29 research outputs found

    Specialization in the vicarious learning of novel arbitrary sequences in humans but not orangutans

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    Sequence learning underlies many uniquely human behaviours, from complex tool use to language and ritual. To understand whether this fundamental cognitive feature is uniquely derived in humans requires a comparative approach. We propose that the vicarious (but not individual) learning of novel arbitrary sequences represents a human cognitive specialization. To test this hypothesis, we compared the abilities of human children aged 3–5 years and orangutans to learn different types of arbitrary sequences (item-based and spatial-based). Sequences could be learned individually (by trial and error) or vicariously from a human (social) demonstrator or a computer (ghost control). We found that both children and orangutans recalled both types of sequence following trial-and-error learning; older children also learned both types of sequence following social and ghost demonstrations. Orangutans' success individually learning arbitrary sequences shows that their failure to do so in some vicarious learning conditions is not owing to general representational problems. These results provide new insights into some of the most persistent discontinuities observed between humans and other great apes in terms of complex tool use, language and ritual, all of which involve the cultural learning of novel arbitrary sequences

    The Ghosts in the Computer: The Role of Agency and Animacy Attributions in “Ghost Controls”

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    Three studies evaluated the role of 4-year-old children's agency- and animacy-attributions when learning from a computerized ghost control (GC). In GCs, participants observe events occurring without an apparent agent, as if executed by a “ghost” or unobserved causal forces. Using a touch-screen, children in Experiment 1 responded to three pictures in a specific order under three learning conditions: (i) trial-and-error (Baseline), (ii) imitation and (iii) Ghost Control. Before testing in the GC, children were read one of three scripts that determined agency attributions. Post-test assessments confirmed that all children attributed agency to the computer and learned in all GCs. In Experiment 2, children were not trained on the computer prior to testing, and no scripts were used. Three different GCs, varying in number of agency cues, were used. Children failed to learn in these GCs, yet attributed agency and animacy to the computer. Experiment 3 evaluated whether children could learn from a human model in the absence of training under conditions where the information presented by the model and the computer was either consistent or inconsistent. Children evidenced learning in both of these conditions. Overall, learning in social conditions (Exp. 3) was significantly better than learning in GCs (Exp. 2). These results, together with other published research, suggest that children privilege social over non-social sources of information and are generally more adept at learning novel tasks from a human than from a computer or GC

    Imitation by combination: preschool age children evidence summative imitation in a novel problem-solving task.

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    Children are exceptional, even \u27super,\u27 imitators but comparatively poor independent problem-solvers or innovators. Yet, imitation and innovation are both necessary components of cumulative cultural evolution. Here, we explored the relationship between imitation and innovation by assessing children\u27s ability to generate a solution to a novel problem by imitating two different action sequences demonstrated by two different models, an example of imitation by combination, which we refer to as summative imitation. Children (N = 181) from 3 to 5 years of age and across three experiments were tested in a baseline condition or in one of six demonstration conditions, varying in the number of models and opening techniques demonstrated. Across experiments, more than 75% of children evidenced summative imitation, opening both compartments of the problem box and retrieving the reward hidden in each. Generally, learning different actions from two different models was as good (and in some cases, better) than learning from 1 model, but the underlying representations appear to be the same in both demonstration conditions. These results show that summative imitation not only facilitates imitation learning but can also result in new solutions to problems, an essential feature of innovation and cumulative culture

    Neural responses when learning spatial and object sequencing tasks via imitation

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    Humans often learn new things via imitation. Here we draw on studies of imitation in children to characterise the brain system(s) involved in the imitation of different sequence types using functional magnetic resonance imaging. On each trial, healthy adult participants learned one of two rule types governing the sequencing of three pictures: a motor-spatial rule (in the spatial task) or an object-based rule (in the cognitive task). Sequences were learned via one of three demonstration types: a video of a hand selecting items in the sequence using a joystick (Hand condition), a computer display highlighting each item in order (Ghost condition), or a text-based demonstration of the sequence (Text condition). Participants then used a joystick to execute the learned sequence. Patterns of activation during demonstration observation suggest specialisation for object-based imitation in inferior frontal gyrus, specialisation for spatial sequences in anterior intraparietal sulcus (IPS), and a general preference for imitation in middle IPS. Adult behavioural performance contrasted with that of children in previous studies—indicating that they experienced more difficulty with the cognitive task—while neuroimaging results support the engagement of different neural regions when solving these tasks. Further study is needed on whether children’s differential performance is related to delayed IPS maturation

