215 research outputs found
Financial benefits of business process management: A critical evaluation of current studies. Main issues and findings
The paper addresses the business value discussion of IT focussing on Business Process Management (BPM), where BPM is understood as an integrated management concept with IT as a critical enabling technology. To answer the question if there could be any financial benefit effects due to implementation of BPM an analysis was made based on secondary as well as field research methods. The results of the study examination and the real case studies prove that Business Process Management provides significant financial benefits for companies.Dieser Aufsatz liefert einen Beitrag zur Diskussio n um die Frage der Wertschöpfungsleistung der Informations- und Kommunikationstechnik (IuK) in Unternehmen. IuK bildet heute immer häufiger die Basis zur Realisierung moderner betriebswirtschaftlicher Konzepte, so auch dem Business Process Management (BPM). BPM versteht sich als integrierter Management-Ansatz, der zur Verbesserung der Leistungsfähigkeit eines Unternehmens wertvolle Hilfestellung leisten kann. Welche Effekte tatsächlich erreicht werden können, ist allerdings umstritten. Durch die Analyse aktueller Studien und ergänzender Interviews mit BPM-Verantwortlichen aus der Praxis, wurden insbesondere die finanziellen Auswirkungen von BPM-Projekten untersucht und nachgewiesen
Adaptive learning environments as serious games
In former concepts for programmed instruction (PI), intelligent tutoring systems (ITS), adaptive learning environments (ALE), and pedagogical recommender system (PRE) learning is understood as similar to algorithms - as a clearly describable, logical, and in this respect serious process. With this background it is attempted to create a complete description of teaching and learning for a precise support and control of learning processes in order to replace teachers. In contrast to this concept, learning in pedagogy is usually conceived as a process that cannot be fully described or understood. Teaching and learning require human understanding and thus human communication is necessary to foster learning. From this perspective, the possibilities for PI, ITS, ALE and PRE are restricted. It is assumed that within these restrictions reasonable concepts can be developed. As one approach it is suggested to refer to the pedagogical theory of play and the understanding of pedagogical actions as art. Based on these approaches we understand the design of automatic educational reasoning (AER) systems for learning like the creation of tools for artists. As tools we suggest a pedagogical ontology, a learner model and a reasoning engine. With these tools, teachers can create playground equipment that is played with by students. (DIPF/Orig.
Adaptive learning environments as serious games
In former concepts for programmed instruction (PI), intelligent tutoring systems (ITS), adaptive learning environments (ALE), and pedagogical recommender system (PRE) learning is understood as similar to algorithms - as a clearly describable, logical, and in this respect serious process. With this background it is attempted to create a complete description of teaching and learning for a precise support and control of learning processes in order to replace teachers. In contrast to this concept, learning in pedagogy is usually conceived as a process that cannot be fully described or understood. Teaching and learning require human understanding and thus human communication is necessary to foster learning. From this perspective, the possibilities for PI, ITS, ALE and PRE are restricted. It is assumed that within these restrictions reasonable concepts can be developed. As one approach it is suggested to refer to the pedagogical theory of play and the understanding of pedagogical actions as art. Based on these approaches we understand the design of automatic educational reasoning (AER) systems for learning like the creation of tools for artists. As tools we suggest a pedagogical ontology, a learner model and a reasoning engine. With these tools, teachers can create playground equipment that is played with by students. (DIPF/Orig.
Integrasi Pembelajaran Kanji dengan Pembelajaran Sakubun untuk Meningkatkan Kemampuan Menulis
Research aims to find the influence of strategies used in intermediate kanji learning, i.e. in a more applicative class using kanji, on middle kanji and composition class (sakubun). Research viewed and compared the influence of students\u27 mark in Intermediate Kanji with their mark in Sakubun. The questionnaire used in this research was the Strategy Inventory for Language Learning (SILL) consisting of 50 questions associated with types of strategy to learn kanji. The result obtained using T-test and correlation test was the students\u27 mark in kanji affected their mark in Sakubun. The relationship is the higher mark in kanji, the higher mark in Sakubun. As a conclusion, student essay writing ability is affected by the numbers of kanji remembered and used by students
Personalized web learning by joining OER
We argue that quality issues and didactical concerns of MOOCs may be overcome by relying on small Open Educational Resources, joining them into concise courses by gluing them together along predefined learning pathways with proper semantic annotations. This new approach to adaptive learning does not attempt to model the learner, but rather concentrates on the learning process and established models thereof. Such a new approach does not only require conceptual work and corresponding support tools, but also a new meta data format and an engine which may interpret the semantic annotations as well as measure a learner’s response to these. The EU FP7 project INTUITEL is introduced, which employs these technologies in a novel learning environment
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