4 research outputs found
PENGEMBANGAN MEDIA TUTORIAL PEMBELAJARAN MATA KULIAH MEDIA FOTOGRAFI PEMBELAJARAN
Abstract: One of the efforts to solve learning problems is by developing instructional resources. One of them is instructional tutorial. Based on the field observation, subject of photo media for Instruction (photography) in graduate program PBA of STAIN Kediri still employes instructional media (utilization). Thus, there is a need to develop media of instructional tutorial (by desaign) in order to overcome errors in delivering instructional messages.
The aim of this study is to produce instructional media of subject of photo media for Instruction (photography) in the form of tutorial, lecturer guidance and students’ guidance which is expected to be able to help students gain knowledge of facts, concepts, and proper shooting procedures. The tutorial media is developed in terms of the study of the instructional technology which is based on the ADDIE model. The ADDIE model is a systematic instructional design model consisting of five phases: (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation. Furthermore, the product of the development of the instructional interactive multimedia will be evaluated. There are six steps in the evaluation phase: (1) judgement of the matter expert/ the material expert, (2) judgement of the design expert, (3) judgement of the media expert, (4) individual trials, (5) small group trials, (6) large group trials/ field trials. The result of expert validation for this instructional media tutorial indicates that it is properly designed, 73%. The result of media expert validation shows that it is very properly designed, 83%. The result of design expert validation shows that it is very properly designed, 82%. Personal validation is on the proper category, 70%. Result of small group validation is on proper category, 70%. Moreover, the result for big group test or field test is on the very proper category, 95%. Suggestion proposed related with the use and developing of media tutorial is (1) lecturers should be more creative and innovative in delivering instructional messages contained in this tutorial in order to make learning to be more attractive, fun, and creative, (2) there is a need to develop instructional media for subject of photo media instruction (photography) or other subjects, (3) the use of designed in media tutorial should be more interesting to make learning more interactive and interestin
Problems, Controversion and Solutions: Opportunities And Challenges Of Indonesian Education For The Millenial Generation In The Era Of Industrial Revolution 4.0
Perkembangan teknologi (RI 4.0) merupakan perubahan yang nyata dalam dunia industri maupun pendidikan. Perubahan tersebut dapat menunjang keefektifan manusia dan juga menjadikan waktu mereka menjadi efisien. Sehingga apabila manusia tidak bisa mengikuti perkembangannya maka mereka juga akan tertinggal jauh dengan masyarakat global, terlebih dunia pendidikan, karena pendidikan adalah pusat sebuah Bangsa untuk meningkatkan sumberdaya manusianya, hal ini disebabkan karena dengan pendidikan maka peserta didik akan mendapatkan landasan yang kuat untuk meningkatkan kemampuan dan karakter mereka. Sehingga sekolah juga sudah harus memberikan pelayanan yang bisa membuat peserta didik dapat mengejar ketertinggalannya. Di era yang serba digital ini, sekolah juga harus siap untuk menyusaikan serta bisa menjadi bagian dari era digital yang mana sekolah harus dapat memanfaatkan teknologi digital serta jejaring sosial secara produktif.
Dalam menghadapi pendidikan di era RI 4.0, ada beberapa kecakapan yang harus dikuasai oleh peserta didik, yaitu mencakup ilmu dan juga perilaku mereka, karena peserta didik jaman now memiliki rasa keingintahuan yang lebih tinggi, kepercayaan diri dan keberanian dalam melangkah , peserta didik harus mempunyai keterampilan dan kecakapan dalam penguasaaan teknologi peserta didik mempunyai keterampilan inovasi pembelajaran yaitu dapat berfikir kritis untuk memecahkan masalah serta mampu berfikir inovatif, mempunyai keahliah literasi digital , dan yang terakhir adalah mempunyai kemampuan inisiatif yang fleksibel dan inisiatif adaptif. Selain itu peserta didik juga dituntut untuk mempunyai kecakapan ketika melakukan interaksi sosial antar budaya, mempunyai kecakapan kepemimpinan yang produktif dan akuntabel serta memiliki tanggungjawab
Development of Aqidah Akhlak Learning Media "Board Game Based on Education Fun on the Theme of Commendable Morals (E-Fun A2M)" for High School Students
Monotonous learning patterns lead to ineffective learning behavior which impacts on learning outcomes. Lack of teacher creativity and mastery in processing learning will make students reluctant to take part in learning. The use of learning media as a support for learning is not optimal. The purpose of this study was to develop Board Game Learning Media based on Commendable Morals Education Fun (E-Fun A2M) in Akidah Akhlak High School subjects. This research is research development or Research and Development (R&D) with the Thiagarajan, Semmel and Semmel models by testing the validity of A2M's E-Fun learning media. This is intended to determine the practicality and effectiveness. The specialty of this research is research and development based on the four-D development model (Define, design, develop, disseminate). However, due to the limitations of researchers, this development only reached the develop stage. The research subjects were six students of class X. The instruments used were validation sheets, teacher and student response questionnaires, and student learning outcomes tests. The survey results show that the relevance score of E-Fun A2M learning media is in the very valid category with a value of 92.5%. This shows that the E-Fun A2M learning media can be used by students as a learning medium for Aqidah Akhla