9 research outputs found
Role of Form-making Exercises in Design Education for Creative Thinking
Recently people consider design as a problem solving process. Therefore, todays design approaches and processes are focused mainly in finding out the problems in our daily lives, proposing the necessary design concepts and making the objects to solve those problems. However, looking back how living culture has been shaped around our daily objects, it is far from the design process as we usually think of as mentioned above. At the beginning of human civilization, primitive men found objects around them which fit their purposes and utilized them as tools. That is, people designed the tools by taking advantages of properties of diverse objects around them. These days, however, by taking design as a problem solver, designers try to create a novel form that follows functions assigned by them. Thus there are relatively insufficient studies and practices regarding form-making exercises to build ideas upon naturally shaped forms. Therefore, the purpose of this study is to explore practicability of form-making exercises in design education and professional fields, and suggest a design ideation toolkit to develop further design concepts. We conveyed four workshops with primary and secondary school design and art teachers in order to see how form-making exercises along with the design ideation toolkit can be applied in art classes, as well as a workshop with elementary school students in fifth grade. Throughout the five workshops, we referenced cognitive psychology theory of affordances, to explain actions inherent on natural objects and environments. At the workshops, we tested the design ideation toolkit which take use of 1) Different Viewpoints and Scales, 2) Properties and Functions, to imagine various affordances of forms. By making patterns out of creative thinking processes and outputs of participants from the five workshop sessions, we will discuss how these combinations of form-making exercises followed by the design ideation toolkit have educational effects in schools to develop students creativities. Furthermore, we will find possibilities of design education methods that apply abstract forms of objects into solid design concepts which could be used in the professional fields.OAIID:RECH_ACHV_DSTSH_NO:A201701881RECH_ACHV_FG:RR00200003ADJUST_YN:EMP_ID:A080155CITE_RATE:FILENAME:ID391_form_making_design_education.pdfDEPT_NM:๋์์ธํ๋ถEMAIL:[email protected]_YN:FILEURL:https://srnd.snu.ac.kr/eXrepEIR/fws/file/43ddf21c-7728-4f73-a6b7-6babde11b261/linkCONFIRM:
Designing Experiences: Connect Yourself to Everyday Surroundings to Discover the Place a new
With rising interests on design thinking methods in resolving social and environmental problems, there have been many experimental practices with human-centered design approaches in solving problems in our local communities. However, in April 2016, the mural of Ewha Maul (Village), which was considered as a successful example of collaboration between local residents and external design experts, was vandalized by residents themselves. In the meantime, new discussions on the role of design in overcoming social issues have started. In this paper, we aim to draw implications of human-centered design for social issues through studying a case redesigning the local stairway with Haesong Local Child Care Center, located in Changsin-dong, Jongno-gu, Seoul, in which surrounded by sewing factories. Initially, this project aimed to improve the environment of unorganized neighborhoods with help of the centers children. We took notice on the stairway leading up to the center as our object of design. To scout the spot and look for loopholes of this place to improve, we planned to hold workshops with children using design thinking toolkits every second week over the next 10 weeks from April until June, 2016. However, we soon came to realize that how inconsiderable and lack of understanding we were on children, the main user of the place. After experiencing errors and failures to communicate with these children, we decided not to use design guidelines for the remain workshops, but to play with them. Drawing beautiful murals on the walls or cleaning the staircase was not a solution, but a temporary installation or an event. Hence, our goal for the project had changed to make children feel connected to the space through designing games that could imprint their fun memories on the place. Based on this project with the Haesong center, we also conveyed a design thinking workshop with educators to seek applicability of the experience toolkit we developed in schools. The outcome of this project was a process of activities, the intangible experiences. The lesson we got from this study was that we were able to discover true user experience design by which practiced with self-motivated users. Namely, user experience is not given by external experts nor designed by technology-driven products, but it is designed by sharing experiences and memories of the users of the space.OAIID:RECH_ACHV_DSTSH_NO:A201701882RECH_ACHV_FG:RR00200003ADJUST_YN:EMP_ID:A080155CITE_RATE:FILENAME:ID392_Designing_Experiences.pdfDEPT_NM:๋์์ธํ๋ถEMAIL:[email protected]_YN:FILEURL:https://srnd.snu.ac.kr/eXrepEIR/fws/file/4e30982b-be2e-42b1-b43f-0dced19e0712/linkCONFIRM:
Community-based intervention to promote breast cancer awareness and screening: The Korean experience
<p>Abstract</p> <p>Background</p> <p>There are many differences in culture, community identity, community participation, and ownership between communities in Western and Asian countries; thus, it is difficult to adopt the results of community intervention studies from Western countries. In this study, we conducted a multicity, multicomponent community intervention trial to correct breast cancer myths and promote screening mammography for women living in an urban community in Korea.</p> <p>Methods</p> <p>A 6-month, 2-city community intervention trial was conducted. In the intervention city, 480 women were surveyed at baseline and 7 months later to evaluate the effects of the intervention program. Strategies implemented in the intervention city included community outreach and clinic and pharmacy-based in-reach strategies.</p> <p>Results</p> <p>This study showed a 20.4-percentage-point decrease in myths about the link between cancer and breast size, a 19.2-percentage-point decrease in myths concerning mammography costs, and a 14.1-percentage-point increase in intention to undergo screening mammography. We also saw a 23.4-percentage-point increase in the proportion of women at the action stage of the transtheoretical model in the intervention city. In the comparison city, smaller decreases and increases were observed.</p> <p>Conclusions</p> <p>Our study showed the value of an intervention study aimed at reducing belief in breast cancer myths in an urban community in Korea. The invention also made women more likely to undergo mammography in future.</p
The Design Proposal of a Desk and a Table Based on Product- to-Product Relation in a Domestic Space
Throughout the past decades, people have been surrounded by an increasing number of objects, and while interactions between such objects and users have been acknowledged, little attention has been paid to the relationship between objects. Based on previous research, the lack of consideration applied to the interaction between objects in space contributes to the increase of problems, such as clutter, mental problems, or unbalanced relationships between the user and their objects.
Going beyond the design solutions that primarily engage with the user in their domestic space, exploring a concept such as product-to-product relation can enhance new solutions that can meet both the problems associated with the domestic space, as well as the daily needs of contemporary users.
Therefore, this research proposes to explore a design approach that considers the physical relation and physical properties between objects by analyzing objects relations with study cases, by defining the product- to-product relationship, including its characteristics and its position to the user, and by exploring the usage of objects physical properties, in this case, the weight, to improve the relationship between objects and users life in their domestic spaces and to develop solutions in the field of design.N