48 research outputs found
Touristsâ information literacy self-efficacy: its role in their adaptation to the ânew normalâ in the hotel context
Purpose â This research aims to determine whether the consumerâs information literacy
self-efficacy plays a role in their intention to resume their consumption of tourist
servicesâspecifically, hotel accommodationâin the context of the ânew normalâ brought
about by the COVID-19 pandemic.
Design/methodology/approach â A quantitative empirical study is performed on hotel
accommodation consumers, and a structural equation modeling (SEM) analysis is used to
verify the proposed relationships.
Findings â The findings reveal that (i) the touristâs information literacy self-efficacyâ
their ability to find the information they need, use it efficiently, and discount fake newsâ
positively influences their perception of hotel safety; and (ii) perceived hotel safety
increases tourist intention to return to consuming hotel services.
Originality â This study represents an advance in the literature as it demonstratesâas a
noveltyâthe vital role of consumer information literacy self-efficacy in encouraging
people to begin visiting hotels again in the ânew normalâ.
Practical implications â The results show how the consumerâs intention to return to
using hotel services can be enhanced thanks to their management of information,
especially in a crisis context. Hotel firms must position the provision of safety information
at the heart of their marketing and communications strategies, and adapt this information
to the different processing capabilities of consumers.
Social implications â This study provides valuable insights into the hotel industryâa
major contributor to GDP and employment worldwide that is being particularly hard-hit
by the COVID-19 crisis.Ministerio de EducaciĂłn, Cultura y Deporte
(Grant FPU 15/07264)Ministerio de Ciencia e InnovaciĂłn (PID2019-110941RB-IOO
Brand personality in cultural tourism through social media
Purpose: This study aims to analyze the effect of the use of social media on the perception of
brand personality and to identify its effect on customer brand engagement.
Design/methodology/approach: The study adopted an exploratory approach, adapting Aaker's
Brand Personality Scale (1997) to the context of cultural tourism before carrying out a
quantitative study resorting to a structural equation modeling (SEM) in order to obtain empirical
evidence to identify these relationships.
Findings: The findings reveal that the use of social media has a positive effect on the perception
of brand personality and that brand personality, likewise, has a positive effect on customer
brand engagement.
Research implications: This study indicates that transmission of an attractive brand
personality according to the desires of the public, combined with dissemination through social
media, is a valid strategy to improve customer brand engagement.
Originality/value: This study represents an advance in the specialized literature on the value
that consumers place on information transmitted through social media. Specifically, it sheds
light on how the transmission of brand personality through social media affects customer brand
engagement.Spanish Ministry of Education and Vocational Training
under Grant FPU 15/0726
Revenue management and CRM via online media: The effect of their simultaneous implementation on hospitality firm performance
The study seeks to identify the effects of the simultaneous implementation
of Revenue Management and CRM on business performance among
hospitality firms and to determine whether Market Orientation constitutes
a suitable business culture for fostering this joint approach in the online
environment. A quantitative empirical study among chain hotels, based on
structural equation modeling, is conducted. The results indicate that the
simultaneous implementation of Revenue Management and CRM in the
online environment positively influences business performance, and that
the adoption of online Market Orientation is an antecedent of the
implementation of both of these marketing processes.Ministerio de EducaciĂłn y FormaciĂłn Profesional from
Spain under Grant FPU 15/07264Ministerio de EconomĂa y Competitividad from
Spain under Grant Research Projects ECO 2015-65306-RResearch support program of the Faculty of Economics and Business Administration, University of Granada (Spain
Antecedents and consequences of strategic online-reputation management: moderating effect of online tools
Purpose â This study examines the antecedents and consequences of strategic onlinereputation
management among tourism firms. It is proposed that a) customer relationship
management (CRM) is an antecedent of strategic online-reputation management, b) brand
equity is a consequence of strategic online-reputation management, and c) the use of
online tools moderates the effect of strategic online-reputation management and CRM on
brand equity.
Design/methodology/approach â A quantitative empirical study is conducted among
online marketing managers of chain hotels. Structural equation modeling (SEM) is used
to verify the proposed relationships.
Findings â The results show that CRM is an antecedent of strategic online-reputation
management and that strategic online-reputation management and CRM exert a positive
effect on brand equity among firms that frequently use a range of online tools. No such
effect is found in cases of limited usage of online tools.
Practical implications â Tourism firms seeking to achieve greater brand equity by means
of strategic online-reputation management should implement CRM and make extensive
use of online tools.
