their homes in 2 Midwestern cities. The goal is to understand how robotic products might assist these people, helping them to stay independent and active longer. The experience of aging is described as an ecology of aging made up of people, products, and activities taking place in a local environment of the home and the surrounding community. In this environment, product successes and failures often have a dramatic impact on the ecology, throwing off a delicate balance. Jodi Forlizzi is an interaction designer with an interest in the intersection of aesthetic, assistive, and social products; she is an Assistant Professor in the Human-Computer Interaction Institute and the School of Design at Carnegie Mellon University. Carl DiSalvo is a designer with an interest in the relation among agency, the body, power, and design; he is a PhD candidate in th
Audiocentric interface design: A building blocks approach
Proceedings of the 9th International Conference on Auditory Display (ICAD), Boston, MA, July 7-9, 2003.The advent of mobile, wearable, and ubiquitous computing presents opportunities for audiocentric interfaces that use sound as the primary or only means of displaying information to users whose eyes are otherwise engaged. While interface designers have a wealth of technological capabilities at their disposal for capturing, storing, transmitting, and displaying sound, there is a lack of appropriate resources to inform and inspire the design of compelling new audiocentric interfaces. This paper presents work towards developing guidelines for audio interface designers by developing a suite of interface ``building blocks:'' common interface elements that can be incorporated into the design of complex interfaces. Several audio progress meters and experiments in directing user focus in a spatialized audio environment are discussed
Handbook of People Research: Deriving Value by Asking Questions
This book is a practical guide to succeeding at People Research in creative, technical and business domains. Presented here is a basic framework for conducting research with people to inform design, in four parts: planning, engagement, analysis and reporting. The content is presented as a handbook that includes worksheets, tools and tips for people who plan to actually conduct People Research. It is a practical, hands-on guide that you will refer to again and again
Effects of functionality on perceived comfort of wearables
This paper presents results from a study examining the link between the functionality and the comfort of wearable computers. We gave participants two different devices to wear and varied our descriptions of device functionality. Significant differences in desirability and comfort ratings were found between functional conditions, indicating that functionality is a factor of comfort. Differences were also found between device locations (upper arm and upper/mid back) and participant gender