11 research outputs found

    Principles of Three-Dimensional Computer Design for Understanding Impossible Figures

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    For a better understanding of the impossible figures, it is advisable to use modern technological means by which the design of the geometry of the models gives a complete understanding of how they are made. Computer-aided 3D design completely solves this problem. That is, on the one hand, the ultimate visual variant of impossible figures is created, on the other hand, there is the possibility for real manipulation, movement, rotation and other models of space. In this study, 3D models of impossible figures are fully constructed, which are applied in the educational process in order to develop logical thinking. The steps of creating 3D geometry using open source software Blender 3D are described in details

    Computer parametric designing in Blender software for creating 3D paper models

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    In the contemporary conditions, the implementation of computer parametric design to facilitate the design of 3D paper models is successfully realized using modern technological tools such as the free software Blender. Through the convenient interface of the program, the modeling of the desired three-dimensional shapes is greatly facilitated. This also applies to the automated process of constructing a drawing of the resulting polygonal 3D models, which in the future are assembled into three-dimensional paper models. This paper describes in detail the process of fine-designing 3D paper models using specific exemplary primitive, text, and with relatively complex form.In the contemporary conditions, the implementation of computer parametric design to facilitate the design of 3D paper models is successfully realized using modern technological tools such as the free software Blender. Through the convenient interface of the program, the modeling of the desired three-dimensional shapes is greatly facilitated. This also applies to the automated process of constructing a drawing of the resulting polygonal 3D models, which in the future are assembled into three-dimensional paper models. This paper describes in detail the process of fine-designing 3D paper models using specific exemplary primitive, text, and with relatively complex form

    Principle of work in the process of digitization and reconstruction of model of belt buckle by photogrammetry and 3D computer design

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    Българската женска народна носия е богата на множество символи, елементи и детайли. Един от най-характерните са пафтите – елемент от колана. Освен като символика със специално преднаначение, пафтите със своята уникална идентичност принадлежат към национално – историческото наследство на България. В настоящото изследване е дигитализиран и реконструиран модел на пафта, притежаващ изящество и красота. Реализацията на завършения тримерен компютърен модел преминава през етапи на фотограметрия и компютърен дизайн със специални скулптуриращи инструменти.Bulgarian female folk costume is rich in multiple characters, elements and details. One of the most characteristic is the belt buckles. As well as specially designed symbolism, the belt buckle - with their unique identity belong to the national - historical heritage of Bulgaria. In the present study a model of a belt buckle is digitized and reconstructed, and possessing grace and beauty. The realization of the completed three-dimensional computer model goes through stages of photogrammetry and computer design with special sculpting tools

    Application of modern technological means in the process of digitization of models of national and historical value

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    България е известна с богатата си история още от древни времена. В рамките на сегашната си територия, страната обхваща най-различни култури, които носят своята характерна специфика и идентичност. Настоящото изследване  цели дигитализацията на модели с национална и историческа стойност, като се прилагат съвременни технологични средства. За осъществяване на целта се използва методичен процес, оптимизиращ взаимодействието на различните работни етапи.Bulgaria has been known for its rich history since ancient times. Within its current territory, the country encompasses a variety of cultures that bear their specific specificity and identity. The present study aims at the digitization of models of national and historical value, applying modern technological means. To achieve the goal, a methodical process is used to optimize the interaction of the different working steps

    Life in the AI era - First result of the Erasmus+ HEDY project

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    HEDY - Life in the AI era is a 2-year Erasmus+ project started in November 2021 targeting higher education audience. Its goal is to offer a comprehensive and shared view of how Artificial Intelligence (AI) is affecting our lives and reshaping our socioeconomic, cultural, and human environments and to define which topics related to AI are of interest to different university studies and how they should be addressed. Four specific free and accessible sources of information will be produced to reach these goals, the first of which is the Booklet, the subject of this paper. The Booklet is an essay defining the HEDY position on life in the AI era and its aim is to identify the challenges, opportunities and expected impact of AI on four different areas: business, governance, skills & competencies, and people & lifestyle. In this paper, we summarise the content of the Booklet. In particular, we describe our methodology to build our rationales based on collecting information from two sources: i) Literature survey, and ii) Focus groups. These two sources provide a unique contribution on AI panorama by combining state of the art research with first-hand opinions and debated questions, concerns, and ideas of interacting individuals. The main finding is that there is the necessity to train citizens in AI by providing teachings, courses and trainings in schools and higher education institutes to facilitate the use and adoption of AI for young people and future generations

