110 research outputs found
Engagement with gamification elements in a smoking cessation app and short-term smoking abstinence: a quantitative assessment
Background: Gamification in smoking cessation apps has been found to improve cognitive outcomes associated with higher odds of quitting. Although some research has shown that gamification can also positively impact behavioral outcomes such as smoking cessation, studies have largely focused on physical activity and mental health. Only a few studies have explored the effects of gamification on smoking cessation outcomes, of which the majority have adopted qualitative methodologies and/or assessed engagement with apps using self-report. Objective: This study aimed to explore levels of user engagement with gamification features in a smoking cessation app via in-app metrics. Specifically, the objective of this paper was to investigate whether higher engagement with gamification features is associated with the likelihood of quitting in the short term. Methods: Data from a larger online study that recruited smokers seeking to quit were analyzed to address the objectives presented in this paper. The study took place between June 2019 and July 2020, and participants were primarily recruited via social media posts. Participants who met the eligibility criteria used 1 of 2 mobile apps for smoking cessation. In-app metrics shared by the developer of one of the smoking cessation apps, called Kwit, were used to assess engagement with gamification features. Out of 58 participants who used the Kwit app, 14 were excluded due to missing data or low engagement with the app (ie, not opening the app once a week). For the remaining 44 participants, mean (SD) values were calculated for engagement with the app using in-app metrics. A logistic regression model was used to investigate the association between engagement with gamification and 7-day smoking abstinence. Results: In total, data from 44 participants who used the Kwit app were analyzed. The majority of participants were male, married, and employed. Almost 30% (n=13) of participants self-reported successful 7-day abstinence at the end of the study. On average, the Kwit app was opened almost 31 (SD 39) times during the 4-week study period, with the diary feature used the most often (mean 22.8, SD 49.3). Moreover, it was found that each additional level unlocked was associated with approximately 22% higher odds of achieving 7-day abstinence after controlling for other factors such as age and gender (odds ratio 1.22, 95% CI 1.01-1.47). Conclusions: This study highlights the likely positive effects of certain gamification elements such as levels and achievements on short-term smoking abstinence. Although more robust research with a larger sample size is needed, this research highlights the important role that gamification features integrated into mobile apps can play in facilitating and supporting health behavior change
Adherence of popular smoking cessation mobile applications to evidence-based guidelines
Background Smoking remains one of the major preventable causes of chronic diseases. Considering the promising evidence on the effectiveness of mobile technology for health behaviour change, along with the increasing adoption of smartphones, this review aims to systematically assess the adherence of popular mobile apps for smoking cessation to evidence-based guidelines. Methods The United Kingdom Android and iOS markets were searched in February 2018 to identify smoking cessation apps. After screening, 125 Android and 15 iOS apps were tested independently by two reviewers for adherence to the National Institute of Care and Excellence (NICE) Smoking Cessation Guidelines for Self-Help Materials and the Five A Guidelines for Smoking Cessation. Pearson chi square tests were run to examine differences between the two operating systems. Results A majority of apps across both operating systems had low adherence (fulfils 1–2 out of 5 guidelines) to the Five A Guidelines (65.7%) and low adherence (fulfils 1–3 out of 9 guidelines) to the NICE Smoking Cessation Guidelines for Self-Help Materials (63.6%). Only 15% of mobile apps provided information about the benefits of nicotine replacement therapy (NRT), and even fewer provided information regarding types of NRT products (7.1%) or how to use them (2.1%). In addition, only a minority of apps arrange follow-up appointments or provide additional support to help smokers quit. Conclusion Similar to previous mobile app reviews dating back to 2014, our findings show that most mobile apps do not follow existing smoking cessation treatment guidelines, indicating little change regarding the availability of evidence-based mobile apps for smoking cessation in the UK market. Smokers seeking to quit, tobacco control policy makers and software developers need to work together to develop apps that are in line with the latest clinical guidelines and strategies to maximise effectiveness
Options for a high heat flux enabled helium cooled First Wall for DEMO
Helium is considered as coolant in the plasma facing first wall of several blanket concepts for DEMO fusion reactors, due to the favorable properties of flexible temperature range, chemical inertness, no activation, comparatively low effort to remove tritium from the gas and no chemical corrosion. Existing blanket designs have shown the ability to use helium cooled first walls with heat flux densities of 0.5 MW/m2. Average steady state heat loads coming from the plasma for current EU DEMO concepts are expected in the range of 0.3 MW/m2. The definition of peak values is still ongoing and depends on the chosen first wall shape, magnetic configuration and assumptions on the fraction of radiated power and power fall off lengths in the scrape off layer of the plasma. Peak steady state values could reach and excess 1 MW/m2. Higher short-term transient loads are expected.
Design optimization approaches including heat transfer enhancement, local heat transfer tuning and shape optimization of the channel cross section are discussed. Design points to enable a helium cooled first wall capable to sustain heat flux densities of 1 MW/m2 at an average shell temperature lower than 500 °C are developed based on experimentally validated heat transfer coefficients of structured channel surfaces. The required pumping power is in the range of 3–5% of the collected thermal power. The FEM stress analyses show code-acceptable stress intensities. Several manufacturing methods enabling the application of the suggested heat transfer enhanced first wall channels are explored. An alternative cooling technology is suggested, extending the tolerable heat loads up to 3 MW/m
- …