24 research outputs found
Between Stability and Instability – a Project about e-Democracy
The aim of this article is to present, analyse and diffract a project called
‘KomInDu’ in in south-eastern Sweden. The project was defined as an e-democracy
project with the focus on spatial planning with an interest on activating
citizens to communicate and interact with the municipality via the web site.
I will discuss the process of constructing the web site for the project. The
focus is on how the concerns of the communication and interaction were
interpreted during the project. The overall theme of the first part of the
article is how the project was striving towards stability and how this
stability was constructed in ongoing negotiations during the project time.
Then I will discuss how the word ‘democracy’ worked and was worked with during
the project. I want to explore what kind of contribution the notions of
stability and instability can make to the democracy negotiations of the
project.
The final discussion concerns the hyphen between the letter ‘e’ and the word
‘democracy’. I will ask in what way the project was able to bring together the
two parts of the project (e and democracy). I conclude the article with the
question: was the project able to stabilise and integrate the two themes. Does
the hyphen suggest that the ‘artful integration’ (Suchman, 2002) is necessary
and also possible? How does it then become possible
Heterogeneous hybrids : Information Technology in Texts and Practices
How could one understand and interpret the phenomenon of information
technology, is the overall research question of this licentiate dissertation.
The point of departure is the way some official texts in Sweden define the
concept of information technology. It is possible to identify two dominating
discourses; the technical and the social. In the first paper, empirical
material from the Women Writing on the Net-project is mirrored against these
dominating discourses. In the second paper, the focus is on how the dominating
discourses are translated into librarians´ work practices and how librarians
shape and transform information technology.
How could one understand librarians´ ways of talking about information
technology where the two separate discourses of information technology
identified in the official texts do not seem to be identified as pure and
separable phenomena? Feminist theories, feminist technoscientific studies and
´actor-network theory´ offer epistemological and analytical frames and screens
necessary to understand information technology as a hybrid involving numerous
heterogeneous elements.
Introduction to the Papers
Paper One, Discourses and Cracks - A Case Study of Information Technology and
Writing Women in a Regional Context, is the first paper where empirical
material from a local IT project is used and discussed and where it is mirrored
against the dominating discourses of information technology. The first part of
this paper discusses information technology as a political and practical
discourse which is in part shaped by the repetition of an exalted rhetoric.
This repetitive discursive model can be distinguished in global, regional and
local contexts and reflects an optimistic belief in technology as an
independent power that automatically furthers democratic development. Is it
really this simple? The analysis includes a discussion of the concept of
´universal citizenship´ in a context of women's experiences in Sweden. The
second part of the paper presents empirical material and experiences from the
Women Writing on the Net-project (this is included in the framework of the
DIALOGUE project, which was partly funded by ISPO/EU). The aim was to create a
virtual space for women on the Internet and to explore the writing process in
terms of aim, tool and method. The method of approach incorporated reflections
and discussions about empowerment, democracy and representation of women. This
created a more complex understanding of the values of the predominant IT
discourses, and revealed the "cracks" in, and possibilities of feminist
redefinitions of these values.
In Paper Two, Translating and Negotiating Information Technology: Discourses
and Practices, I continue exploration of my overall research question "What is
information technology?" I study the dominating discourses of information
technology; these I call "the technical suit" and the "social suit." In my
empirical field studies among librarians in southeast Sweden I explore how the
two faces of information technology - the technical and the social - are
translated into librarians´ work practices. I study a project which was defined
by the librarians themselves as an information technology project. I
investigate how this project complies with the social/societal definitions of
information technology, and how it complies with the technical definitions of
information technology. In my second empirical study, I use two case studies
with librarians involved in constructing web sites on the Internet. The
Internet and the web are often seen in part as an open and undefined landscape
in which new actors can move freely and build new partnerships, and partly as a
shadow landscape of existing structures and relationships which can close up
new openings. In the concluding discussion, I state that information technology
seems to be both an amoeba and a chameleon. One minute it is a very pure and
complicated technical story told by technicians. The next minute, it changes
and turns into a financial story told by business people. It subsequently turns
out to be an educational story told by teachers. It is also, however, a
household story told by computer people. I suggest that information technology
is impure. It is a hybrid. Inspired by Donna Haraways´s technoscientific
metaphor of cyborg I claim that information technology is a cyborg in itself.
