1,770 research outputs found

    Living City, A Collaborative Browser-Based Massively Multiplayer Online Game

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    This work presents the design and implementation of our Browser-based Massively Multiplayer Online Game, Living City, a simulation game fully developed at the University of Messina. Living City is a persistent and real-time digital world, running in the Web browser environment and accessible from users without any client-side installation. Today Massively Multiplayer Online Games attract the attention of Computer Scientists both for their architectural peculiarity and the close interconnection with the social network phenomenon. We will cover these two aspects paying particular attention to some aspects of the project: game balancing (e.g. algorithms behind time and money balancing); business logic (e.g., handling concurrency, cheating avoidance and availability) and, finally, social and psychological aspects involved in the collaboration of players, analyzing their activities and interconnections

    Compound surface-plasmon-polariton waves guided by a thin metal layer sandwiched between a homogeneous isotropic dielectric material and a periodically multilayered isotropic dielectric material

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    Multiple p- and s-polarized compound surface plasmon-polariton (SPP) waves at a fixed frequency can be guided by a structure consisting of a metal layer sandwiched between a homogeneous isotropic dielectric (HID) material and a periodic multilayered isotropic dielectric (PMLID) material. For any thickness of the metal layer, at least one compound SPP wave must exist. It possesses the p-polarization state, is strongly bound to the metal/HID interface when the metal thickness is large but to both metal/dielectric interfaces when the metal thickness is small. When the metal layer vanishes, this compound SPP wave transmutes into a Tamm wave. Additional compound SPP waves exist, depending on the thickness of the metal layer, the relative permittivity of the HID material, and the period and the composition of the PMLID material. Some of these are p polarized, the others being s polarized. All of them differ in phase speed, attenuation rate, and field profile, even though all are excitable at the same frequency. The multiplicity and the dependence of the number of compound SPP waves on the relative permittivity of the HID material when the metal layer is thin could be useful for optical sensing applications.Comment: 17 page

    Compound surface-plasmon-polariton waves guided by a thin metal layer sandwiched between a homogeneous isotropic dielectric material and a structurally chiral material

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    Multiple compound surface plasmon-polariton (SPP) waves can be guided by a structure consisting of a sufficiently thick layer of metal sandwiched between a homogeneous isotropic dielectric (HID) material and a dielectric structurally chiral material (SCM). The compound SPP waves are strongly bound to both metal/dielectric interfaces when the thickness of the metal layer is comparable to the skin depth but just to one of the two interfaces when the thickness is much larger. The compound SPP waves differ in phase speed, attenuation rate, and field profile, even though all are excitable at the same frequency. Some compound SPP waves are not greatly affected by the choice of the direction of propagation in the transverse plane but others are, depending on metal thickness. For fixed metal thickness, the number of compound SPP waves depends on the relative permittivity of the HID material, which can be useful for sensing applications

    A Framework for Designing 3d Virtual Environments

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    The process of design and development of virtual environments can be supported by tools and frameworks, to save time in technical aspects and focusing on the content. In this paper we present an academic framework which provides several levels of abstraction to ease this work. It includes state-of-the-art components we devised or integrated adopting open-source solutions in order to face specific problems. Its architecture is modular and customizable, the code is open-source.\u

    Analyzing the Facebook Friendship Graph

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    Online Social Networks (OSN) during last years acquired a\ud huge and increasing popularity as one of the most important emerging Web phenomena, deeply modifying the behavior of users and contributing to build a solid substrate of connections and relationships among people using the Web. In this preliminary work paper, our purpose is to analyze Facebook, considering a signi�cant sample of data re\ud ecting relationships among subscribed users. Our goal is to extract, from this platform, relevant information about the distribution of these relations and exploit tools and algorithms provided by the Social Network Analysis (SNA) to discover and, possibly, understand underlying similarities\ud between the developing of OSN and real-life social networks

    Improving Recommendation Quality by Merging Collaborative Filtering and Social Relationships

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    Matrix Factorization techniques have been successfully applied to raise the quality of suggestions generated\ud by Collaborative Filtering Systems (CFSs). Traditional CFSs\ud based on Matrix Factorization operate on the ratings provided\ud by users and have been recently extended to incorporate\ud demographic aspects such as age and gender. In this paper we\ud propose to merge CF techniques based on Matrix Factorization\ud and information regarding social friendships in order to\ud provide users with more accurate suggestions and rankings\ud on items of their interest. The proposed approach has been\ud evaluated on a real-life online social network; the experimental\ud results show an improvement against existing CF approaches.\ud A detailed comparison with related literature is also presen
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