6 research outputs found
The wearable co-design domino: A user-centered methodology to co-design and co-evaluate wearables
This paper presents a user-centered methodology to co-design and co-evaluate wearables
that has been developed following a research-through design methodology. It has been based
on the principles of human–computer interaction and on an empirical case entitled “Design and
Development of a Low-Cost Wearable Glove to Track Forces Exerted by Workers in Car Assembly
Lines” published in Sensors. Insights from both studies have been used to develop the wearable
co-design domino presented in this study. The methodology consists of different design stages
composed of an ideation stage, digital service development and test stages, hardware development
and test stage, and a final test stage. The main conclusions state that it is necessary to maintain a close
relationship between human factors and technical factors when designing wearable. Additionally,
through the several studies, it has been concluded that there is need of different field experts that
should co-design and co-evaluate wearable iteratively and involving users from the beginning of
the process
Wearable design requirements identification and evaluation
: Wearable electronics make it possible to monitor human activity and behavior. Most of these
devices have not taken into account human factors and they have instead focused on technological
issues. This fact could not only affect human–computer interaction and user experience but also the
devices’ use cycle. Firstly, this paper presents a classification of wearable design requirements that
have been carried out by combining a quantitative and a qualitative methodology. Secondly, we
present some evaluation procedures based on design methodologies and human–computer interaction
measurement tools. Thus, this contribution aims to provide a roadmap for wearable designers and
researchers in order to help them to find more efficient processes by providing a classification of
the design requirements and evaluation tools. These resources represent time and resource-saving
contributions. Therefore designers and researchers do not have to review the literature. It will no be
necessary to carry out exploratory studies for the purposes of identifying requirements or evaluation
tools either
Design and development of a low-cost wearable glove to track forces exerted by workers in car assembly lines
Wearables are gaining widespread use and technologies are making it possible to monitor
human physical activity and behaviour as part of connected infrastructures. Many companies
see wearables as an opportunity to enhance worker safety since they can monitor their workers’
activity in real life scenarios. One of the goals of this technology is to integrate existing electronic
components, such as sensors or conductors, in order to create fully wearable systems. This integration
is constrained not only by technical factors but also by user requirements and internal company
standards. This paper considers such constraints and presents preliminary research for the design of
a wearable glove as a new tool to track forces exerted by workers in car assembly lines. The objective
of the glove is to measure forces and compare these to maximum forces already identified by the
company. Thus, the main objectives are to: (1) integrate the components based on the requirements of
the users and the context of application, and (2) provide a new tool that can be used “in situ” to track
workers. This study was carried out in close collaboration with Volkswagen through a human-centred
iterative design process. Thus, this paper presents the development of a wearable device glove based
on a specific design methodology where both the human and technological aspects are considered
The wearable co-design domino: A user-centered methodology to co-design and co-evaluate wearables
This paper presents a user-centered methodology to co-design and co-evaluate wearables
that has been developed following a research-through design methodology. It has been based
on the principles of human–computer interaction and on an empirical case entitled “Design and
Development of a Low-Cost Wearable Glove to Track Forces Exerted by Workers in Car Assembly
Lines” published in Sensors. Insights from both studies have been used to develop the wearable
co-design domino presented in this study. The methodology consists of different design stages
composed of an ideation stage, digital service development and test stages, hardware development
and test stage, and a final test stage. The main conclusions state that it is necessary to maintain a close
relationship between human factors and technical factors when designing wearable. Additionally,
through the several studies, it has been concluded that there is need of different field experts that
should co-design and co-evaluate wearable iteratively and involving users from the beginning of
the process
Design and development of a low-cost wearable glove to track forces exerted by workers in car assembly lines
Wearables are gaining widespread use and technologies are making it possible to monitor
human physical activity and behaviour as part of connected infrastructures. Many companies
see wearables as an opportunity to enhance worker safety since they can monitor their workers’
activity in real life scenarios. One of the goals of this technology is to integrate existing electronic
components, such as sensors or conductors, in order to create fully wearable systems. This integration
is constrained not only by technical factors but also by user requirements and internal company
standards. This paper considers such constraints and presents preliminary research for the design of
a wearable glove as a new tool to track forces exerted by workers in car assembly lines. The objective
of the glove is to measure forces and compare these to maximum forces already identified by the
company. Thus, the main objectives are to: (1) integrate the components based on the requirements of
the users and the context of application, and (2) provide a new tool that can be used “in situ” to track
workers. This study was carried out in close collaboration with Volkswagen through a human-centred
iterative design process. Thus, this paper presents the development of a wearable device glove based
on a specific design methodology where both the human and technological aspects are considered
Wearable design requirements identification and evaluation
: Wearable electronics make it possible to monitor human activity and behavior. Most of these
devices have not taken into account human factors and they have instead focused on technological
issues. This fact could not only affect human–computer interaction and user experience but also the
devices’ use cycle. Firstly, this paper presents a classification of wearable design requirements that
have been carried out by combining a quantitative and a qualitative methodology. Secondly, we
present some evaluation procedures based on design methodologies and human–computer interaction
measurement tools. Thus, this contribution aims to provide a roadmap for wearable designers and
researchers in order to help them to find more efficient processes by providing a classification of
the design requirements and evaluation tools. These resources represent time and resource-saving
contributions. Therefore designers and researchers do not have to review the literature. It will no be
necessary to carry out exploratory studies for the purposes of identifying requirements or evaluation
tools either