19 research outputs found

    The Origin of Citizen Genet’s Projected Attack on Spanish Louisiana: A Case Study in Girondin Politics

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    In 1792 the Girondin ministry decided to send Edmond Genet to the United States with plans to recruit western frontiersmen and invade Spanish Louisiana. The episode is well known in American history, but the literature on its French origin is sparse and overemphasizes the contribution of revolutionary leader Jacques- Pierre Brissot. This essay contextualizes the French decision within the debate between Brissot, Minister of Foreign Affairs Pierre Lebrun, and General Charles-François Dumouriez over whether France should send troops against Spanish colonies in South America. The essay argues that Lebrun promoted the western scheme in order to attack Spanish interests without straining French resources. Rather than merely embodying a spirit of universal freedom, Lebrun’s plan was grounded in the geopolitical advantages the mission might afford France in its European wars

    MAMMALS IN PORTUGAL : A data set of terrestrial, volant, and marine mammal occurrences in P ortugal

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    Mammals are threatened worldwide, with 26% of all species being includedin the IUCN threatened categories. This overall pattern is primarily associatedwith habitat loss or degradation, and human persecution for terrestrial mam-mals, and pollution, open net fishing, climate change, and prey depletion formarine mammals. Mammals play a key role in maintaining ecosystems func-tionality and resilience, and therefore information on their distribution is cru-cial to delineate and support conservation actions. MAMMALS INPORTUGAL is a publicly available data set compiling unpublishedgeoreferenced occurrence records of 92 terrestrial, volant, and marine mam-mals in mainland Portugal and archipelagos of the Azores and Madeira thatincludes 105,026 data entries between 1873 and 2021 (72% of the data occur-ring in 2000 and 2021). The methods used to collect the data were: live obser-vations/captures (43%), sign surveys (35%), camera trapping (16%),bioacoustics surveys (4%) and radiotracking, and inquiries that represent lessthan 1% of the records. The data set includes 13 types of records: (1) burrowsjsoil moundsjtunnel, (2) capture, (3) colony, (4) dead animaljhairjskullsjjaws, (5) genetic confirmation, (6) inquiries, (7) observation of live animal (8),observation in shelters, (9) photo trappingjvideo, (10) predators dietjpelletsjpine cones/nuts, (11) scatjtrackjditch, (12) telemetry and (13) vocalizationjecholocation. The spatial uncertainty of most records ranges between 0 and100 m (76%). Rodentia (n=31,573) has the highest number of records followedby Chiroptera (n=18,857), Carnivora (n=18,594), Lagomorpha (n=17,496),Cetartiodactyla (n=11,568) and Eulipotyphla (n=7008). The data setincludes records of species classified by the IUCN as threatened(e.g.,Oryctolagus cuniculus[n=12,159],Monachus monachus[n=1,512],andLynx pardinus[n=197]). We believe that this data set may stimulate thepublication of other European countries data sets that would certainly contrib-ute to ecology and conservation-related research, and therefore assisting onthe development of more accurate and tailored conservation managementstrategies for each species. There are no copyright restrictions; please cite thisdata paper when the data are used in publications.info:eu-repo/semantics/publishedVersio

    ASN.1-Kodierung für FTCRP

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    Graphical User Interfaces for CSG Modelers

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    Open Integration Environment for E-Learning Products and Services

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    Lifelong learning in the currently evolving knowledge society is rapidly becoming a basic requirement for industry's transforming workforce. The resulting revolution of training and education towards learner-tailored anytime-anyplace provision of new media learning content and services creates many challenges for the specification, design and implementation of platforms, tools and learning materials. Various standardization initiatives are beginning to address those challenges, yet do not sufficiently attend to the requirements of a global education market, in which the localization of content and services, i.e. their adaptation to local requirements is of major significance. We are proposing an Open Integration Environment for E-Learning Products and Services that can serve as a platform for addressing those needs, together with The International Certificate Program for New Media (ICPNM) as a test bed and at the same time a potential best-practice case towards future learning provision for the global education market

    Open Integration Environment for E-Learning Products and Services

    No full text
    Lifelong learning in the currently evolving knowledge society is rapidly becoming a basic requirement for industry's transforming workforce. The resulting revolution of training and education towards learner-tailored anytime-anyplace provision of new media learning content and services creates many challenges for the specification, design and implementation of platforms, tools and learning materials. Various standardization initiatives are beginning to address those challenges, yet do not sufficiently attend to the requirements of a global education market, in which the localization of content and services, i.e. their adaptation to local requirements is of major significance. We are proposing an Open Integration Environment for E-Learning Products and Services that can serve as a platform for addressing those needs, together with The International Certificate Program for New Media (ICPNM) as a test bed and at the same time a potential best-practice case towards future learning provision for the global education market

    Augmented Reality with Back-Projection Systems using Transflective Surfaces

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    In this paper, we describe the use of a hand-held semi-transparent mirror to support augmented reality tasks with back-projection systems. This setup overcomes the problem of occlusion of virtual objects by real ones linked with such display systems. The presented approach allows an intuitive and effective application of immersive or semi-immersive virtual reality tasks and interaction techniques to an augmented surrounding space. Thereby, we use the tracked mirror as an interactive image-plane that merges the reflected graphics, which are displayed on the projection plane, with the transmitted image of the real environment. In our implementation, we also address traditional augmented reality problems, such as real-object registration and virtual-object occlusion. The presentation is complemented by a hypothesis of conceivable further setups that apply transflective surfaces to support a mixed reality (i.e., combined AR and VR) environment. 1
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