6 research outputs found

    Semantically Derived Geometric Constraints for {MVS} Reconstruction of Textureless Areas

    Get PDF
    Conventional multi-view stereo (MVS) approaches based on photo-consistency measures are generally robust, yet often fail in calculating valid depth pixel estimates in low textured areas of the scene. In this study, a novel approach is proposed to tackle this challenge by leveraging semantic priors into a PatchMatch-based MVS in order to increase confidence and support depth and normal map estimation. Semantic class labels on image pixels are used to impose class-specific geometric constraints during multiview stereo, optimising the depth estimation on weakly supported, textureless areas, commonly present in urban scenarios of building facades, indoor scenes, or aerial datasets. Detecting dominant shapes, e.g., planes, with RANSAC, an adjusted cost function is introduced that combines and weighs both photometric and semantic scores propagating, thus, more accurate depth estimates. Being adaptive, it fills in apparent information gaps and smoothing local roughness in problematic regions while at the same time preserves important details. Experiments on benchmark and custom datasets demonstrate the effectiveness of the presented approach

    Multi-view stereo with semantic priors

    No full text
    Patch-based stereo is nowadays a commonly used image-based technique for dense 3D reconstruction in large scale multi-view applications. The typical steps of such a pipeline can be summarized in stereo pair selection, depth map computation, depth map refinement and, finally, fusion in order to generate a complete and accurate representation of the scene in 3D. In this study, we aim to support the standard dense 3D reconstruction of scenes as implemented in the open source library OpenMVS by using semantic priors. To this end, during the depth map fusion step, along with the depth consistency check between depth maps of neighbouring views referring to the same part of the 3D scene, we impose extra semantic constraints in order to remove possible errors and selectively obtain segmented point clouds per label, boosting automation towards this direction. In order to reassure semantic coherence between neighbouring views, additional semantic criterions can be considered, aiming to eliminate mismatches of pixels belonging in different classes

    Surface Reconstruction Assessment in Photogrammetric Applications

    No full text
    The image-based 3D reconstruction pipeline aims to generate complete digital representations of the recorded scene, often in the form of 3D surfaces. These surfaces or mesh models are required to be highly detailed as well as accurate enough, especially for metric applications. Surface generation can be considered as a problem integrated in the complete 3D reconstruction workflow and thus visibility information (pixel similarity and image orientation) is leveraged in the meshing procedure contributing to an optimal photo-consistent mesh. Other methods tackle the problem as an independent and subsequent step, generating a mesh model starting from a dense 3D point cloud or even using depth maps, discarding input image information. Out of the vast number of approaches for 3D surface generation, in this study, we considered three state of the art methods. Experiments were performed on benchmark and proprietary datasets of varying nature, scale, shape, image resolution and network designs. Several evaluation metrics were introduced and considered to present qualitative and quantitative assessment of the results

    Multiple View Stereo with quadtree-guided priors

    No full text
    Multi-View Stereo (MVS) algorithms rely on common photometric consistency measures and, therefore, in cases of low-textured surfaces tend to generate unreliable depth estimates or lack completeness due to matching ambiguities. Such textureless areas often imply dominant planar structures, typically occurring in man-made scenes. To support depth estimation in scenarios where challenging surfaces are present, we propose an extended PatchMatch pipeline using an adaptive accumulated matching cost calculation based on estimated prior plane hypotheses and the local textureness. Plane priors are detected in the object space and guided by quadtree structures in order to generate depth and normal hypothesis for every pixel, supporting, in this way, the propagation of more reliable depth estimates across the image. Experiments on the ETH3D high-resolution dataset and on custom real-world scenes demonstrate that our approach can favor the reconstruction of problematic regions by adding small complexity while preserving fine details in rich textured regions, achieving thus competitive results compared to state-of-the-art methods. The source code of the developed method is available at https://github.com/3DOM-FBK/openMVS

    Autonomous 3D Reconstruction, Mapping, and Exploration of Indoor Environments With a Robotic Arm

    No full text
    none6We propose a novel information gain metric that combines hand-crafted and data-driven metrics to address the next best view problem for autonomous 3-D mapping of unknown indoor environments. For the hand-crafted metric, we propose an entropy-based information gain that accounts for the previous view points to avoid the camera to revisit the same location and to promote the motion toward unexplored or occluded areas. However, for the learnt metric, we adopt a convolutional neural network (CNN) architecture and formulate the problem as a classification problem. The CNN takes the current depth image as input and outputs the motion direction that suggests the largest unexplored surface. We train and test the CNN using a new synthetic dataset based on the SUNCG dataset. The learnt motion direction is then combined with the proposed hand-crafted metric to help handle situations where using only the hand-crafted metric tends to face ambiguities. We finally evaluate the autonomous paths over several real and synthetic indoor scenes including complex industrial and domestic settings and prove that our combined metric is able to further improve the exploration coverage compared to using only the proposed hand-crafted metric.noneYiming Wang; Stuart James; Elisavet Konstantina Stathopoulou; Carlos Beltran-Gonzalez; Yoshinori Konishi; Alessio Del BueWang, Yiming; James, Stuart; Stathopoulou, Elisavet Konstantina; Beltran-Gonzalez, Carlos; Konishi, Yoshinori; Del Bue, Alessi

    5D modelling: An efficient approach for creating spatiotemporal predictive 3d maps of large-scale cultural resources

    Get PDF
    All rights reserved. Outdoor large-scale cultural sites are mostly sensitive to environmental, natural and human made factors, implying an imminent need for a spatio-temporal assessment to identify regions of potential cultural interest (material degradation, structuring, conservation). On the other hand, in Cultural Heritage research quite different actors are involved (archaeologists, curators, conservators, simple users) each of diverse needs. All these statements advocate that a 5D modelling (3D geometry plus time plus levels of details) is ideally required for preservation and assessment of outdoor large scale cultural sites, which is currently implemented as a simple aggregation of 3D digital models at different time and levels of details. The main bottleneck of such an approach is its complexity, making 5D modelling impossible to be validated in real life conditions. In this paper, a cost effective and affordable framework for 5D modelling is proposed based on a spatial-temporal dependent aggregation of 3D digital models, by incorporating a predictive assessment procedure to indicate which regions (surfaces) of an object should be reconstructed at higher levels of details at next time instances and which at lower ones. In this way, dynamic change history maps are created, indicating spatial probabilities of regions needed further 3D modelling at forthcoming instances. Using these maps, predictive assessment can be made, that is, to localize surfaces within the objects where a high accuracy reconstruction process needs to be activated at the forthcoming time instances. The proposed 5D Digital Cultural Heritage Model (5D-DCHM) is implemented using open interoperable standards based on the CityGML framework, which also allows the description of additional semantic metadata information. Visualization aspects are also supported to allow easy manipulation, interaction and representation of the 5D-DCHM geometry and the respective semantic information. The open source 3DCityDB incorporating a PostgreSQL geo-database is used to manage and manipulate 3D data and their semantics
    corecore