2 research outputs found

    The Significance of 'Nila' In Malay Foundation Myths: A Study of Sri Nila Pahlawan

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    This article examines the true significance of nila (blue) in the Malay literature from an ocular point of view. The origins of Malay foundation myths as written in the Malay Annals by Tun Sri Lanang, which contain a detailed description of the ancestry of Raja Iskandar Zulkarnain, Sang Sapurba, his miraculous appearance at Bukit Seguntang and introduces the renowned covenant with Demang Lebar Daun, the ruler of Palembang. This study outlines the appearance of nila in ancient texts (Sri Nila Pahlawan, Sang Nila Utama, Tuan Putri Nila Panjadi). A visual and textual approach was employed to investigate the importance of nila in ancient Malay myths and the determination of its usage in the narratives. Each description was examined and drawn in detail from the aspects of depictions, compared to other texts on the same point and degrees in the Malay world. The aim of this inquiry was to separate the history part from the mythical part and to determine the meaning of the nila designation that occurs in multiple accounts throughout the literature. As a conclusion, according to the usage of nilain the Malay Annals it can be seen as a name to represent the divine or supreme status of the ruling royal family

    Redesigning Nusantara Oral Narratives to Character Design: New Potential Process Application in A Trading Card Game Model

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    This research is to establish the process of designing oral Nusantara folklores characters. The applied creative process adapting Trading Card Game Model by Miller (2011) commonly used as a playable trading cards among enthusiast and collector. The Nusantara characters selected in this study were found potentials to translate into final cards, modified and redesign characters based on commercial requirements. The adaptation of selected folklores “Barongan” Character design selected among many potential characters from Nusantara, Javanese, Singapore, Thailand and Malaysia, shared the same concept. The process of creation the character in the trading cards using DACIDFM (Design>Analysis>ConceptTextual>Defining>Ideation>Media) is an efficient creative process that is potential to enforce towards animation concept industries. These practices accelerate the product outcome, compared the conventional processes that were known strictly bound to the content scope, which cause lengthy process in game and animation studios. The method established to be efficient and economical with multiple and various complicated characters were created apart from “Barongan” with the same manner, in other hand preserved the character originality and yet, appealing to the current market requirement. By adopting the process, the Trading Card Game Model and its applications, currently practiced at Kromosom Sdn. Bhd. an animation studio in Kuala Lumpur. The suggested method on the other hand, not only beneficial to animation and game industry at large, but to the character design itself; has wide potential for Intellectual property in the toy industry, at the same time promoting traditional elements within the textual accuracy
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