4 research outputs found
Android Educational Game: Introduction to Basic Logic for Children
Introduction to Basic Logic aims to develop children\u27s thinking abilities about numbers and quantities to teach activities that are in accordance with the development of their thinking power. Learning in children requires an educational media game facility, one of which is the Educational Game. This educational type game aims to provoke children\u27s interest in learning the subject matter while playing the game. Mobile games can be an alternative in children\u27s learning. Basically children prefer to play rather than learn. This is natural, because child psychology is playing. Based on these problems an educational game application is made for the introduction of basic logic in Android-based children, so that it can produce alternative learning for children. This educational game is intended for children aged 6-7 years because children aged 6-7 years have begun to understand the concept of numbers and develop sensitivity in solving a problem. And trials are carried out using a questionnair
Game Edukasi Pengenalan Jenis Buah Buahan Menggunakan Adobe Flash
Pada setiap pendidikan anak usia sekolah dasar, siswa akan cenderung lebih tertarik dengan permainan yang mudah dimainkan dan di dalamnya terdapat warna-warni cerah serta gambar animasi yang menarik perhatian. Dan tahap inii siswa akan lebih mudah mengingat suatu bentuk buah atau tulisan yang memiliki ciri warna buah menarik dan bentuk yang komunikatif dan menyenangkan. Berdasarkan uraian diatas maka penting dibuat sebuah media pembelajaran berupa game edukasi pengenalan jenis buah buahan yang dapat mempermudah proses belajar siswa dengan konsep belajar sambil bermain
Game Edukasi Pengenalan Objek untuk Anak Usia 6-8 Tahun
Penelitian ini dilatarbelakangi oleh Pesatnya perkembangan teknologi saat ini juga sangat mempengaruhi dunia pendidikan dimana cara belajar mengajar tidak lagi mengharuskan murid dan pengajar harus bertemu secara langsung. Selain itu saat ini peran orang tua sangatlah diharapkan, terutama jika menyangkut permainan menggunakan media elektronik seperti handphone, laptop maupun komputer. Selain itu salah satu alasan pemilihan judul penelitian ini di karenakan karakter anak yang pada umumnya lebih menyukai konsep belajar sambil bermain yang dianggap lebih menarik dan menyenangkan. Aplikasi ini dibuat dengan adobe flash cs5 dan menggunakan bahasa pemrograman action script 2. Adapun metode pengujian aplikasi dilakukan dengan menyebarkan kuisioner ke 40 siswa yang terbagi di dua sekolah yaitu 10 siswa di Sekolah Dasar Negeri 007 dan 30 siswa di Sekolah Dasar Negeri 008 Samarinda Seberang. Maka berdasarkan latar belakang tersebut dibuat aplikasi game edukasi pengenalan objek, sehingga anak-anak dapat belajar sambil bermain. Aplikasi ini diperuntukkan untuk anak usia 6 sampai 8 tahun.
 
“Kebunku” Educational Game Using Construct 2
The sophistication of technology today can provide devices outside of computers, and edited into computers in the form of education. Games that have educational content are better known as educational games. This educational type game aims to provoke children's interest in learning subject matter while playing games, and is not focused on entertainment alone without any educational elements and is a fun learning tool for children aged 7-8 years of elementary school. The development of this game will use construct 2 as a means of making a game. Construct 2 uses the HTML 5 programming language and supports the development of 2-dimensional (2D) applications so that it is considered suitable for use in this game development process. The purpose of this research is to build an application for my Kebunku Educational Game using Construct 2 which is played on a computer and to learn the techniques for making a Kebunku Educational Game using construck 2 by going through three stages, namely the process of planting fruit seeds, watering fruit seeds and picking the fruit harvest. The result of making this game is my Kebunku Educational Game Application Using Construct 2