In the third paper, From Networks to Fluids and Fires - A Prelude to
Actor-Network Theory, I discuss a method of analysis I have tried to apply to
my empirical material. I explore the notions of Actor-Network Theory (ANT), and
Actor-Network Theory and After (ANTA). My point of departure is the way some
official texts in Sweden define the concept of information technology by
stressing the technical aspects of IT; at the same time they present
information technology as a motor and a driving force for many sectors of
society. In my research, I have discussed with librarians how they shape and
transform information technology in their own work practices. The problems of
analysing this empirical material started when the librarians started to talk
about people, machines and money all in one breath. How could one understand
their way of talking about information technology where the two separate lines
of information technology identified in the official texts did not seem to be
identified as pure and separable phenomena? How was it possible to understand
the concept of information technology as it was used by the librarians, who
seemed to involve all kinds of different heterogeneous elements which at first
sight were very far away from information technology? It was when asking these
questions that I discovered ANT and ANTA. In this paper, I present some basic
ideas about these two research approaches by reading and analysing articles
published between 1980 and the year 2000. In addition to the ANT and ANTA
perspectives, I also introduce my own research questions: story telling and
epistemological problematisations closely connected with feminist theories are,
for example, closely intertwined in this paper
Medieteknik möter hållbarhet eller hållbarhet möter medieteknik
En av BTH:s profiler handlar om hållbarhet. Men hur skulle kurser i medieteknik kunna arbeta med hållbarhet? Hur koppla kurser i digital bildproduktion, digital ljudproduktion och digitala spel till hållbar-het? Är hållbarhetsfrågorna ens relevanta för medieteknik? Det var dessa ut-maningar som ledde till utvecklingen och genomförandet av kursen Designpers-pektiv och – metoder för medieteknik med explicit fokus på hållbarhet. Uppstod det någon kärlek mellan medieteknik och hållbarhet
Angels in Unstable Sociomaterial Relations: Stories of Information Technology
I have explored spaces, where negotiations of border transgressions take place
and where issues of technology and politics mingle. We meet a diversity of
actors in the world of information technology (IT): political texts, people and
technology participating in numerous sociomaterial relations. Time is the end
of the 1990s and the beginning of the new millennium, 2000. Years, when IT
occupied the western world and created its own fuzzy discourse. Years, when IT
stole the biggest newspaper headlines and years, when IT became a mundane
everyday part of our work practices. Years, when we learned to live in
heterogeneous worlds.
Actor-Network Theory (ANT) and Actor-Network Theory and After (ANTa) provide
analytical and methodological perspectives when working with the empirical
material. I present a chronological exposé of some of the key concepts of ANT
and ANTa. I also discuss how the classical ANT perspective has changed during
the last few years from being a theory of networks to become a methodological
and analytical approach to other kinds of spaces such as fluid and fire.
The heart of the thesis consists of six empirical cases. My aim of writing
stories of information technology has been to investigate the black box of
information technology. Investigating includes also efforts of opening.
Concepts that are taken for granted, such as the very notion of information
technology in my case, can be explored, questioned, transgressed, blurred and
opened up. Each of the diffracted stories is specific and unique, with its own
actors, context, location and situatedness. But the stories are also connected
through ANT, and feminist technology and technoscience studies.
Case number one, ‘Discourses and Cracks – A Case Study of Information
Technology and Writing Women in a Regional Context ’, is about a project, where
questions concerning discourses of information society with a special focus on
citizenship are discussed and where global and national politics are translated
to local and situated practices.
Case number two, ‘Translating and Negotiating Information Technology ’,
consists of two main parts. The fi rst one is about a regional library project.
The analysis of the project is based on the classical Actor Network Theory
(ANT) approach that invites the study of the heterogeneous and negotiable
shaping of IT. The second part is about librarians developing web-based
services. The analysis is inspired by the later development of ANT (called ANTa
in the thesis) in order to include more invisible actors, relations and
negotiations.
Case number three, ‘Negotiating Information Technology: Politics and Practices
of The Public Sector Web Production’, is about work practices of a municipal
web developer, through which creation of sociotechnical relations of everyday
information technology practices is analysed and also mirrored to national and
local IT politics.
Case number four, ‘Making e-Government Happen – Everyday Co-Development of
Services, Citizenship and Technology’, is presenting the same web developer as
in the third case, but now his everyday practices are connected with an
expanded and wider circuit of co-constructors of information technology. The
text is a co-production of a multidisciplinary research group aiming to
describe, analyse and problematise connections when creating practices, where
technology and society collaborate.
Case number fi ve, ‘Citizenship at the Crossroads of Multiple Layers of
Sociotechnical Relations’, enrols technology as an active actor in the
construction of citizenship in an IT context in Sweden. The perspective
emphasising the active agency of non-humans both enhances and challenges the
Scandinavian approach of systems development by suggesting a direction towards
a cyborgian approach towards technology design.
Case number six, ‘Between Stability and Instability – a Project about
e-Democracy ’, takes its point of departure from a small-scale project having
as its goal the development of e-democracy in a municipal context. In the text
the focus is on the stabilisation processes in shaping the technology (‘e’) and
democracy parts of the project. I also discuss what kinds of spaces exist in
between (the hyphen in e-democracy) and ask if integration between technology
and democracy is possible as a whole.
