100 research outputs found
Submission to the Innovation Task Force at the Department of the Taoiseach
A. Innovation is much more than science and technology. The non‐technology aspects of innovation
are systemically neglected and must be brought under the auspices of a dedicated body, such as
the Irish Business Innovation Foundation, with responsibility to coordinate, direct and champion
actions and supports for non‐technological competencies that are essential for innovation. Failure
to do this is wasteful of current budgets and impedes economic development across ALL industries:
technology and non‐technology, manufacturing and service.
B. Innovation is a whole‐brained, social, business process. Educational programmes and courses
should encourage creativity, problem solving ability, integrative and independent thinking in
students. This applies across all disciplines including Science and Technology, Arts, Humanities and
Social Sciences
An investigation into design thinking behaviours in early stage radical innovation
The early stage of radical innovation is characterised by uncertainty, data
overload and often high rates of change. Schumpeter’s ‘creative destruction’
view of innovation is now exacerbated by ‘hypercompetition’ (D'Aveni, 1999),
a theory that describers the increasing rate and intensity of change in modern
markets. In the design and strategy literature, design thinking is often
positioned as an appropriate mediator of radical innovation in these
circumstances, by facilitating interpretation of market uncertainties and
moderating organisational behaviours.
At its inception radical innovation is determined largely by the cognitive
behaviour of the actors involved, often semi-consciously. In this study we set
out to distinguish design thinking from analytical thinking and investigate the
suitability of both for the effective early stage formation of radical innovation
concepts. Additionally, whereas design thinking literature mostly investigates
and reports on the benefits of its application, we seek to understand where
design thinking’s limitations lie and where it may be better replaced by other
forms of cognition. This paper reports at an interim stage of a continuing
study. It provides a comprehensive review of relevant literature and a
qualitative exploration of two successful innovating SME firms. A framework
is given for a novel experimental protocol that will be used in the next stage
of the larger study
The Design and Development of Novel Cooking and Heating Products for Irish Older Adults: A Real Health Need
The world’s population is ageing; researchers have an increasingly important role to play
in innovating new products, appliances and services to allow for better everyday living conditions of
this ageing demographic. Health, wellbeing and age in place needs are of particular importance in
Ireland as research has revealed that as a nation we are living longer in ill health (McGill, 2009).
The most fundamental domestic products to health, wellbeing and in the promotion of ageing in place
are cooking and heating products, however little design research has been carried out in this area.
To inquire into the context of usability in older adults, ethnographic research has been conducted
within the homes of participant older adults to obtain a true insight into user needs in cooking and
heating products. This involved a yearlong (Spring, Summer, Autumn and Winter) study with forty
participants over the age of 70 years across Ireland and from various socio-economic groups. From
this study prototypes will be created and user tested by older adults to determine appropriate design
criteria for these products
The Design and Development of Novel Cooking and Heating Products for Irish Older Adults: A Real Health Need
The world’s population is ageing; researchers have an increasingly important role to play
in innovating new products, appliances and services to allow for better everyday living conditions of
this ageing demographic. Health, wellbeing and age in place needs are of particular importance in
Ireland as research has revealed that as a nation we are living longer in ill health (McGill, 2009).
The most fundamental domestic products to health, wellbeing and in the promotion of ageing in place
are cooking and heating products, however little design research has been carried out in this area.
To inquire into the context of usability in older adults, ethnographic research has been conducted
within the homes of participant older adults to obtain a true insight into user needs in cooking and
heating products. This involved a yearlong (Spring, Summer, Autumn and Winter) study with forty
participants over the age of 70 years across Ireland and from various socio-economic groups. From
this study prototypes will be created and user tested by older adults to determine appropriate design
criteria for these products
Creating Personas from Design Ethnography and Grounded Theory
Personas can be an effective means of communicating and
synthesizing design ethnographic field data by helping
designers maintain focus on users and make sense of
complex needs. Personas have however been criticized on
scientific grounding and methodological weakness in their
creation. Furthermore, few detailed examples of their
creation have been published. It is also evident from the
literature that there is a methodological gap in creating
personas from ethnographic studies.
Using a grounded theory approach, this paper offers a
systematic and detailed process of creating personas post
fieldwork and compares the approach against best practice.
