1,982 research outputs found
How simple rules determine pedestrian behavior and crowd disasters
With the increasing size and frequency of mass events, the study of crowd
disasters and the simulation of pedestrian flows have become important research
areas. Yet, even successful modeling approaches such as those inspired by
Newtonian force models are still not fully consistent with empirical
observations and are sometimes hard to calibrate. Here, a novel cognitive
science approach is proposed, which is based on behavioral heuristics. We
suggest that, guided by visual information, namely the distance of obstructions
in candidate lines of sight, pedestrians apply two simple cognitive procedures
to adapt their walking speeds and directions. While simpler than previous
approaches, this model predicts individual trajectories and collective patterns
of motion in good quantitative agreement with a large variety of empirical and
experimental data. This includes the emergence of self-organization phenomena,
such as the spontaneous formation of unidirectional lanes or stop-and-go waves.
Moreover, the combination of pedestrian heuristics with body collisions
generates crowd turbulence at extreme densities-a phenomenon that has been
observed during recent crowd disasters. By proposing an integrated treatment of
simultaneous interactions between multiple individuals, our approach overcomes
limitations of current physics-inspired pair interaction models. Understanding
crowd dynamics through cognitive heuristics is therefore not only crucial for a
better preparation of safe mass events. It also clears the way for a more
realistic modeling of collective social behaviors, in particular of human
crowds and biological swarms. Furthermore, our behavioral heuristics may serve
to improve the navigation of autonomous robots.Comment: Article accepted for publication in PNA
Drift- or Fluctuation-Induced Ordering and Self-Organization in Driven Many-Particle Systems
According to empirical observations, some pattern formation phenomena in
driven many-particle systems are more pronounced in the presence of a certain
noise level. We investigate this phenomenon of fluctuation-driven ordering with
a cellular automaton model of interactive motion in space and find an optimal
noise strength, while order breaks down at high(er) fluctuation levels.
Additionally, we discuss the phenomenon of noise- and drift-induced
self-organization in systems that would show disorder in the absence of
fluctuations. In the future, related studies may have applications to the
control of many-particle systems such as the efficient separation of particles.
The rather general formulation of our model in the spirit of game theory may
allow to shed some light on several different kinds of noise-induced ordering
phenomena observed in physical, chemical, biological, and socio-economic
systems (e.g., attractive and repulsive agglomeration, or segregation).Comment: For related work see http://www.helbing.or
Generalized Force Model of Traffic Dynamics
Floating car data of car-following behavior in cities were compared to
existing microsimulation models, after their parameters had been calibrated to
the experimental data. With these parameter values, additional simulations have
been carried out, e.g. of a moving car which approaches a stopped car. It
turned out that, in order to manage such kinds of situations without producing
accidents, improved traffic models are needed. Good results have been obtained
with the proposed generalized force model.Comment: For related work see
http://www.theo2.physik.uni-stuttgart.de/helbing.htm
Pedestrian, Crowd, and Evacuation Dynamics
This contribution describes efforts to model the behavior of individual
pedestrians and their interactions in crowds, which generate certain kinds of
self-organized patterns of motion. Moreover, this article focusses on the
dynamics of crowds in panic or evacuation situations, methods to optimize
building designs for egress, and factors potentially causing the breakdown of
orderly motion.Comment: This is a review paper. For related work see http://www.soms.ethz.c
Structure and Instability of High-Density Equations for Traffic Flow
Similar to the treatment of dense gases, fluid-dynamic equations for the
dynamics of congested vehicular traffic are derived from Enskog-like kinetic
equations. These contain additional terms due to the anisotropic vehicle
interactions. The calculations are carried out up to Navier-Stokes order. A
linear instability analysis indicates an additional kind of instability
compared to previous macroscopic traffic models. The relevance for describing
granular flows is outlined.Comment: For related work see
http://www.theo2.physik.uni-stuttgart.de/helbing.htm
Time-evolving measures and macroscopic modeling of pedestrian flow
This paper deals with the early results of a new model of pedestrian flow,
conceived within a measure-theoretical framework. The modeling approach
consists in a discrete-time Eulerian macroscopic representation of the system
via a family of measures which, pushed forward by some motion mappings, provide
an estimate of the space occupancy by pedestrians at successive time steps.
From the modeling point of view, this setting is particularly suitable to
treat nonlocal interactions among pedestrians, obstacles, and wall boundary
conditions. In addition, analysis and numerical approximation of the resulting
mathematical structures, which is the main target of this work, follow more
easily and straightforwardly than in case of standard hyperbolic conservation
laws, also used in the specialized literature by some Authors to address
analogous problems.Comment: 27 pages, 6 figures -- Accepted for publication in Arch. Ration.
Mech. Anal., 201
An Agent-Based Approach to Self-Organized Production
The chapter describes the modeling of a material handling system with the
production of individual units in a scheduled order. The units represent the
agents in the model and are transported in the system which is abstracted as a
directed graph. Since the hindrances of units on their path to the destination
can lead to inefficiencies in the production, the blockages of units are to be
reduced. Therefore, the units operate in the system by means of local
interactions in the conveying elements and indirect interactions based on a
measure of possible hindrances. If most of the units behave cooperatively
("socially"), the blockings in the system are reduced.
A simulation based on the model shows the collective behavior of the units in
the system. The transport processes in the simulation can be compared with the
processes in a real plant, which gives conclusions about the consequencies for
the production based on the superordinate planning.Comment: For related work see http://www.soms.ethz.c
Analytical Investigation of Innovation Dynamics Considering Stochasticity in the Evaluation of Fitness
We investigate a selection-mutation model for the dynamics of technological
innovation,a special case of reaction-diffusion equations. Although mutations
are assumed to increase the variety of technologies, not their average success
("fitness"), they are an essential prerequisite for innovation. Together with a
selection of above-average technologies due to imitation behavior, they are the
"driving force" for the continuous increase in fitness. We will give analytical
solutions for the probability distribution of technologies for special cases
and in the limit of large times.
The selection dynamics is modelled by a "proportional imitation" of better
technologies. However, the assessment of a technology's fitness may be
imperfect and, therefore, vary stochastically. We will derive conditions, under
which wrong assessment of fitness can accelerate the innovation dynamics, as it
has been found in some surprising numerical investigations.Comment: For related work see http://www.helbing.or
Modeling and Simulation of Multi-Lane Traffic Flow
A most important aspect in the field of traffic modeling is the simulation of
bottleneck situations. For their realistic description a macroscopic multi-lane
model for uni-directional freeways including acceleration, deceleration,
velocity fluctuations, overtaking and lane-changing maneuvers is systematically
deduced from a gas-kinetic (Boltzmann-like) approach. The resulting equations
contain corrections with respect to previous models. For efficient computer
simulations, a reduced model delineating the coarse-grained temporal behavior
is derived and applied to bottleneck situations.Comment: For related work see
http://www.theo2.physik.uni-stuttgart.de/helbing.htm
Towards agent-based crowd simulation in airports using games technology
We adapt popular video games technology for an agent-based crowd simulation in an airport terminal. To achieve this, we investigate the unique traits of airports and implement a virtual crowd by exploiting a scalable layered intelligence technique in combination with physics middleware and a socialforces approach. Our experiments show that the framework runs at interactive frame-rate and evaluate the scalability with increasing number of agents demonstrating
navigation behaviour
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