18 research outputs found

    Revisiting the Sample Adaptive Offset post-filter of VVC with Neural-Networks

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    The Sample Adaptive Offset (SAO) filter has been introduced in HEVC to reduce general coding and banding artefacts in the reconstructed pictures, in complement to the De-Blocking Filter (DBF) which reduces artifacts at block boundaries specifically. The new video compression standard Versatile Video Coding (VVC) reduces the BD-rate by about 36% at the same reconstruction quality compared to HEVC. It implements an additional new in-loop Adaptive Loop Filter (ALF) on top of the DBF and the SAO filter, the latter remaining unchanged compared to HEVC. However, the relative performance of SAO in VVC has been lowered significantly. In this paper, it is proposed to revisit the SAO filter using Neural Networks (NN). The general principles of the SAO are kept, but the a-priori classification of SAO is replaced with a set of neural networks that determine which reconstructed samples should be corrected and in which proportion. Similarly to the original SAO, some parameters are determined at the encoder side and encoded per CTU. The average BD-rate gain of the proposed SAO improves VVC by at least 2.3% in Random Access while the overall complexity is kept relatively small compared to other NN-based methods

    Latent-Shift: Gradient of Entropy Helps Neural Codecs

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    End-to-end image/video codecs are getting competitive compared to traditional compression techniques that have been developed through decades of manual engineering efforts. These trainable codecs have many advantages over traditional techniques such as easy adaptation on perceptual distortion metrics and high performance on specific domains thanks to their learning ability. However, state of the art neural codecs does not take advantage of the existence of gradient of entropy in decoding device. In this paper, we theoretically show that gradient of entropy (available at decoder side) is correlated with the gradient of the reconstruction error (which is not available at decoder side). We then demonstrate experimentally that this gradient can be used on various compression methods, leading to a 1−2%1-2\% rate savings for the same quality. Our method is orthogonal to other improvements and brings independent rate savings.Comment: Published to ICIP2023, 6 pages, 1 figur

    Machine Learning based Efficient QT-MTT Partitioning Scheme for VVC Intra Encoders

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    The next-generation Versatile Video Coding (VVC) standard introduces a new Multi-Type Tree (MTT) block partitioning structure that supports Binary-Tree (BT) and Ternary-Tree (TT) splits in both vertical and horizontal directions. This new approach leads to five possible splits at each block depth and thereby improves the coding efficiency of VVC over that of the preceding High Efficiency Video Coding (HEVC) standard, which only supports Quad-Tree (QT) partitioning with a single split per block depth. However, MTT also has brought a considerable impact on encoder computational complexity. In this paper, a two-stage learning-based technique is proposed to tackle the complexity overhead of MTT in VVC intra encoders. In our scheme, the input block is first processed by a Convolutional Neural Network (CNN) to predict its spatial features through a vector of probabilities describing the partition at each 4x4 edge. Subsequently, a Decision Tree (DT) model leverages this vector of spatial features to predict the most likely splits at each block. Finally, based on this prediction, only the N most likely splits are processed by the Rate-Distortion (RD) process of the encoder. In order to train our CNN and DT models on a wide range of image contents, we also propose a public VVC frame partitioning dataset based on existing image dataset encoded with the VVC reference software encoder. Our proposal relying on the top-3 configuration reaches 46.6% complexity reduction for a negligible bitrate increase of 0.86%. A top-2 configuration enables a higher complexity reduction of 69.8% for 2.57% bitrate loss. These results emphasis a better trade-off between VTM intra coding efficiency and complexity reduction compared to the state-of-the-art solutions

    Designs and Implementations in Neural Network-based Video Coding

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    The past decade has witnessed the huge success of deep learning in well-known artificial intelligence applications such as face recognition, autonomous driving, and large language model like ChatGPT. Recently, the application of deep learning has been extended to a much wider range, with neural network-based video coding being one of them. Neural network-based video coding can be performed at two different levels: embedding neural network-based (NN-based) coding tools into a classical video compression framework or building the entire compression framework upon neural networks. This paper elaborates some of the recent exploration efforts of JVET (Joint Video Experts Team of ITU-T SG 16 WP 3 and ISO/IEC JTC 1/SC29) in the name of neural network-based video coding (NNVC), falling in the former category. Specifically, this paper discusses two major NN-based video coding technologies, i.e. neural network-based intra prediction and neural network-based in-loop filtering, which have been investigated for several meeting cycles in JVET and finally adopted into the reference software of NNVC. Extensive experiments on top of the NNVC have been conducted to evaluate the effectiveness of the proposed techniques. Compared with VTM-11.0_nnvc, the proposed NN-based coding tools in NNVC-4.0 could achieve {11.94%, 21.86%, 22.59%}, {9.18%, 19.76%, 20.92%}, and {10.63%, 21.56%, 23.02%} BD-rate reductions on average for {Y, Cb, Cr} under random-access, low-delay, and all-intra configurations respectively

    Intra-household use and acceptability of Ready-to-Use-Supplementary-Foods distributed in Niger between July and December 2010.

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    Few studies have looked at consumption of Ready-to-Use-Supplementary-Foods (RUSFs) during a nutritional emergency. Here, we describe the use and acceptability of RUSF within households in four districts of the region of Maradi, Niger during large scale preventive distributions with RUSF in 2010 targeted at children 6-35months of age. Our study comprised both quantitative and qualitative components to collect detailed information and to allow in-depth interviews. We performed a cross-sectional survey in 16 villages between two monthly distributions of RUSF (October-November 2010). All households with at least one child who received RUSF were included and a total of 1842 caregivers were interviewed using a structured questionnaire. Focus groups and individual interviews of 128 caregivers were conducted in eight of the selected villages. On average, 24.7% of households reported any sharing of RUSF within the household. Sharing practices outside the household remained rare. Most of the sharing reported occurred among children under 5years of age living in the household. On average, 91% of caregivers in all districts rated the child's appreciation of the products as good or very good. Program planning may need to explicitly accounting for the sharing of products among children under 5 within household

    Sliding Adjustment for 3D Video Representation

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    <p/> <p>This paper deals with video coding of static scenes viewed by a moving camera. We propose an automatic way to encode such video sequences using several 3D models. Contrary to prior art in model-based coding where 3D models have to be known, the 3D models are automatically computed from the original video sequence. We show that several independent 3D models provide the same functionalities as one single 3D model, and avoid some drawbacks of the previous approaches. To achieve this goal we propose a novel algorithm of sliding adjustment, which ensures consistency of successive 3D models. The paper presents a method to automatically extract the set of 3D models and associate camera positions. The obtained representation can be used for reconstructing the original sequence, or virtual ones. It also enables 3D functionalities such as synthetic object insertion, lightning modification, or stereoscopic visualization. Results on real video sequences are presented.</p
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