4 research outputs found

    Prädiktive Schwingungskompensation für Werkzeugmaschinen mit Parallelkinematik

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    International audienceWe introduce nondeterministic graph searching with a controlled amount of nondeterminism and show how this new tool can be used in algorithm design and combinatorial analysis applying to both pathwidth and treewidth. We prove equivalence between this game-theoretic approach and graph decompositions called q -branched tree decompositions, which can be interpreted as a parameterized version of tree decompositions. Path decomposition and (standard) tree decomposition are two extreme cases of q-branched tree decompositions. The equivalence between nondeterministic graph searching and q-branched tree decomposition enables us to design an exact (exponential time) algorithm computing q-branched treewidth for all q, which is thus valid for both treewidth and pathwidth. This algorithm performs as fast as the best known exact algorithm for pathwidth. Conversely, this equivalence also enables us to design a lower bound on the amount of nondeterminism required to search a graph with the minimum number of searchers

    Distributed chasing of network intruders

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    This paper addresses the graph searching problem in a distributed setting. We describe a distributed protocol that enables searchers with logarithmic size memory to clear any network, in a fully decentralized manner. The search strategy for the network in which the searchers are launched is computed online by the searchers themselves without knowing the topology of the network in advance. It performs in an asynchronous environment, i.e., it implements the necessary synchronization mechanism in a decentralized manner. In every network, our protocol performs a connected strategy using at most k + 1 searchers, where k is the minimum number of searchers required to clear the network in a monotone connected way, computed in the centralized and synchronous setting
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