798 research outputs found
Social determinants of content selection in the age of (mis)information
Despite the enthusiastic rhetoric about the so called \emph{collective
intelligence}, conspiracy theories -- e.g. global warming induced by chemtrails
or the link between vaccines and autism -- find on the Web a natural medium for
their dissemination. Users preferentially consume information according to
their system of beliefs and the strife within users of opposite narratives may
result in heated debates. In this work we provide a genuine example of
information consumption from a sample of 1.2 million of Facebook Italian users.
We show by means of a thorough quantitative analysis that information
supporting different worldviews -- i.e. scientific and conspiracist news -- are
consumed in a comparable way by their respective users. Moreover, we measure
the effect of the exposure to 4709 evidently false information (satirical
version of conspiracy theses) and to 4502 debunking memes (information aiming
at contrasting unsubstantiated rumors) of the most polarized users of
conspiracy claims. We find that either contrasting or teasing consumers of
conspiracy narratives increases their probability to interact again with
unsubstantiated rumors.Comment: misinformation, collective narratives, crowd dynamics, information
spreadin
Spreading in Social Systems: Reflections
In this final chapter, we consider the state-of-the-art for spreading in
social systems and discuss the future of the field. As part of this reflection,
we identify a set of key challenges ahead. The challenges include the following
questions: how can we improve the quality, quantity, extent, and accessibility
of datasets? How can we extract more information from limited datasets? How can
we take individual cognition and decision making processes into account? How
can we incorporate other complexity of the real contagion processes? Finally,
how can we translate research into positive real-world impact? In the
following, we provide more context for each of these open questions.Comment: 7 pages, chapter to appear in "Spreading Dynamics in Social Systems";
Eds. Sune Lehmann and Yong-Yeol Ahn, Springer Natur
Suicide ideation of individuals in online social networks
Suicide explains the largest number of death tolls among Japanese adolescents
in their twenties and thirties. Suicide is also a major cause of death for
adolescents in many other countries. Although social isolation has been
implicated to influence the tendency to suicidal behavior, the impact of social
isolation on suicide in the context of explicit social networks of individuals
is scarcely explored. To address this question, we examined a large data set
obtained from a social networking service dominant in Japan. The social network
is composed of a set of friendship ties between pairs of users created by
mutual endorsement. We carried out the logistic regression to identify users'
characteristics, both related and unrelated to social networks, which
contribute to suicide ideation. We defined suicide ideation of a user as the
membership to at least one active user-defined community related to suicide. We
found that the number of communities to which a user belongs to, the
intransitivity (i.e., paucity of triangles including the user), and the
fraction of suicidal neighbors in the social network, contributed the most to
suicide ideation in this order. Other characteristics including the age and
gender contributed little to suicide ideation. We also found qualitatively the
same results for depressive symptoms.Comment: 4 figures, 9 table
Dynamics in online social networks
An increasing number of today's social interactions occurs using online
social media as communication channels. Some online social networks have become
extremely popular in the last decade. They differ among themselves in the
character of the service they provide to online users. For instance, Facebook
can be seen mainly as a platform for keeping in touch with close friends and
relatives, Twitter is used to propagate and receive news, LinkedIn facilitates
the maintenance of professional contacts, Flickr gathers amateurs and
professionals of photography, etc. Albeit different, all these online platforms
share an ingredient that pervades all their applications. There exists an
underlying social network that allows their users to keep in touch with each
other and helps to engage them in common activities or interactions leading to
a better fulfillment of the service's purposes. This is the reason why these
platforms share a good number of functionalities, e.g., personal communication
channels, broadcasted status updates, easy one-step information sharing, news
feeds exposing broadcasted content, etc. As a result, online social networks
are an interesting field to study an online social behavior that seems to be
generic among the different online services. Since at the bottom of these
services lays a network of declared relations and the basic interactions in
these platforms tend to be pairwise, a natural methodology for studying these
systems is provided by network science. In this chapter we describe some of the
results of research studies on the structure, dynamics and social activity in
online social networks. We present them in the interdisciplinary context of
network science, sociological studies and computer science.Comment: 17 pages, 4 figures, book chapte
Fashion, Cooperation, and Social Interactions
Fashion plays such a crucial rule in the evolution of culture and society
that it is regarded as a second nature to the human being. Also, its impact on
economy is quite nontrivial. On what is fashionable, interestingly, there are
two viewpoints that are both extremely widespread but almost opposite:
conformists think that what is popular is fashionable, while rebels believe
that being different is the essence. Fashion color is fashionable in the first
sense, and Lady Gaga in the second. We investigate a model where the population
consists of the afore-mentioned two groups of people that are located on social
networks (a spatial cellular automata network and small-world networks). This
model captures two fundamental kinds of social interactions (coordination and
anti-coordination) simultaneously, and also has its own interest to game
theory: it is a hybrid model of pure competition and pure cooperation. This is
true because when a conformist meets a rebel, they play the zero sum matching
