3,110 research outputs found

    Gambling Alone? A Study of Solitary and Social Gambling in America

    Full text link
    In his acclaimed 2000 book Bowling Alone, Robert Putnam documents a disturbing social trend of the broadest kind. Putnam cites a wide variety of data that indicate that over the past fifty years, Americans have become increasingly socially disengaged. In developing this theme, Putnam specifically cites the increase in casino gambling (and especially machine gambling) as evidence in support of his argument. Building on the empirical and theoretical work of Putnam, this exploratory article examines the subphenomenon of gambling alone by exploring sample survey data on solitary and social gambling behavior among adults who reside in Las Vegas, Nevada. Specifically, to further understand these phenomena, a number of demographic, attitudinal, and behavioral variables are examined for their explanatory power in predicting solitary vs. social gambling behavior

    Neutrons from 9Be/alpha,n/ reaction for E alpha between 6 and 10 MeV

    Get PDF
    Neutron energy spectra measured as function of neutron emission angle and ion bombardment energ

    Submillimeter satellite radiometer Final engineering report

    Get PDF
    All solid-state superheterodyne Dicke radiometer for submillimeter wavelength

    The Luminosity Function of Nearby Galaxy Clusters II: Redshifts and Luminosity Function for Galaxies in the Region of the Centaurus Cluster

    Full text link
    We acquired spectra for a random sample of galaxies within a 0.83 square degree region centered on the core of the Centaurus cluster. Radial velocities were obtained for 225 galaxies to limiting magnitudes of V < 19.5. Of the galaxies for which velocities were obtained, we find 35% to be member galaxies. Of the 78 member galaxies, magnitudes range from 11.8 < V < 18.5 (-21.6 < M_{V} < -14.9 for H_o = 70 km s^-1 Mpc^-1) with a limiting central surface brightness of \mu_o < 22.5 mag arcsec^-2. We constructed the cluster galaxy luminosity function by using these spectroscopic results to calculate the expected fraction of cluster members in each magnitude bin. The faint-end slope of the luminosity function using this method is shallower than the one obtained using a statistical method to correct for background galaxy contamination. We also use the spectroscopy results to define surface brightness criteria to establish membership for the full sample. Using these criteria, we find a luminosity function very similar to the one constructed with the statistical background correction. For both, we find a faint-end slope alpha ~ -1.4. Adjusting the surface brightness membership criteria we find that the data are consistent with a faint-end slope as shallow as -1.22 or as steep as -1.50. We describe in this paper some of the limitations of using these methods for constructing the galaxy luminosity function.Comment: 16 pages, 12 figures, accepted by A

    Heating Based Model Analysis for Explosive Emission Intitiation at Metal Cathodes

    Get PDF
    This contribution presents a model analysis for the initiation of explosive emission; a phenomena that is observed at cathode surfaces under high current densities. Here, localized heating is quantitatively evaluated on ultrashort time scales as a potential mechanism that initiates explosive emission, based on a two-temperature, relaxation time model. Our calculations demonstrate a strong production of nonequilibrium phonons, ultimately leading to localized melting. Temperatures are predicted to reach the cathode melting point over nanosecond times within the first few monolayers of the protrusion. This result is in keeping with the temporal scales observed experimentally for the initiation of explosive emission

    Courts, care proceedings and outcomes uncertainty: the challenges of achieving and assessing ‘good outcomes’ for children after child protection proceedings

    Get PDF
    The professed aim of any social welfare or legal intervention in family life is often to bring about ‘better outcomes for the children’. But there is considerable ambiguity about ‘outcomes’, and the term is far too often used in far too simplistic a way. This paper draws on empirical research into the outcomes of care proceedings for a randomly selected sample of 616 children in England and Wales, about half starting proceedings in 2009-10, and the others in 2014-15. The paper considers the challenges of achieving and assessing ‘good outcomes’ for the children. Outcomes are complex and fluid for all children, whatever the court order. One has to assess the progress of the children in the light of their individual needs and in the context of ‘normal’ child development; and in terms of the legal provisions and policy expectations. A core paradox is that some of the most uncertain outcomes are for children who remain with or return to their parents; yet law and policy require that first consideration is given to this option. Greater transparency about the uncertainty of outcomes is a necessary step towards better understanding the risks and potential benefits of care proceedings

    Exploring the Touch and Motion Features in Game-Based Cognitive Assessments

    Get PDF
    Early detection of cognitive decline is important for timely intervention and treatment strategies to prevent further deterioration or development of more severe cognitive impairment, as well as identify at risk individuals for research. In this paper, we explore the feasibility of using data collected from built-in sensors of mobile phone and gameplay performance in mobile-game-based cognitive assessments. Twenty-two healthy participants took part in the two-session experiment where they were asked to take a series of standard cognitive assessments followed by playing three popular mobile games in which user-game interaction data were passively collected. The results from bivariate analysis reveal correlations between our proposed features and scores obtained from paper-based cognitive assessments. Our results show that touch gestural interaction and device motion patterns can be used as supplementary features on mobile game-based cognitive measurement. This study provides initial evidence that game related metrics on existing off-the-shelf games have potential to be used as proxies for conventional cognitive measures, specifically for visuospatial function, visual search capability, mental flexibility, memory and attention
    • …
    corecore