784 research outputs found
On Deletion in Delaunay Triangulation
This paper presents how the space of spheres and shelling may be used to
delete a point from a -dimensional triangulation efficiently. In dimension
two, if k is the degree of the deleted vertex, the complexity is O(k log k),
but we notice that this number only applies to low cost operations, while time
consuming computations are only done a linear number of times.
This algorithm may be viewed as a variation of Heller's algorithm, which is
popular in the geographic information system community. Unfortunately, Heller
algorithm is false, as explained in this paper.Comment: 15 pages 5 figures. in Proc. 15th Annu. ACM Sympos. Comput. Geom.,
181--188, 199
Inner and Outer Rounding of Boolean Operations on Lattice Polygonal Regions
Robustness problems due to the substitution of the exact computation on real
numbers by the rounded floating point arithmetic are often an obstacle to
obtain practical implementation of geometric algorithms. If the adoption of the
--exact computation paradigm--[Yap et Dube] gives a satisfactory solution to
this kind of problems for purely combinatorial algorithms, this solution does
not allow to solve in practice the case of algorithms that cascade the
construction of new geometric objects. In this report, we consider the problem
of rounding the intersection of two polygonal regions onto the integer lattice
with inclusion properties. Namely, given two polygonal regions A and B having
their vertices on the integer lattice, the inner and outer rounding modes
construct two polygonal regions with integer vertices which respectively is
included and contains the true intersection. We also prove interesting results
on the Hausdorff distance, the size and the convexity of these polygonal
regions
Finding an ordinary conic and an ordinary hyperplane
Given a finite set of non-collinear points in the plane, there exists a line
that passes through exactly two points. Such a line is called an ordinary line.
An efficient algorithm for computing such a line was proposed by Mukhopadhyay
et al. In this note we extend this result in two directions. We first show how
to use this algorithm to compute an ordinary conic, that is, a conic passing
through exactly five points, assuming that all the points do not lie on the
same conic. Both our proofs of existence and the consequent algorithms are
simpler than previous ones. We next show how to compute an ordinary hyperplane
in three and higher dimensions.Comment: 7 pages, 2 figure
Improved Incremental Randomized Delaunay Triangulation
We propose a new data structure to compute the Delaunay triangulation of a
set of points in the plane. It combines good worst case complexity, fast
behavior on real data, and small memory occupation.
The location structure is organized into several levels. The lowest level
just consists of the triangulation, then each level contains the triangulation
of a small sample of the levels below. Point location is done by marching in a
triangulation to determine the nearest neighbor of the query at that level,
then the march restarts from that neighbor at the level below. Using a small
sample (3%) allows a small memory occupation; the march and the use of the
nearest neighbor to change levels quickly locate the query.Comment: 19 pages, 7 figures Proc. 14th Annu. ACM Sympos. Comput. Geom.,
106--115, 199
Further Results on Arithmetic Filters for Geometric Predicates
An efficient technique to solve precision problems consists in using exact
computations. For geometric predicates, using systematically expensive exact
computations can be avoided by the use of filters. The predicate is first
evaluated using rounding computations, and an error estimation gives a
certificate of the validity of the result. In this note, we studies the
statistical efficiency of filters for cosphericity predicate with an assumption
of regular distribution of the points. We prove that the expected value of the
polynomial corresponding to the in sphere test is greater than epsilon with
probability O(epsilon log 1/epsilon) improving the results of a previous paper
by the same authors.Comment: 7 pages 2 figures presented at the 15th European Workshop Comput.
Geom., 113--116, 1999 improve previous results (in other paper
A Probabilistic Analysis of the Power of Arithmetic Filters
The assumption of real-number arithmetic, which is at the basis of
conventional geometric algorithms, has been seriously challenged in recent
years, since digital computers do not exhibit such capability.
A geometric predicate usually consists of evaluating the sign of some
algebraic expression. In most cases, rounded computations yield a reliable
result, but sometimes rounded arithmetic introduces errors which may invalidate
the algorithms. The rounded arithmetic may produce an incorrect result only if
the exact absolute value of the algebraic expression is smaller than some
(small) varepsilon, which represents the largest error that may arise in the
evaluation of the expression. The threshold varepsilon depends on the structure
of the expression and on the adopted computer arithmetic, assuming that the
input operands are error-free.
A pair (arithmetic engine,threshold) is an "arithmetic filter". In this paper
we develop a general technique for assessing the efficacy of an arithmetic
filter. The analysis consists of evaluating both the threshold and the
probability of failure of the filter.
To exemplify the approach, under the assumption that the input points be
chosen randomly in a unit ball or unit cube with uniform density, we analyze
the two important predicates "which-side" and "insphere". We show that the
probability that the absolute values of the corresponding determinants be no
larger than some positive value V, with emphasis on small V, is Theta(V) for
the which-side predicate, while for the insphere predicate it is Theta(V^(2/3))
in dimension 1, O(sqrt(V)) in dimension 2, and O(sqrt(V) ln(1/V)) in higher
dimensions. Constants are small, and are given in the paper.Comment: 22 pages 7 figures Results for in sphere test inproved in
cs.CG/990702
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