Originality â The main contributions of this study are that it: (i) analyses the antecedents
and consequences of strategic online-reputation management jointly and empirically; (ii)
studies the moderating role of the use of online tools in the effect of online strategiesâ
such as online-reputation management and CRMâon brand equity and; (iii) studies the
consequences of CRM in online media.Ministerio de EducaciĂłn, Cultura y Deporte (Grant FPU
15/07264)Ministerio de Ciencia e InnovaciĂłn from Spain (PID2019-110941RBI00
What shapes touristsâ visit intention in different stages of public health crises? The influence of destination image, information-literacy self-efficacy, and motivations
This empirical study aims to identify the components of destination image and tourist motivation that help
explain tourist visit intention during different stages of a major public health crisis. It also seeks to determine
how touristsâ information-literacy self-efficacy influences that image. The research focuses on two stages of the
COVID-19 pandemic: 1) tourist behavior before the alleviating effect of a public vaccination program is felt
among the general public and 2) tourist behavior after the alleviating effect has reached most individuals. The
results show that, in stage 1, visit intention is shaped by a âsafe and secureâ destination image, affective image,
and touristsâ stimulus-avoidance motivation. In stage 2, visit intention is influenced by both cognitive and affective
image and by intellectual, social, competence, and stimulus-avoidance motivations. Information-literacy
self-efficacy influences destination image in both stages. These findings enable tourism managers to develop
mechanisms to lessen the adverse effects of health crises
The Role of Gamified Environmental Interpretation in Boosting Destination Perceived Value
This study examines the effectiveness of a strategy designed to enhance destination perceived value (PV) by raising touristsâ awareness and understanding of sustainability. The approach uses information and communications technologiesâspecifically, gamificationâto design an environmental interpretation (EI) program for tourists. While the literature has tended to approach gamification from a systemic perspective, this study addresses a significant gap by adding the experiential dimension. The research (a) designs an EI program based on a holistic gamified approach that takes game objectives, features, the context of the application, and the participant experience into consideration; (b) measures the touristâs perspective on the design to test whether it successfully generated a motivating and enjoyable (gameful) experience that could positively impact their behaviours; and (c) determines whether a gameful EI experience positively influences destination PV. The results show that the proposed strategy contributes to enhancing destination PV. The gamification of EI experiences is thus found to be a valid strategy for enhancing destination sustainability, tourist behaviours, and, ultimately, destination competitiveness.Ministerio de EconomĂa y Competitividad from Spain (Research Projects ECO2015-65306-R)
The Effect Of Residents' Place Attachment On Their Attitude Towards Development Of Religious Tourism: The Moderating Effect Of Personal Benefit
Residentsâ attitude towards tourism development in religious tourism destinations is especially relevant for tourism planning. Nevertheless, there are few studies that analyse how residentsâ attitude towards development of religious tourism is formed. This paper analyses the effect of residentsâ place attachment on their attitudes towards development of religious tourism, considering perceived impacts of tourism as mediator and the personal benefit derived from tourism as moderating effect. On the basis of a sample of 410 residents of Montecristi, a religious tourism destination of Ecuador, and using Partial Least Squares Structural Equation Modeling (PLS-SEM), the results show that place attachment directly influences the attitude towards development of religious tourism, but mainly through the perceived impacts of tourism. Moreover, this paper finds that the influence of the perceived impacts on the support for the development of religious tourism is higher in residents with a lower personal benefit than in residents with a higher personal benefit. These findings enable a series of recommendations to be made to the agents concerned regarding the development of religious tourism in sacred destinations
Can co-creating a âslow destinationâ image boost sustainability?
This work was supported by the CĂĄtedra de GestiĂłn TurĂstica, Empleo y Desarrollo from the Junta de AndalucĂa.
Funding for open access charge: Universidad de Granada / CBUA.The aim of this study is to determine whether a âslow tourismâ image, coupled with value co-creation, can help develop sustainable tourist destinations. The study adapts a âslow destination imageâ scale and proposes that online value co-creation can be a valid strategy in the quest to encourage pro-environmental behaviors among visitors. A quantitative empirical study is conducted on a sample of Spanish domestic tourists (n = 681) and a covariance-based structural equation modeling analysis is performed. The findings of the study add value to the literature, providing empirical evidence that a âslow destinationâ image has a positive effect on tourist proenvironmental behavior and that online value co-creation has a positive and significant effect on âslow destinationâ image and tourist pro-environmental behavior. The study will also be of practical use to destination/ tourism agents, both public and private, by indicating how to develop a type of tourismâslow tourismâand a marketing strategy online value co-creationâthat are useful for building sustainability and applicable to any tourist destination.Junta de AndalucĂaUniversidad de Granada / CBU
The use of gamification in environmental interpretation and its effect on customer-based destination brand equity: The moderating role of psychological distance
This work was supported by the Ministerio de Ciencia e Innovacion from Spain (Research Projects PID2019-110941RB-I00) . Funding for open access charge: Universidad de Granada/CBUAThis study seeks to contribute to the literature dealing with the formation of customer-based destination brand
equity (CBDBE) using an environmental interpretation strategy. It aims to establish whether (i) participation in
an environmental interpretation experience with a gamified design may exert a greater effect on CBDBE than
participation in a non-gamified version; (ii) CBDBE is influenced by the touristâs psychological distance relative
to the destination in question; and (iii) psychological distance moderates the effect of environmental interpretation
(gamified vs. non-gamified) on CBDBE. A quasi-experiment is designed in which the environmental
interpretation is manipulated (gamified vs. non-gamified).
The results show that the effect of a gamified environmental interpretation experience on CBDBE is greater
than that of a non-gamified version; and that it is greater among participants who perceive the destination to be
psychologically near. The study also finds that there is a regulatory construal fit between the use of a gamified
design and psychological distance, such that perceived psychological distance exerts a moderating effect on the
relationship between interpretation type (gamified vs. non-gamified) and CBDBE. It is identified that, when the
destination is perceived to be psychologically distant, the gamified environmental interpretation generates
significantly greater CBDBE than the non-gamified version. By contrast, when it is psychologically near, there are
no significant differences in CBDBE between a gamified and a non-gamified environmental interpretation
experience. These results are relevant both for the literature and for the professional tourism sector, which, by its
very nature, operates in an international context.Spanish Government PID2019-110941RB-I0