133 research outputs found

    The role of gamification in end-user development

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    This paper discusses the application of a gamification framework in an end-user development context, in order to investigate a possible solution to the problem of participation and collaboration overload often affecting end-user development activities. Indeed, it has been observed in the literature that when users are required to develop or adapt a system for the sake of other people (belonging or not belonging to the same community) and not just for personal use, motivation mechanisms should be implemented. With the help of an example in the field of ambient intelligence, we propose the integration of end-user development environments with gamification elements. Copyright © 2014 for the individual papers by the papers' authors

    Designing Human-Robot Collaboration for the Preparation of Personalized Medicines

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    Advancements in robotics and automation technologies have the potential to enable breakthrough innovations in a variety of industries, and the pharmaceutical sector is no exception. The preparation of galenic formulations, involving the compounding and dispensing of medications, when personalized medicines are needed, e.g., to overcome allergy problems, is a critical process in the field of small scale pharmaceutical manufacturing. Traditionally, this process has relied solely on human expertise of pharmacists and their manual labor, which can be time-consuming, prone to errors, and subject to variations in quality. To overcome these limitations, the use of collaborative robots is envisaged in our project. A collaborative robot can in fact work with the pharmacist synergistically, by improving accuracy and increasing productivity. However, the main challenge is providing the pharmacists with an interactive system that supports them in robot programming. In this paper, we analyze the problem from the users’ point of view and propose preliminary lowfidelity prototypes of an interactive system suitable to pharmacists’ needs and skills

    End-user development tools for the smart home: A systematic literature review

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    This paper presents a systematic literature review in the Internet of Things and Ambient Intelligence areas. The goal was to identify the best software tools that allow end users, namely people without competencies in computer programming, to manage and configure the behaviors of a smart home. The review selected 48 papers out of 1049 papers found through automatic and manual search. From these papers, 11 tools have been identified and analyzed by means of eight technical characteristics. Finally, among the eleven tools, six tools have been chosen for a qualitative comparison on the basis of seven design principles for smart home control proposed in a literature paper

    Enabling End-User Development in Smart Homes: A Machine Learning-Powered Digital Twin for Energy Efficient Management

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    End-User Development has been proposed over the years to allow end users to control and manage their Internet of Things-based environments, such as smart homes. With End-User Development, end users are able to create trigger-action rules or routines to tailor the behavior of their smart homes. However, the scientific research proposed to date does not encompass methods that evaluate the suitability of user-created routines in terms of energy consumption. This paper proposes using Machine Learning to build a Digital Twin of a smart home that can predict the energy consumption of smart appliances. The Digital Twin will allow end users to simulate possible scenarios related to the creation of routines. Simulations will be used to assess the effects of the activation of appliances involved in the routines under creation and possibly modify them to save energy consumption according to the Digital Twin’s suggestions

    Characterization of the defective interaction between a subset of natural killer cells and dendritic cells in HIV-1 infection

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    In this study, we demonstrate that the in vitro interactions between a CD56neg/CD16pos (CD56neg) subset of natural killer (NK) cells and autologous dendritic cells (DCs) from HIV-1–infected viremic but not aviremic individuals are markedly impaired and likely interfere with the development of an effective immune response. Among the defective interactions are abnormalities in the process of reciprocal NK–DC activation and maturation as well as a defect in the NK cell–mediated editing or elimination of immature DCs (iDCs). Notably, the lysis of mature DCs (mDCs) by autologous NK cells was highly impaired even after the complete masking of major histocompatibility complex I molecules, suggesting that the defective elimination of autologous iDCs is at the level of activating NK cell receptors. In this regard, the markedly impaired expression/secretion and function of NKp30 and TNF-related apoptosis-inducing ligand, particularly among the CD56neg NK cell subset, largely accounts for the highly defective NK cell–mediated lysis of autologous iDCs. Moreover, mDCs generated from HIV-1 viremic but not aviremic patients are substantially impaired in their ability to secrete interleukin (IL)-10 and -12 and to prime the proliferation of neighboring autologous NK cells, which, in turn, fail to secrete adequate amounts of interferon-γ

    L’ingegneria dell’usabilità nella progettazione di interfacce utente

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    Towards a New Work Practice in the Development of e-Government Applications

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    1noThis paper proposes a novel approach to the development of e-government applications for citizens and public administration employees. The approach has been derived by following a methodology based on participatory action research and design science. The general goal is favoring an organization change internally to government agencies, among different agencies, and between citizens and public administration. Therefore, the paper delineates how the current work practice for e-government service development could be improved, by proposing a set of methods and tools that foster the active participation of civil servants. To show how the new work practice could take place, the creation of an example service is discussed. Positive feedbacks from real users suggest that the approach represents a promising research direction in the e-government domain.reservedmixedFogli D.Fogli, Daniel

    Weaving semiotic engineering in meta-design: A case study analysis

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    The work presented in this paper aims at investigating how semiotic engineering and meta-design could be combined to support the development of socio-technical environments that enable End-User Development (EUD). In particular, I investigate the relationships existing between domain experts, playing the role of end-user developers, and meta-designers, mediated by EUD environments, and between end users and end-user developers mediated by EUD products. To this end, three case studies are considered, which belong to the recent research experience in EUD of the author. The case studies are concerned with three different application domains, namely physical prototyping of social products, accumulation and sharing of territory knowledge for first aid intervention, development of e-government services for the citizens of a municipality. The analysis is carried out both on the design process, by adopting a meta-design perspective, and on the product developed in each project, according to a semiotic engineering perspective. The analysis allows to shed light on the human and technical actors involved in EUD and on their communication processes, in order to understand which kinds of interaction visual languages and social conditions should be defined to encourage a continuous user-system co-evolution. As a result, the paper finally proposes some operative indications for the design of systems enabling EUD, which capitalize on semiotic engineering and meta-design ideas. (C) 2017 Elsevier Ltd. All rights reserved

    A multi-agent architecture based on active entities with an application to the control of autonomous mobile robots in a simulated environment

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    Dottorato di ricerca in ingegneria dell'informazioneConsiglio Nazionale delle Ricerche - Biblioteca Centrale - P.le Aldo Moro, 7 Rome; Biblioteca Nazionale Centrale - P.za Cavalleggeri, 1, Florence / CNR - Consiglio Nazionale delle RichercheSIGLEITItal
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