263 research outputs found

    A note on "optimal resource allocation for security in reliability systems"

    Get PDF
    In a recent paper by Azaiez and Bier [Azaiez, M.N., Bier, V.M., 2007. Optimal resource allocation for security in reliability systems. European Journal of Operational Research 181, 773–786], the problem of determining resource allocation in series-parallel systems (SPSs) is considered. The results for this problem are based on the results for the least-expected cost failure-state diagnosis problem. In this note, it is demonstrated that the results for the least-expected cost failure-state diagnosis problem for SPSs in Azaiez and Bier (2007) are incorrect. In addition relevant results that were not cited in the paper are summarized

    Decomposing 1-Sperner hypergraphs

    Full text link
    A hypergraph is Sperner if no hyperedge contains another one. A Sperner hypergraph is equilizable (resp., threshold) if the characteristic vectors of its hyperedges are the (minimal) binary solutions to a linear equation (resp., inequality) with positive coefficients. These combinatorial notions have many applications and are motivated by the theory of Boolean functions and integer programming. We introduce in this paper the class of 11-Sperner hypergraphs, defined by the property that for every two hyperedges the smallest of their two set differences is of size one. We characterize this class of Sperner hypergraphs by a decomposition theorem and derive several consequences from it. In particular, we obtain bounds on the size of 11-Sperner hypergraphs and their transversal hypergraphs, show that the characteristic vectors of the hyperedges are linearly independent over the reals, and prove that 11-Sperner hypergraphs are both threshold and equilizable. The study of 11-Sperner hypergraphs is motivated also by their applications in graph theory, which we present in a companion paper

    Quadratization of Symmetric Pseudo-Boolean Functions

    Get PDF
    A pseudo-Boolean function is a real-valued function f(x)=f(x1,x2,,xn)f(x)=f(x_1,x_2,\ldots,x_n) of nn binary variables; that is, a mapping from {0,1}n\{0,1\}^n to R\mathbb{R}. For a pseudo-Boolean function f(x)f(x) on {0,1}n\{0,1\}^n, we say that g(x,y)g(x,y) is a quadratization of ff if g(x,y)g(x,y) is a quadratic polynomial depending on xx and on mm auxiliary binary variables y1,y2,,ymy_1,y_2,\ldots,y_m such that f(x)=min{g(x,y):y{0,1}m}f(x)= \min \{g(x,y) : y \in \{0,1\}^m \} for all x{0,1}nx \in \{0,1\}^n. By means of quadratizations, minimization of ff is reduced to minimization (over its extended set of variables) of the quadratic function g(x,y)g(x,y). This is of some practical interest because minimization of quadratic functions has been thoroughly studied for the last few decades, and much progress has been made in solving such problems exactly or heuristically. A related paper \cite{ABCG} initiated a systematic study of the minimum number of auxiliary yy-variables required in a quadratization of an arbitrary function ff (a natural question, since the complexity of minimizing the quadratic function g(x,y)g(x,y) depends, among other factors, on the number of binary variables). In this paper, we determine more precisely the number of auxiliary variables required by quadratizations of symmetric pseudo-Boolean functions f(x)f(x), those functions whose value depends only on the Hamming weight of the input xx (the number of variables equal to 11).Comment: 17 page

    A Potential Reduction Algorithm for Two-person Zero-sum Mean Payoff Stochastic Games

    Get PDF
    We suggest a new algorithm for two-person zero-sum undiscounted stochastic games focusing on stationary strategies. Given a positive real ϵ\epsilon, let us call a stochastic game ϵ\epsilon-ergodic, if its values from any two initial positions differ by at most ϵ\epsilon. The proposed new algorithm outputs for every ϵ>0\epsilon>0 in finite time either a pair of stationary strategies for the two players guaranteeing that the values from any initial positions are within an ϵ\epsilon-range, or identifies two initial positions uu and vv and corresponding stationary strategies for the players proving that the game values starting from uu and vv are at least ϵ/24\epsilon/24 apart. In particular, the above result shows that if a stochastic game is ϵ\epsilon-ergodic, then there are stationary strategies for the players proving 24ϵ24\epsilon-ergodicity. This result strengthens and provides a constructive version of an existential result by Vrieze (1980) claiming that if a stochastic game is 00-ergodic, then there are ϵ\epsilon-optimal stationary strategies for every ϵ>0\epsilon > 0. The suggested algorithm is based on a potential transformation technique that changes the range of local values at all positions without changing the normal form of the game
    corecore