Through a case study of design ethnography in product
development for people over 65, we reflect on and describe
the process in three phases: 1. Post Fieldwork Data
Management, 2. Coding and Grounded Theory, and 3. Data
Reduction and Data Display, which leads to the final design
of the persona. We conclude that using qualitative and
grounded theory approaches can assist to strengthen the
process of creating personas; however, the time to create
and manage the personas increases
Collaboration and Creativity: A case study of how design thinking created a cultural cluster in Dublin
Tourism is a rapidly expanding industry with a wide range of economic benefits. Expenditure by
tourists visiting Ireland was estimated to be €4bn in 2012, a 4.4% increase on 2011, adding to
tourism expenditure by Irish residents of €1.4bn. Tourism accounts for 4% of national GDP and
6% of all employment in Ireland. Following the economic collapse in Ireland post 2007, the national
tourism agency (Fáilte Ireland) has had to dramatically alter its role from being a funder for
tourism infrastructure to being a catalyst for and facilitator of collaborative R&D and innovation .
This paper explores a case study of one such innovation initiative: a collaborative innovation experiment
that brought together over 30 of Ireland’s most significant cultural institutions (including the National
Gallery of Ireland, National Library of Ireland, Museum of Natural History) and commercial bodies to use
a design thinking process to develop Merrion Square as a new, more integrated cultural tourism destination.
Merrion Square is a 'cluster' or geographic concentration of cultural organisations that, in this
case, cooperated to focus on delivering new and better cultural experiences for visitors. The group
drew on ethnographic research; involved customers, tour operators, historians, local community
activists and artists, and used them to develop a portfolio of novel ideas for individual and joint
implementation.
The outcome has been the launch of a series of successful new visitor experiences and the
development of a far higher level of cooperation between the institutions. 85% of the institutions
involved report increased visitor numbers as a consequence of the project – with some specific
events reporting an attendance rate up over 42% on the prior year. Such events are now
synchronised through a management company comprised of the member institutions. This paper
makes a valuable contribution by outlining the role of design-thinking in collaborative, multisectoral
tourism service design and by spotlighting the role of trends research
Patellofemoral contact forces and pressures during intramedullary tibial nailing
Patellofemoral joint forces and pressures
were measured in a cadaver model during
intramedullary nailing of the tibia. A significant
increase in contact pressures was found at the
lateral facet of the patellofemoral articulation
using the medial paratendinous approach (P= 0.01)
and at the medial facet when using the trans-patellar
tendon approach (P = 0.001) to the proximal
tibia. Increased contact pressures at the patellofemoral
joint may result in chondral injury, which
in turn may cause anterior knee pain, a common
complication of tibial nailing
How Irish design consultancies align with Ireland’s Innovation 2020 priorities: a preliminary study
peer-reviewedThe Government of Ireland has positioned design as integral to the innovation landscape. In particular, it encourages innovations from designers that align with six thematic areas identified in the Innovation 2020 report. Those areas are health & medical, information & technology communications (ITC), food, energy, manufacturing & materials and service & business processes. However, research is yet to show the current contribution of design consultancies and their project outcomes categorised within these six priority thematic areas. This paper presents empirical findings on a review of 571 projects advertised on the websites of 26 design consultancies in Ireland. It shows that just under half of the reviewed design projects fall within the thematic project areas. Furthermore, this paper shows the differences between three design disciplines (product design, user-experience design and branding design) and their contribution of projects to each thematic area. The results of this empirical study are relevant and of use to design practitioners, clients and policy makers. For designers, this research identifies opportunities for new business and innovation within the Government of Ireland key thematic areas. For design clients, this research offers opportunities to seek input from relevant design disciplines according to the thematic alignment of their project. For policy makers, this research offers context of the six key thematic areas within the design disciplines in Ireland. Lastly, the results of this research suggest that across the disciplines of product, user-experience and branding design, preferred priority themes are evident
Effects of antiplatelet therapy on stroke risk by brain imaging features of intracerebral haemorrhage and cerebral small vessel diseases: subgroup analyses of the RESTART randomised, open-label trial
Background
Findings from the RESTART trial suggest that starting antiplatelet therapy might reduce the risk of recurrent symptomatic intracerebral haemorrhage compared with avoiding antiplatelet therapy. Brain imaging features of intracerebral haemorrhage and cerebral small vessel diseases (such as cerebral microbleeds) are associated with greater risks of recurrent intracerebral haemorrhage. We did subgroup analyses of the RESTART trial to explore whether these brain imaging features modify the effects of antiplatelet therapy
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