    What’s Special about Human Imitation? A Comparison with Enculturated Apes

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    What, if anything, is special about human imitation? An evaluation of enculturated apes’ imitation skills, a “best case scenario” of non-human apes’ imitation performance, reveals important similarities and differences between this special population of apes and human children. Candidates for shared imitation mechanisms include the ability to imitate various familiar transitive responses and object–object actions that involve familiar tools. Candidates for uniquely derived imitation mechanisms include: imitating novel transitive actions and novel tool-using responses as well as imitating opaque or intransitive gestures, regardless of familiarity. While the evidence demonstrates that enculturated apes outperform non-enculturated apes and perform more like human children, all apes, regardless of rearing history, generally excel at imitating familiar, over-rehearsed responses and are poor, relative to human children, at imitating novel, opaque or intransitive responses. Given the similarities between the sensory and motor systems of preschool age human children and non-human apes, it is unlikely that differences in sensory input and/or motor-output alone explain the observed discontinuities in imitation performance. The special rearing history of enculturated apes—including imitation-specific training—further diminishes arguments suggesting that differences are experience-dependent. Here, it is argued that such differences are best explained by distinct, specialized mechanisms that have evolved for copying rules and responses in particular content domains. Uniquely derived social and imitation learning mechanisms may represent adaptations for learning novel communicative gestures and complex tool-use. Given our species’ dependence on both language and tools, mechanisms that accelerated learning in these domains are likely to have faced intense selective pressures, starting with the earliest of human ancestors

    Do Chimpanzees Know What Others Can and Cannot Do? Reasoning About \u27Capability\u27

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    Much recent comparative work has been devoted to exploring what nonhuman primates understand about physical causality. However, few laboratory experiments have attempted to test what nonhumans understand about what physical acts others are capable of performing. We tested seven chimpanzees\u27 ability to predict which of two human experimenters could deliver a tray containing a food reward. In the \u27floor\u27 condition, legs were required to push the tray toward the subject. In the \u27lap\u27 condition, arms were required to hand the tray to the subject. In Exp. 1, chimpanzees begged (by gesturing) to either an experimenter whose legs were not visible (LNV) or whose arms were not visible (ANV). Rather than flexibly altering their preferences between conditions, the chimpanzees preferred the ANV experimenter regardless of the task. In subsequent experiments, we manipulated various factors that might have controlled the chimpanzees\u27 preferences, such as (a) distance between experimenter and subject (Experiment 2), (b) amount of occlusion of experimenters\u27 body (Experiments 2 and 3), (c) contact with the food tray (Experiments 3 and 4) and (d) positioning of barriers that either impeded the movement of the limbs or not (Experiment 5). The chimpanzees\u27 performance was best explained by attention to cues such as perceived proximity, contact, and maximal occlusion of body that although highly predictive in certain tasks, were irrelevant in others. When the discriminative role of such cues was eliminated, performance fell to chance levels, indicating that chimpanzees do not spontaneously (or after considerable training) use limb visibility as a cue to predict the ability of a human to perform particular physical tasks. Thus, the current findings suggest a possible failure of causal reasoning in the context of reasoning about the use of the limbs to perform physical acts

    Do Chimpanzees Learn Reputation by Observation? Evidence From Direct and Indirect Experience With Generous and Selfish Strangers

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    Can chimpanzees learn the reputation of strangers indirectly by observation? Or are such stable behavioral attributions made exclusively by first-person interactions? To address this question, we let seven chimpanzees observe unfamiliar humans either consistently give (generous donor) or refuse to give (selfish donor) food to a familiar human recipient (Experiments 1 and 2) and a conspecific (Experiment 3). While chimpanzees did not initially prefer to beg for food from the generous donor (Experiment 1), after continued opportunities to observe the same behavioral exchanges, four chimpanzees developed a preference for gesturing to the generous donor (Experiment 2), and transferred this preference to novel unfamiliar donor pairs, significantly preferring to beg from the novel generous donors on the first opportunity to do so. In Experiment 3, four chimpanzees observed novel selfish and generous acts directed toward other chimpanzees by human experimenters. During the first half of testing, three chimpanzees exhibited a preference for the novel generous donor on the first trial. These results demonstrate that chimpanzees can infer the reputation of strangers by eavesdropping on third-party interactions

    Social learning in humans and nonhuman animals: Theoretical and empirical dissections

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    The past decade has seen a resurgent, concerted interest in social learning research comparing human and nonhuman animals. In this special issue, we present a synthesis of work that consolidates what is currently known and provides a platform for future research. Consequently, we include both new empirical studies and novel theoretical proposals describing work with both human children and adults and a range of nonhuman animals. In this introduction, we describe the background of this special issue and provide a context for each of the eight articles it contains. We hope such introduction will not only help the reader synthesize the interdisciplinary views that characterize this broad field, but also stimulate development of new methods, concepts, and data
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