48 research outputs found
Expert vs. novice differences in the detection of relevant information during a chess game: evidence from eye movements
The present study explored the ability of expert and novice chess players to rapidly distinguish between regions of a chessboard that were relevant to the best move on the board, and regions of the board that were irrelevant. Accordingly, we monitored the eye movements of expert and novice chess players, while they selected white’s best move for a variety of chess problems. To manipulate relevancy, we constructed two different versions of each chess problem in the experiment, and we counterbalanced these versions across participants. These two versions of each problem were identical except that a single piece was changed from a bishop to a knight. This subtle change reversed the relevancy map of the board, such that regions that were relevant in one version of the board were now irrelevant (and vice versa). Using this paradigm, we demonstrated that both the experts and novices spent more time fixating the relevant relative to the irrelevant regions of the board. However, the experts were faster at detecting relevant information than the novices, as shown by the finding that experts (but not novices) were able to distinguish between relevant and irrelevant information during the early part of the trial. These findings further demonstrate the domain-related perceptual processing advantage of chess experts, using an experimental paradigm that allowed us to manipulate relevancy under tightly controlled conditions
The time course of contextual influences during lexical ambiguity resolution: Evidence from distributional analyses of fixation durations
A further examination of the lexical-processing stages hypothesized by the E-Z Reader model
Estimating the divergence point: A novel distributional analysis procedure for determining theonset of the influence of experimental variables
The divergence point analysis procedure is aimed at obtaining an estimate of the onset of the influence of an experimental variable on response latencies (e.g., fixation duration, reaction time). The procedure involves generating survival curves for two conditions, and using a bootstrapping technique to estimate the timing of the earliest discernible divergence between curves. In the present paper, several key extensions for this procedure were proposed and evaluated by conducting simulations and by reanalyzing data from previous studies. Our findings indicate that the modified versions of the procedure performed substantially better than the original procedure under conditions of low experimental power. Furthermore, unlike the original procedure, the modified procedures provided divergence point estimates for individual participants and permitted testing the significance of the difference between estimates across conditions. The advantages of the modified procedures are illustrated, the theoretical and methodological implications are discussed, and promising future directions are outlined
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Saccadic selectivity during visual search: The effects of shape and stimulus familiarity
Three experiments were designed to examine the influence of shape feature and stimulus familiarity on saccadic selectivity during visual search. Robust shape feature based guidance was found in Experiment 1. In contrast, familiarity-based guidance was much smaller in magnitude and was observed with an unfamiliar target (Experiments 2 & 3) but not with a familiar target (Experiments 1, 2 & 3). Results from the current study suggest that there are qualitative and quantitative differences between the saccadic selectivity produced by stimulus familiarity and that produced by low-level features