1,070 research outputs found

    LTL Parameter Synthesis of Parametric Timed Automata

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    The parameter synthesis problem for parametric timed automata is undecidable in general even for very simple reachability properties. In this paper we introduce restrictions on parameter valuations under which the parameter synthesis problem is decidable for LTL properties. The investigated bounded integer parameter synthesis problem could be solved using an explicit enumeration of all possible parameter valuations. We propose an alternative symbolic zone-based method for this problem which results in a faster computation. Our technique extends the ideas of the automata-based approach to LTL model checking of timed automata. To justify the usefulness of our approach, we provide experimental evaluation and compare our method with explicit enumeration technique.Comment: 23 pages, extended versio

    Efficient Online Timed Pattern Matching by Automata-Based Skipping

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    The timed pattern matching problem is an actively studied topic because of its relevance in monitoring of real-time systems. There one is given a log ww and a specification A\mathcal{A} (given by a timed word and a timed automaton in this paper), and one wishes to return the set of intervals for which the log ww, when restricted to the interval, satisfies the specification A\mathcal{A}. In our previous work we presented an efficient timed pattern matching algorithm: it adopts a skipping mechanism inspired by the classic Boyer--Moore (BM) string matching algorithm. In this work we tackle the problem of online timed pattern matching, towards embedded applications where it is vital to process a vast amount of incoming data in a timely manner. Specifically, we start with the Franek-Jennings-Smyth (FJS) string matching algorithm---a recent variant of the BM algorithm---and extend it to timed pattern matching. Our experiments indicate the efficiency of our FJS-type algorithm in online and offline timed pattern matching

    A Systematic Approach to Justifying Sufficient Confidence in Software Safety Arguments

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    Safety arguments typically have some weaknesses. To show that the overall confidence in the safety argument is considered acceptable, it is necessary to identify the weaknesses associated with the aspects of a safety argument and supporting evidence, and manage them. Confidence arguments are built to show the existence of sufficient confidence in the developed safety arguments. In this paper, we propose an approach to systematically constructing confidence arguments and identifying the weaknesses of the software safety arguments. The proposed approach is described and illustrated with a running example

    Optimal infinite scheduling for multi-priced timed automata

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    This paper is concerned with the derivation of infinite schedules for timed automata that are in some sense optimal. To cover a wide class of optimality criteria we start out by introducing an extension of the (priced) timed automata model that includes both costs and rewards as separate modelling features. A precise definition is then given of what constitutes optimal infinite behaviours for this class of models. We subsequently show that the derivation of optimal non-terminating schedules for such double-priced timed automata is computable. This is done by a reduction of the problem to the determination of optimal mean-cycles in finite graphs with weighted edges. This reduction is obtained by introducing the so-called corner-point abstraction, a powerful abstraction technique of which we show that it preserves optimal schedules

    A Safety Case Pattern for Model-Based Development Approach

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    In this paper, a safety case pattern is introduced to facilitate the presentation of a correctness argument for a system implemented using formal methods in the development process. We took advantage of our experience in constructing a safety case for the Patient Controlled Analgesic (PCA) infusion pump, to define this safety case pattern. The proposed pattern is appropriate to be instantiated within the safety cases constructed for systems that are developed by applying model-based approaches

    Timed Automata Semantics for Visual e-Contracts

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    C-O Diagrams have been introduced as a means to have a more visual representation of electronic contracts, where it is possible to represent the obligations, permissions and prohibitions of the different signatories, as well as what are the penalties in case of not fulfillment of their obligations and prohibitions. In such diagrams we are also able to represent absolute and relative timing constraints. In this paper we present a formal semantics for C-O Diagrams based on timed automata extended with an ordering of states and edges in order to represent different deontic modalities.Comment: In Proceedings FLACOS 2011, arXiv:1109.239

    Simulating hemispatial neglect with virtual reality

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    <p>Abstract</p> <p>Background</p> <p>Hemispatial neglect is a cognitive disorder defined as a lack of attention for stimuli contra-lateral to the brain lesion. The assessment is traditionally done with basic pencil and paper tests and the rehabilitation programs are generally not well adapted. We propose a virtual reality system featuring an eye-tracking device for a better characterization of the neglect that will lead to new rehabilitation techniques.</p> <p>Methods</p> <p>This paper presents a comparison of eye-gaze patterns of healthy subjects, patients and healthy simulated patients on a virtual line bisection test. The task was also executed with a reduced visual field condition hoping that fewer stimuli would limit the neglect.</p> <p>Results</p> <p>We found that patients and healthy simulated patients had similar eye-gaze patterns. However, while the reduced visual field condition had no effect on the healthy simulated patients, it actually had a negative impact on the patients. We discuss the reasons for these differences and how they relate to the limitations of the neglect simulation.</p> <p>Conclusion</p> <p>We argue that with some improvements the technique could be used to determine the potential of new rehabilitation techniques and also help the rehabilitation staff or the patient's relatives to better understand the neglect condition.</p

    Language Emptiness of Continuous-Time Parametric Timed Automata

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    Parametric timed automata extend the standard timed automata with the possibility to use parameters in the clock guards. In general, if the parameters are real-valued, the problem of language emptiness of such automata is undecidable even for various restricted subclasses. We thus focus on the case where parameters are assumed to be integer-valued, while the time still remains continuous. On the one hand, we show that the problem remains undecidable for parametric timed automata with three clocks and one parameter. On the other hand, for the case with arbitrary many clocks where only one of these clocks is compared with (an arbitrary number of) parameters, we show that the parametric language emptiness is decidable. The undecidability result tightens the bounds of a previous result which assumed six parameters, while the decidability result extends the existing approaches that deal with discrete-time semantics only. To the best of our knowledge, this is the first positive result in the case of continuous-time and unbounded integer parameters, except for the rather simple case of single-clock automata

    Optimal Reachability in Divergent Weighted Timed Games

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    Weighted timed games are played by two players on a timed automaton equipped with weights: one player wants to minimise the accumulated weight while reaching a target, while the other has an opposite objective. Used in a reactive synthesis perspective, this quantitative extension of timed games allows one to measure the quality of controllers. Weighted timed games are notoriously difficult and quickly undecidable, even when restricted to non-negative weights. Decidability results exist for subclasses of one-clock games, and for a subclass with non-negative weights defined by a semantical restriction on the weights of cycles. In this work, we introduce the class of divergent weighted timed games as a generalisation of this semantical restriction to arbitrary weights. We show how to compute their optimal value, yielding the first decidable class of weighted timed games with negative weights and an arbitrary number of clocks. In addition, we prove that divergence can be decided in polynomial space. Last, we prove that for untimed games, this restriction yields a class of games for which the value can be computed in polynomial time

    Optimal Scheduling Using Branch and Bound with SPIN 4.0

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    The use of model checkers to solve discrete optimisation problems is appealing. A model checker can first be used to verify that the model of the problem is correct. Subsequently, the same model can be used to find an optimal solution for the problem. This paper describes how to apply the new PROMELA primitives of SPIN 4.0 to search effectively for the optimal solution. We show how Branch-and-Bound techniques can be added to the LTL property that is used to find the solution. The LTL property is dynamically changed during the verification. We also show how the syntactical reordering of statements and/or processes in the PROMELA model can improve the search even further. The techniques are illustrated using two running examples: the Travelling Salesman Problem and a job-shop scheduling problem
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