8 research outputs found
Subliminal stimuli in the near absence of attention influence top-down cognitive control
Recent research has shown that visual stimuli can influence cognitive control functions, even if subjects are unaware of the identity of the stimuli. However, in those previous studies, subjects actively attended to the location of the subliminal stimuli. Here we assessed the role of endogenous spatial attention in such paradigms. We required subjects to quickly prepare for one of two numerical judgment tasks on the basis of the direction of motion in patches of moving dots presented in cued spatial locations. We found that irrelevant motion patches presented in the uncued spatial locations also influenced task performance. Motion in the uncued patches was weak and did not affect the perception of the cued patches. Further analyses suggested that the effect of priming by the uncued stimuli was present even for subjects who could only discriminate such stimuli at chance level. Three additional experiments confirmed that subjects paid minimal attention to the uncued locations, in that the subjects could not perform simple discriminations of conjunctions of features in those locations
Altered visual feedback from an embodied avatar unconsciously influences movement amplitude and muscle activity
Evidence suggests that the sense of the position of our body parts can be surreptitiously deceived, for instance through illusory visual inputs. However, whether altered visual feedback during limb movement can induce substantial unconscious motor and muscular adjustments is not known. To address this question, we covertly manipulated virtual body movements in immersive virtual reality. Participants were instructed to flex their elbow to 90° while tensing an elastic band, as their virtual arm reproduced the same, a reduced (75°), or an amplified (105°) movement. We recorded muscle activity using electromyography, and assessed body ownership, agency and proprioception of the arm. Our results not only show that participants compensated for the avatar’s manipulated arm movement while being completely unaware of it, but also that it is possible to induce unconscious motor adaptations requiring significant changes in muscular activity. Altered visual feedback through body ownership illusions can influence motor performance in a process that bypasses awareness
Los espacios erĂłticos en Prosas profanas de RubĂ©n DarĂo
Esta ponencia se propone estudiar algunos de los espacios presentes en Prosas profanas de RubĂ©n DarĂo. A partir de las apreciaciones propuestas por Claude Calame en Eros en la Antigua Grecia quien distingue los espacios de la pĂłlis desde lo femenino y desde lo masculino. Estos Ăşltimos, están integrados en la ciudad y son propios de Eros y los primeros están en los prados, confundidos con jardines, llenos de flores, ámbitos donde comienzan los juegos erĂłticos para pasar a los jardines de Afrodita en los que se da la transiciĂłn de la adolescencia a la madurez sexual (Calame, 2002, p. 160). AsĂ tambiĂ©n, en la poesĂa del nicaragĂĽense los espacios, como los jardines versallescos, palacios o salones, son los que albergan al erotismo y a las figuras femeninas que analizamos detenidamente en consonancia con la tradiciĂłn clásica. La Belleza sobrenatural de las diosas grecorromanas y la belleza femenina en general van a conducir y traducir a la poesĂa misma y a eso apunta nuestro trabajo. Veremos asĂ, cĂłmo la elecciĂłn de Eros en vez de Venus o al revĂ©s nos marcan el camino para una lectura de la concepciĂłn erĂłtica del poeta, un itinerario hacia la consumaciĂłn del amor o hacia la conquista y los juegos del deseo
Virtual Reality Reveals Mechanisms of Balance and Locomotor Impairments
This chapter reviews how VR can be used to investigate normal and disturbed mechanisms of balance and locomotor control. Loss of upright balance control resulting in falls is a major health problem for older adults and stroke survivors. Balance and mobility deficits arise not only from motor or sensory impairments but also from the inability to select and reweight pertinent sensory information. In particular, the role of the vestibular system and effects of age and stroke on the ability of the central nervous system to resolve sensory conflicts is emphasized, as well as the potential for rehabilitation protocols that include training in virtual environments to improve balance