158 research outputs found
Survey on Vision-based Path Prediction
Path prediction is a fundamental task for estimating how pedestrians or
vehicles are going to move in a scene. Because path prediction as a task of
computer vision uses video as input, various information used for prediction,
such as the environment surrounding the target and the internal state of the
target, need to be estimated from the video in addition to predicting paths.
Many prediction approaches that include understanding the environment and the
internal state have been proposed. In this survey, we systematically summarize
methods of path prediction that take video as input and and extract features
from the video. Moreover, we introduce datasets used to evaluate path
prediction methods quantitatively.Comment: DAPI 201
Introduction to speech communication
Introduction to Speech Communication is used to support teaching, learning and research for SPCH 2713 at Oklahoma State University (OSU). In addition to inclusion of original work authored by the editors to meet the needs of their course at OSU, the editors adapted portions of Exploring Public Speaking: 4th Edition, Stand Up, Speak Out, and Fundamentals of Public Speaking. Please see the Acknowledgements chapter for full citations. We at Oklahoma State University Libraries acknowledge our gratitude for the expertise and generosity of the scholars at Affordable Learning Georgia, College of the Canyons, the Open Education Network and elsewhere for creating and sharing customizable versions of their work
Human Action Recognition Based on Temporal Pyramid of Key Poses Using RGB-D Sensors
Human action recognition is a hot research topic in computer vision, mainly due to the high number of related applications, such as surveillance, human computer interaction, or assisted living. Low cost RGB-D sensors have been extensively used in this field. They can provide skeleton joints, which represent a compact and effective representation of the human posture. This work proposes an algorithm for human action recognition where the features are computed from skeleton joints. A sequence of skeleton features is represented as a set of key poses, from which histograms are extracted. The temporal structure of the sequence is kept using a temporal pyramid of key poses. Finally, a multi-class SVM performs the classification task. The algorithm optimization through evolutionary computation allows to reach results comparable to the state-of-the-art on the MSR Action3D dataset.This work was supported by a STSM Grant from COST Action IC1303 AAPELE - Architectures, Algorithms and Platforms for Enhanced Living Environments
A 3D Human Posture Approach for Activity Recognition Based on Depth Camera
Human activity recognition plays an important role in the context of Ambient Assisted Living (AAL), providing useful tools to improve people quality of life. This work presents an activity recognition algorithm based on the extraction of skeleton joints from a depth camera. The system describes an activity using a set of few and basic postures extracted by means of the X-means clustering algorithm. A multi-class Support Vector Machine, trained with the Sequential Minimal Optimization is employed to perform the classification. The system is evaluated on two public datasets for activity recognition which have different skeleton models, the CAD-60 with 15 joints and the TST with 25 joints. The proposed approach achieves precision/recall performances of 99.8 % on CAD-60 and 97.2 %/91.7 % on TST. The results are promising for an applied use in the context of AAL
A multi-modal dance corpus for research into interaction between humans in virtual environments
We present a new, freely available, multimodal corpus for research into, amongst other areas, real-time realistic interaction between humans in online virtual environments. The specific corpus scenario focuses on an online dance class application scenario where students, with avatars driven by whatever 3D capture technology is locally available to them, can learn choreographies with teacher guidance in an online virtual dance studio. As the dance corpus is focused on this scenario, it consists of student/teacher dance choreographies concurrently captured at two different sites using a variety of media modalities, including synchronised audio rigs, multiple cameras, wearable inertial measurement devices and depth sensors. In the corpus, each of the several dancers performs a number of fixed choreographies, which are graded according to a number of specific evaluation criteria. In addition, ground-truth dance choreography annotations are provided. Furthermore, for unsynchronised sensor modalities, the corpus also includes distinctive events for data stream synchronisation. The total duration of the recorded content is 1 h and 40 min for each single sensor, amounting to 55 h of recordings across all sensors. Although the dance corpus is tailored specifically for an online dance class application scenario, the data is free to download and use for any research and development purposes
Elektrencephalographische Untersuchungen �ber die Wirkung von Weckaminen (Isophen, Pervitin) bei Epileptikern
Action Segmentation and Recognition Based on Depth HOG and Probability Distribution Difference
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