Finally, my intention is to step further into stories and practices not yet
existing. Inspired by the French philosopher Michel Serres, I introduce the fi
guration of an angel as a cartographer, intermediator and (co-) constructor of
sociomaterial relations. Angels are needed to sew the separate fi elds of
technology, politics and everyday practices to a rich seamless tapestry. They
are the ‘artful integrators’ (Suchman)
Medieteknik möter hållbarhet eller hållbarhet möter medieteknik
En av BTH:s profiler handlar om hållbarhet. Men hur skulle kurser i medieteknik kunna arbeta med hållbarhet? Hur koppla kurser i digital bildproduktion, digital ljudproduktion och digitala spel till hållbar-het? Är hållbarhetsfrågorna ens relevanta för medieteknik? Det var dessa ut-maningar som ledde till utvecklingen och genomförandet av kursen Designpers-pektiv och – metoder för medieteknik med explicit fokus på hållbarhet. Uppstod det någon kärlek mellan medieteknik och hållbarhet
DESIGN OF DIGITAL DEMOCRACIES: Performances of citizenship, gender and IT
Abstract
The point of departure for this article is several Swedish IT policies that
articulate goals for further development of the welfare state, which demand and
enable active citizenship as well as enrolment of IT in the performance of this
active citizenship. This article also examines the performance of active
citizenship in a variety of sociotechnical arenas where people and technology
coexist. Does the notion of active citizenship turn out a number of
performances when translated into materialized technologies, such as Internet
portals and web-based services? The authors juxtapose the policies with a
construction of agencies in the story of citizens' design. In the last section,
the discussions taking place in the parliament of things are summarized and
related to the problematizations of citizenship, gender and IT
Säker och sökande: den flexibla folkbildningens vardag
I skriften Säker och sökande intervjuas sex folkbildare; pedagoger och
bibliotekarier. De berättar om utmaningarna som it-tekniken medför i deras
vardagspraktik. Arbeta som lärare/bibliotekarie i dag, är det samma sak som att
arbeta som lärare/bibliotekarie i morgon
8 women 8 rules
8 women in a dark Nordic winter forest, playing around with flashlights, accompanied by the echoing of a world famous Arabic singer from their mobile phones- what has this to do with creative and playful cities?  This forest expedition was a part of a non-traditional participatory research and action project from southeastern Sweden. The project provides the empirical material for our reflective story. The overall aim of the project was to investigate, through playful explorations, how a diverse group of women can transform for us unfamiliar places, both concerning geographical, cultural, social aspects, and also how places in themselves can transform people. Ultimately the project also challenged the notion of citizenship not as a legal term but as an active and ongoing becoming. The core group of the project was created by academic scholars, municipality and a number of female immigrants from Syria.  When we started to plan the project we were in need of theoretical guides that could support us in our playfulness, without losing the critical and situated understanding of our trajectory and hence we identified some key concepts provided by our epistemological companions, such as: caring (de la Bellacasa, 2012), touching/becoming (de la Bellacasa, 2009), messiness (Law, 2004). To meet up these approaches we had to rely on and develop methods that could enable the exploratory playfulness; therefore, we turned to the artistic movements of Situationists and Surrealists.  These choices demanded a sensitive awareness towards ourselves, each other and the places. We locate this project as a transdisciplinary framework of site-specific games, participatory design and feminist research.8 mujeres jugando con linternas en un oscuro e invernal bosque Nórdico, acompañadas por los ecos en sus celulares de una cantante árabe mundialmente famoso - Qué tiene que ver esto con ciudades creativas y divertidas?  Ésta expedición al bosque fue parte de un proyecto no tradicional de investigación-acción participativa en el sud-este Sueco. El proyecto proporcionó el material empÃrico para nuestra historia reflexiva. El objetivo general del proyecto fue investigar, a partir de divertidas exploraciones, cómo un grupo diverso de mujeres pueden transformar para nosotros lugares desconocidos, por un lado sobre los aspectos geográficos, culturales y sociales, y por otro sobre cómo lugares por si mismos pueden transformar a las personas. En el fondo el proyecto también desafió la noción de ciudadanÃa, no como un término legal, sino como un activo y continuo "llegar a ser". El equipo central del proyecto estuvo conformado por académicos, agentes de la municipalidad, y un grupo de mujeres inmigrantes Sirias.  Cuando comenzamos a planificar el proyecto tuvimos la necesidad de referentes teóricos que pudieran apoyarnos en nuestra diversión "playfulness", sin perder el entendimiento crÃtico y situado de nuestra trayectoria. Asà pues, identificamos algunos conceptos clave provistos por nuestras acompañantes epistemológicas, tales como: cuidado "caring" (de la Bellacasa, 2012), tocar-sentir/llegar a ser "touching/becoming" (de la Bellacasa, 2009), desorden "messiness" (Law, 2004). Para encontrarnos con estos enfoques hemos usado y desarrollado métodos que pudieran facilitarnos una exploración divertida "the exploratory playfulness"; por lo tanto nos inclinamos hacia los artÃsticos movimientos de Situacionistas y Surrealistas.     Estas elecciones demandaron una conciencia sensible de nosotras mismas, de cada una y de los lugares. Nosotras localizamos este proyecto como un marco transdisciplinario de juegos geolocalizados "site specific games", diseño participativo e investigación feminista