1,220 research outputs found
Catching a planet: A tidal capture origin for the exomoon candidate Kepler 1625b I
The (yet-to-be confirmed) discovery of a Neptune-sized moon around the ~3.2
Jupiter-mass planet in Kepler 1625 puts interesting constraints on the
formation of the system. In particular, the relatively wide orbit of the moon
around the planet, at ~40 planetary radii, is hard to reconcile with planet
formation theories. We demonstrate that the observed characteristics of the
system can be explained from the tidal capture of a secondary planet in the
young system. After a quick phase of tidal circularization, the lunar orbit,
initially much tighter than 40 planetary radii, subsequently gradually widened
due to tidal synchronization of the spin of the planet with the orbit,
resulting in a synchronous planet-moon system. Interestingly, in our scenario
the captured object was originally a Neptune-like planet, turned into a moon by
its capture.Comment: Accepted for publication in ApJL. 7 pages, 5 figure
On the Balancedness of M-Sequencing Games
This paper studies m-sequencing games that arise from sequencing situations with m parallel and identical machines. These m-sequencing games, which involve n players, give rise to m-machine games, which involve m players. Here, n corresponds to the number of jobs in an m-sequencing situation, and m corresponds to the number of machines in the same m-sequencing situation. We prove that an m-sequening game is balanced if and only if the corresponding m-machine game is balanced. Furthermore, it is shown that m-sequencing games are balanced ifm 2 f1;2g. Finally, ifm 3, balancedness is established for two special classes of m-sequencing games.cooperative games;sequencing situations
Balancedness of Permutation Games and Envy-Free Allocations in Indivisible Good Economies
We present a simple proof of the balancedness of permutation games. In the proof we use the existence of envy-free allocations in economies with indivisible objects, quasi-linear utility functions, and an amount of money.Permutation Games;Balancedness;Envy-free Allocations
On the Convexity of Precedence Sequencing Games
In this paper we study a class of cooperative sequencing games that arise from one-machine sequencing situations in which chain precedence relations are imposed on the jobs.It is shown that these sequencing games are convex.cooperative games;sequencing games
A triple origin for the lack of tight coplanar circumbinary planets around short-period binaries
Transiting circumbinary planets are more easily detected around short-period
than long-period binaries, but none have yet been observed by {\it Kepler}
orbiting binaries with periods shorter than seven days. In triple systems,
secular Kozai-Lidov cycles and tidal friction (KLCTF) have been shown to reduce
the inner orbital period from to a few days. Indeed, the majority
of short-period binaries are observed to possess a third stellar companion.
Using secular evolution analysis and population synthesis, we show that KLCTF
makes it unlikely for circumbinary transiting planets to exist around
short-period binaries. We find the following outcomes. (1) Sufficiently massive
planets in tight and/or coplanar orbits around the inner binary can quench the
KL evolution because they induce precession in the inner binary. The KLCTF
process does not take place, preventing the formation of a short-period binary.
(2) Secular evolution is not quenched and it drives the planetary orbit into a
high eccentricity, giving rise to an unstable configuration, in which the
planet is most likely ejected from the system. (3) Secular evolution is not
quenched but the planet survives the KLCTF evolution. Its orbit is likely to be
much wider than the currently observed inner binary orbit, and is likely to be
eccentric and inclined with respect to the inner binary. These outcomes lead to
two main conclusions: (1) it is unlikely to find a massive planet on a tight
and coplanar orbit around a short-period binary, and (2) the properties of
circumbinary planets in short-period binaries are constrained by secular
evolution.Comment: Revised to match MNRAS publication. 24 pages, 22 figure
A Cooperative Approach to Queue Allocation of Indivisible Objects
We consider the allocation of a finite number of indivisible objects to the same number of agents according to an exogenously given queue.We assume that the agents collaborate in order to achieve an efficient outcome for society.We allow for side-payments and provide a method for obtaining stable outcomes.game theory;cooperative games;allocation
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