pennies game, which is pure competition. When two conformists (rebels) meet,
they play the (anti-) coordination game, which is pure cooperation. Simulation
shows that simple social interactions greatly promote cooperation: in most
cases people can reach an extraordinarily high level of cooperation, through a
selfish, myopic, naive, and local interacting dynamic (the best response
dynamic). We find that degree of synchronization also plays a critical role,
but mostly on the negative side. Four indices, namely cooperation degree,
average satisfaction degree, equilibrium ratio and complete ratio, are defined
and applied to measure people's cooperation levels from various angles. Phase
transition, as well as emergence of many interesting geographic patterns in the
cellular automata network, is also observed.Comment: 21 pages, 12 figure
Modality-Dependent Impact of Hallucinations on Low-Frequency Fluctuations in Schizophrenia
Prior resting-state functional magnetic resonance imaging (fMRI) analyses have identified patterns of functional connectivity associated with hallucinations in schizophrenia (Sz). In this study, we performed an analysis of the mean amplitude of low-frequency fluctuations (ALFF) to compare resting state spontaneous low-frequency fluctuations in patients with Sz who report experiencing hallucinations impacting different sensory modalities. By exploring dynamics across 2 low-frequency passbands (slow-4 and slow-5), we assessed the impact of hallucination modality and frequency range on spatial ALFF variation. Drawing from a sample of Sz and healthy controls studied as part of the Functional Imaging Biomedical Informatics Research Network (FBIRN), we replicated prior findings showing that patients with Sz have decreased ALFF in the posterior brain in comparison to controls. Remarkably, we found that patients that endorsed visual hallucinations did not show this pattern of reduced ALFF in the back of the brain. These patients also had elevated ALFF in the left hippocampus in comparison to patients that endorsed auditory (but not visual) hallucinations. Moreover, left hippocampal ALFF across all the cases was related to reported hallucination severity in both the auditory and visual domains, and not overall positive symptoms. This supports the hypothesis that dynamic changes in the ALFF in the hippocampus underlie severity of hallucinations that impact different sensory modalities
Individualization as driving force of clustering phenomena in humans
One of the most intriguing dynamics in biological systems is the emergence of
clustering, the self-organization into separated agglomerations of individuals.
Several theories have been developed to explain clustering in, for instance,
multi-cellular organisms, ant colonies, bee hives, flocks of birds, schools of
fish, and animal herds. A persistent puzzle, however, is clustering of opinions
in human populations. The puzzle is particularly pressing if opinions vary
continuously, such as the degree to which citizens are in favor of or against a
vaccination program. Existing opinion formation models suggest that
"monoculture" is unavoidable in the long run, unless subsets of the population
are perfectly separated from each other. Yet, social diversity is a robust
empirical phenomenon, although perfect separation is hardly possible in an
increasingly connected world. Considering randomness did not overcome the
theoretical shortcomings so far. Small perturbations of individual opinions
trigger social influence cascades that inevitably lead to monoculture, while
larger noise disrupts opinion clusters and results in rampant individualism
without any social structure. Our solution of the puzzle builds on recent
empirical research, combining the integrative tendencies of social influence
with the disintegrative effects of individualization. A key element of the new
computational model is an adaptive kind of noise. We conduct simulation
experiments to demonstrate that with this kind of noise, a third phase besides
individualism and monoculture becomes possible, characterized by the formation
of metastable clusters with diversity between and consensus within clusters.
When clusters are small, individualization tendencies are too weak to prohibit
a fusion of clusters. When clusters grow too large, however, individualization
increases in strength, which promotes their splitting.Comment: 12 pages, 4 figure
Structural Invariants in Individuals Language Use: The "Ego Network" of Words
The cognitive constraints that humans exhibit in their social interactions have been extensively studied by anthropologists, who have highlighted their regularities across different types of social networks. We postulate that similar regularities can be found in other cognitive processes, such as those involving language production. In order to provide preliminary evidence for this claim, we analyse a dataset containing tweets of a heterogeneous group of Twitter users (regular users and professional writers). Leveraging a methodology similar to the one used to uncover the well-established social cognitive constraints, we find that a concentric layered structure (which we call ego network of words, in analogy to the ego network of social relationships) very well captures how individuals organise the words they use. The size of the layers in this structure regularly grows (approximately 2–3 times with respect to the previous one) when moving outwards, and the two penultimate external layers consistently account for approximately 60% and 30% of the used words (the outermost layer contains 100% of the words), irrespective of the number of the total number of layers of the user
Quantifying Social Influence in an Online Cultural Market
We revisit experimental data from an online cultural market in which 14,000 users interact to download songs, and develop a simple model that can explain seemingly complex outcomes. Our results suggest that individual behavior is characterized by a two-step process–the decision to sample and the decision to download a song. Contrary to conventional wisdom, social influence is material to the first step only. The model also identifies the role of placement in mediating social signals, and suggests that in this market with anonymous feedback cues, social influence serves an informational rather than normative role
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