    Digitalization of Ancient Sculpting Models and 3D Design Using Photogrammetry Methodology

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    The digitization of ancient sculptures is particularly relevant and necessary in relation to the preservation of the cultural heritage. And the studied ancient models have their unique identity in terms of their visual and functional qualities. In parallel, the study aims to optimize the technological process related to photogrammetric measurements and calculations, technological tools and specialized software applications such as Autodesk ReCap, Blender and MeshMixer. The used models in the article are for re-presentation of popular ancient models & artifacts from city of Varna (by the ancient name Odessos). By using a 3D print device, one of the resulting digitized models of an ancient angel will materialize by applying specific techniques to redesign its geometry. The completed 3D printed item of re-designed model of ancient stone angel is only for personal and non-comercial use. One of the main point in the article is to show advanced computer techniques for teaching and studying. The information in this article has been built for helping other specialist working in digital field regarding photogrammetry. Also the material can be useful for designers, engineers, archaeologists and others in their work for the publicity of ancient treasures

    Методика за създаване на разгъвки на хартиени тримерни модели със сложна геометрия чрез използването на програми с отворен код и ресурси със свободен персонален и комерсиален лиценз

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    The creation of 3D paper unfolded models with complex geometry requires precision in the design process. Achieving this is through the use of accessible resources and modern technological means which possess the necessary technical and functional capabilities. The successful realization of the models is through the use of a structured methodology containing design stages that are defined in the exact sequence. The present study aims to create the unfoldings of complex three-dimensional models by covering the stages of providing accessible resurses with a personal and commercial license that are transformed in sequence until the ready-made variants.Създаването на разгъвки на хартиени тримерни модели със сложна геометрия изисква точност в процеса на проектиране. Постигането на това става, чрез използването на достъпни ресурси и съвременни технологични средства притежаващи необходимите технически и функционални възможности. Успешното реализиране на моделите става чрез използването на структурирана методика съдържаща проектиращи етапи, които са дефинирани в точна последователност. Настоящото изследване цели съзадането на разгъвки на сложни тримерни модели, като са обхванати етапите от осигуряването на достъпни ресусрси с персонален и комерсиален лиценз, които се трансформират в последователност до получаването на готовите варианти

    Introducing the ergonomics and human factors regional educational ceepus network

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    The Ergonomics and Human Factors Regional Educational CEEPUS Network was established and approved for funding as a result of collaboration between nine universities with a key role in teaching and cultivating ergonomic knowledge and the profession of ergonomist (especially in industrial and logistics systems fields). The prestigious participating universities in Belgrade, Budapest, Krems, Maribor, Nitra, Poznan, Timisoara, Varna and Zagreb aim to promote cooperation in research (providing support for doctoral programs, joint scientific and didactic publications) and in education, at the level of European requirements and standards, but with a focus especially in the Danube region. The aim of the network is to facilitate, encourage and support education, research and professions in the field of ergonomics and the human factor, mainly through mobility, guidance and joint support of doctoral programs (in accordance with existing legislation, rules and regulations in each partner university), and in the long term it is aimed at creating a common doctoral training in the field

    Introducing the ergonomics and human factors regional educational ceepus network

    No full text
    The Ergonomics and Human Factors Regional Educational CEEPUS Network was established and approved for funding as a result of collaboration between nine universities with a key role in teaching and cultivating ergonomic knowledge and the profession of ergonomist (especially in industrial and logistics systems fields). The prestigious participating universities in Belgrade, Budapest, Krems, Maribor, Nitra, Poznan, Timisoara, Varna and Zagreb aim to promote cooperation in research (providing support for doctoral programs, joint scientific and didactic publications) and in education, at the level of European requirements and standards, but with a focus especially in the Danube region. The aim of the network is to facilitate, encourage and support education, research and professions in the field of ergonomics and the human factor, mainly through mobility, guidance and joint support of doctoral programs (in accordance with existing legislation, rules and regulations in each partner university), and in the long term it is aimed at creating a common doctoral training in the field
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