4 research outputs found
The wearable co-design domino: A user-centered methodology to co-design and co-evaluate wearables
This paper presents a user-centered methodology to co-design and co-evaluate wearables
that has been developed following a research-through design methodology. It has been based
on the principles of human–computer interaction and on an empirical case entitled “Design and
Development of a Low-Cost Wearable Glove to Track Forces Exerted by Workers in Car Assembly
Lines” published in Sensors. Insights from both studies have been used to develop the wearable
co-design domino presented in this study. The methodology consists of different design stages
composed of an ideation stage, digital service development and test stages, hardware development
and test stage, and a final test stage. The main conclusions state that it is necessary to maintain a close
relationship between human factors and technical factors when designing wearable. Additionally,
through the several studies, it has been concluded that there is need of different field experts that
should co-design and co-evaluate wearable iteratively and involving users from the beginning of
the process
Wearable design requirements identification and evaluation
: Wearable electronics make it possible to monitor human activity and behavior. Most of these
devices have not taken into account human factors and they have instead focused on technological
issues. This fact could not only affect human–computer interaction and user experience but also the
devices’ use cycle. Firstly, this paper presents a classification of wearable design requirements that
have been carried out by combining a quantitative and a qualitative methodology. Secondly, we
present some evaluation procedures based on design methodologies and human–computer interaction
measurement tools. Thus, this contribution aims to provide a roadmap for wearable designers and
researchers in order to help them to find more efficient processes by providing a classification of
the design requirements and evaluation tools. These resources represent time and resource-saving
contributions. Therefore designers and researchers do not have to review the literature. It will no be
necessary to carry out exploratory studies for the purposes of identifying requirements or evaluation
tools either
The wearable co-design domino: A user-centered methodology to co-design and co-evaluate wearables
This paper presents a user-centered methodology to co-design and co-evaluate wearables
that has been developed following a research-through design methodology. It has been based
on the principles of human–computer interaction and on an empirical case entitled “Design and
Development of a Low-Cost Wearable Glove to Track Forces Exerted by Workers in Car Assembly
Lines” published in Sensors. Insights from both studies have been used to develop the wearable
co-design domino presented in this study. The methodology consists of different design stages
composed of an ideation stage, digital service development and test stages, hardware development
and test stage, and a final test stage. The main conclusions state that it is necessary to maintain a close
relationship between human factors and technical factors when designing wearable. Additionally,
through the several studies, it has been concluded that there is need of different field experts that
should co-design and co-evaluate wearable iteratively and involving users from the beginning of
the process
Wearable design requirements identification and evaluation
: Wearable electronics make it possible to monitor human activity and behavior. Most of these
devices have not taken into account human factors and they have instead focused on technological
issues. This fact could not only affect human–computer interaction and user experience but also the
devices’ use cycle. Firstly, this paper presents a classification of wearable design requirements that
have been carried out by combining a quantitative and a qualitative methodology. Secondly, we
present some evaluation procedures based on design methodologies and human–computer interaction
measurement tools. Thus, this contribution aims to provide a roadmap for wearable designers and
researchers in order to help them to find more efficient processes by providing a classification of
the design requirements and evaluation tools. These resources represent time and resource-saving
contributions. Therefore designers and researchers do not have to review the literature. It will no be
necessary to carry out exploratory studies for the purposes of identifying requirements or evaluation
tools either