189 research outputs found

    Dyeing in Computer Graphics

    Get PDF

    Real-time Human Proxy: An Avatar-based Communication System

    No full text
    Abstract: We propose a concept of real-time human proxy for avatar-based communication systems, which virtualizes a human in the real world in real-time and which lets the virtualized human behave as if he/she was present at a distant place. For estimating RHP, we apply it to a simple game and a virtual classroom system. The experimental results shows us that RHP is useful for avatar-based communication

    Real-time Human Proxy: An Avatar-based Communication System

    No full text
    We propose a concept of real-time human proxy for avatar-based communication systems, which virtualizes a human in the real world in real-time and which lets the virtualized human behave as if he/she was present at a distant place. For estimating RHP, we apply it to a simple game and a virtual classroom system. The experimental results shows us that RHP is useful for avatar-based communication

    Non-verbal Human Communication Using Avatars in a Virtual Space

    No full text
    Knowledge-Based Intelligent Information and Engineering Systems 7th International Conference, KES 2003 Oxford, UK, September 3-5, 2003 Proceedings, Part IIDistance learning such as TV-based learning, Internet learning, etc. has become popular in these days. In particular, distance learning on Internet is a promising approach to decrease the geographical barrier of education and to provide a personalized learning framework. However, such distance learning has a problem that participants of the distance learning can not acquire the feeling of reality, or realistic atmosphere of learning, though multi-modal information, or visual and audio information is transferred between learning sites. To solve the problem, or to provide more realistic learning environment for distance learning, we are researching for a virtual environment for distance learning with high reality. Particularly, in this research, we are aiming at construction of a virtual class room, which a teacher and geographically scattered students can attend via the network

    Presentation of Human Action Information via Avatar: From the Viewpoint of Avatar-Based Communication

    No full text
    Knowledge-Based Intelligent Information and Engineering Systems 9th International Conference, KES 2005, Melbourne, Australia, September 14-16, 2005, Proceedings, Part IIIThis paper describes techniques to present human action information on an avatar-based interaction system, using real-time motion sensing and human action symbolization. Avatar-based interaction systems with computer-generated virtual environments have difficulties in acquiring user’s information, i.e., enough information to represent the user as if he/she were in the environment. This mainly comes of high degrees of freedom of human body and causes the lack of reality. Since it is almost impossible to acquire all the detailed information of human actions or activities, we, instead, recognize, or estimate, what kind of actions have occurred from sensed human motion information and other available information and re-generate detailed and natural actions from the estimated results. In this paper, we describe our approach, Real-time Human Proxy, especially on representing human actions. Also we present experimental results
    corecore